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Agones

agones.dev

Free plan LinuxAPISelf-hosted

Spec sheet

Purpose
Agones is an open source platform for deploying, hosting, scaling, and orchestrating dedicated game servers for large scale multiplayer games on Kubernetes.Read 4 Oct 2026 · agones.dev
Intended users
Agones is for teams hosting multiplayer game servers who want to manage their game server infrastructure on Kubernetes in cloud or on-premises environments.Read 4 Oct 2026 · agones.dev
Security
The project says deployment security depends on correct cluster configuration, including RBAC, network policies, allocator TLS, and node isolation.Read 4 Oct 2026 · github.com
Autoscaling and observability
Agones includes autoscaling capabilities, metrics, and log aggregation for game server sessions.Read 4 Oct 2026 · agones.dev
Cloud integrations
The installation guide lists Google Kubernetes Engine, Azure Kubernetes Service, Amazon EKS, and Minikube as supported Kubernetes environments.Read 4 Oct 2026 · agones.dev
Community support
Users can get community help through Slack, a user mailing list, and community meetings.Read 4 Oct 2026 · agones.dev
Container support
Linux amd64 is stable, while Linux arm64 and Windows amd64 are listed as alpha support.Read 4 Oct 2026 · agones.dev
Feature maturity
Agones features may be alpha, beta, or stable; alpha features may be buggy, can be dropped without notice, and are recommended only for short-lived test clusters.Read 4 Oct 2026 · agones.dev
Fleet management
It can run and update fleets of game servers without shutting down servers that have active players.Read 4 Oct 2026 · agones.dev
Integration requirement
Game servers must integrate an Agones client SDK to manage game server state and health checking.Read 4 Oct 2026 · agones.dev
Kubernetes requirement
Agones 1.61 supports Kubernetes versions 1.34, 1.35, and 1.36; self-managed clusters require the MutatingAdmissionWebhook and ValidatingAdmissionWebhook admission controllers.Read 4 Oct 2026 · agones.dev
Lifecycle SDK
The integrated game server SDK supports lifecycle management, including health checks, state management, and configuration.Read 4 Oct 2026 · agones.dev
Operational limit
The FAQ recommends clusters no larger than 500 nodes as a rule of thumb and advises load testing for a game's workload.Read 4 Oct 2026 · agones.dev
Pod security
The SDK sidecar is compatible by default with Kubernetes' restricted Pod Security Standard, but the game server and other pod containers need their own compliant security contexts.Read 4 Oct 2026 · agones.dev
Supported SDKs
The documented SDKs cover Unreal Engine, Unity, C++, C#, Node.js, Go, Rust, Python, and REST.Read 4 Oct 2026 · agones.dev

Plans and prices

Agones Free Free and open source · runs on Kubernetes · Linux game servers Read 4 Oct 2026 · agones.dev

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