UAssetGUI vs xEdit
UAssetGUI
github.comxEdit
github.comSide by side
| Figure | UAssetGUI | xEdit |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| Linux | Yes | — |
| Plans published | 1 | 1 |
| Spec score · Game Modding Tools | 7.8 (#12) | 7.0 (#23) |
| Downloads | Pre-built binaries are available from the repository’s Releases page, with an experimental build published with each new commit. | The project says its latest builds are available through the xEdit Discord #xedit-builds channel and that the archive supports all current game modes. |
| License | The project is distributed under the MIT License, which permits use, copying, modification, distribution, sublicensing, and sale subject to its stated conditions. | The GitHub repository identifies the project license as MPL-2.0. |
| Purpose | UAssetGUI is a tool for low-level examination and modification of Unreal Engine game assets by hand. | xEdit is an editing and conflict-resolution tool for Bethesda game plugins from Oblivion through Starfield. |
| Support | The project invites bug reports through its issues page and says reports for assets that fail binary equality need sample assets, game name, Unreal Engine version, and mappings file if needed. | The project directs users to its GitHub issue tracker for feature requests and bug reports, and says not to use it for general usage support. |
Plans
In their own words
UAssetGUI
UAssetGUI is a desktop tool for examining and modifying Unreal Engine game assets by hand. It supports .uasset, .umap, .usmap, .utoc and .ucas files, as well as JSON. Windows is supported directly; Linux setup runs the Windows executable through Wine. Command-line arguments can export and import UAssetAPI JSON without opening the graphical interface, and custom C# scripts can extend the program. Portable mode, available in v1.1.0 or later, keeps configuration and saved mappings in a Data folder beside the executable. The v1.1.0 release added opening and saving .utoc and .ucas containers through built-in retoc integration. Pre-built binaries and an experimental build are available from the repository’s Releases page. Release notes report support for Unreal Engine 5.6 and 5.7, while earlier notes identify limits for some Unreal Engine asset support. UAssetGUI is free under the MIT License, which provides the software without warranty. The maintainer announced retirement from UAssetGUI development, though future contributors or releases might follow.
xEdit
xEdit is a free Windows utility for editing Bethesda game plugins and resolving potential mod conflicts. Its documentation covers Enderal, Oblivion, Skyrim, Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76 and Starfield modes. The tool can remove extraneous or duplicated references, repair deleted references, merge plugins and check for mismatches between module files and xEdit record definitions. Quick Auto Clean automates cleaning while saving intermediate steps, and users can review its changes afterward. Cleaning workflows can be configured with Mod Organizer 2, Vortex and Wrye Bash, and can produce a LOOT report. Supported formats include TES3, TES4, FO3, FNV, TES5, SSE, FO4, FO76, SF1, BSA and BA2. Documentation is provided in the Tome of xEdit. Builds are distributed through Discord, while feature requests and bug reports go to GitHub. The license is MPL-2.0.