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SPECIFICTION
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Unity vs VFX Texture Lab

Unity

unity.com

VFX Texture Lab

github.com

Side by side

FigureUnityVFX Texture Lab
Price fromFreeFree
Free planYesYes
Free trialYes—
Open source——
WebYes—
WindowsYesYes
macOSYes—
LinuxYesYes
iOSYes—
AndroidYes—
APIYes—
Plans published81
Spec score · Game Texture Software8.7 (#4)7.3 (#28)
IntegrationsUnity Integrations connect Cloud Build, Cloud Diagnostics and Collaborate with webhooks, Discord, Slack and email.The README names Wavefront OBJ import/export and built-in engine-oriented export presets, but does not identify specific third-party integrations.
SupportUnity directs users to its Issue Tracker and Editor bug reporting flow, while Pro includes expedited customer support and Enterprise includes dedicated support.The README directs users to report bugs with the application version, operating system and graphics hardware, plus a reproducer or logs and visual capture where applicable.

Plans

Unity

  • Free tierFree
  • Pay-as-you-goPrice not published
  • Pay-as-you-goPriced on request
  • Unity PersonalFree
  • Unity Pro$210 a month
  • Unity Pro$2,310 a year
  • Unity EnterprisePriced on request
  • Unity IndustryPriced on request

Unity pricing →

VFX Texture Lab

  • Free and open-sourceFree

VFX Texture Lab pricing →

In their own words

Unity

Unity has no write-up on Specifiction yet; its figures are above.

Visit unity.com

VFX Texture Lab

VFX Texture Lab is a free, node-based application for authoring procedural textures, animated flipbooks, reusable PBR materials, and lightweight procedural geometry for real-time visual effects. It targets 3D and VFX artists making fire, smoke, energy, dissolves, terrain, and material graphs. The typed graph includes noise, shape, blend, adjustment, distortion, blur, flood-fill, distance, terrain, and surface-analysis tools, with 8-bit and 16-bit output. Materials support PBR channels and a 3D preview with HDR lighting, displacement, bloom, shadows, and multiple meshes. Timeline, curves, loop-aware noise, temporal blending, frame delay, and reaction diffusion support animation. Geometry tools generate procedural meshes, import and unwrap Wavefront OBJ, bake maps, and export indexed UV-mapped OBJ. PNG, TGA, raw R16, texture sets, channel packing, and portable graph packages are supported. It runs on Windows and Linux and is released under MIT.

Visit github.com