UABEA vs UE Viewer
UABEA
github.comUE Viewer
gildor.orgSide by side
| Figure | UABEA | UE Viewer |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | Yes | — |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | Yes | Yes |
| Plans published | 1 | 0 |
| Spec score · Game Asset Extractors | 8.0 (#7) | 7.2 (#19) |
| License | The project is released under the MIT license. | The GitHub repository states that UE Viewer is licensed under the MIT License. |
| Linux limitation | Users on non-glibc distributions such as musl must compile UABEA themselves. | The Linux version has no GUI and must be started from the command line. |
| Purpose | UABEA is a cross-platform Asset Bundle and Serialized File reader and writer. | UE Viewer is a program for viewing and extracting resources from games made with Unreal Engine. |
Plans
In their own words
UABEA
UABEA is a free reader and writer for Unity Asset Bundles and Serialized Files on Windows and Linux. Its maker positions it for modding and research rather than general asset extraction. The tool handles textures, TextAssets, fonts, audio, MonoBehaviours, Unity Asset Bundles, Unity Serialized Files, and Addressables bundles, and supports batch extraction and archive repacking. Editing Addressables requires clearing CRC checks with a separate CRC cleaning tool. UABEANext, a newer work-in-progress version, adds docking and multi-bundle opening. The latest listed release requires .NET Runtime 6.0. Windows also needs the Visual C++ Redistributable; Linux requires glibc 2.29 or later, and musl-based distributions require compiling UABEA. Font import and export covers TTF and OTF, but font atlases are unsupported. Swizzled Switch textures can be edited, while newly added textures are not automatically swizzled. The repository identifies the software as MIT licensed.