Edgegap
edgegap.com
What it is
Edgegap provides matchmaking, game server hosting, and orchestration on public edge computing infrastructure for multiplayer games. Its regionless hosting can cache and deploy game servers on demand across more than 615 locations without an SDK. The orchestrator places deployments on available servers; Edgegap says this can reduce player latency by up to 58%. Hybrid orchestration can combine Edge Cloud hosting with a Private Fleet. The service also offers automated matchmaking and a server browser on managed clusters. Listed engine plugins cover Unity, Unreal Engine, and Godot, while service integrations include Unity Gaming Services matchmaking, Nakama, PlayFab, and Epic Online Services Lobbies. Edge Cloud containers are limited to 24 consecutive hours; Private Fleets are directed to users needing longer-running containers. Distributed Relays support peer-to-peer networking but provide neither compute nor authoritative game servers. The free trials have usage or time limits. Edge Cloud is billed by vCPU-minute and lists $0.10/GB monthly egress; a Private Fleet Bare Metal listing gives $0.03 per vCPU-hour billed monthly, with a 12-month host rate of $280 per month.
Spec sheet
- What it does
- Edgegap provides container-based multiplayer game-server hosting, orchestration, matchmaking, server browsing and relay networking.Read 14 Oct 2026 · docs.edgegap.com
- Product
- Edgegap provides matchmaking, game server hosting and orchestration on public edge computing infrastructure.Read 3 Oct 2026 · edgegap.com
- Intended users
- The site presents the service for game studios and developers building multiplayer games, including mobile, VR, extended reality and WebGL/HTML games.Read 3 Oct 2026 · edgegap.com
- API
- The public REST API manages applications, versions, deployments, fleets, matchmaking, metrics, relays and sessions, with downloadable OpenAPI specifications.Read 14 Oct 2026 · docs.edgegap.com
- Integrations
- Official integrations cover Unity, Unreal Engine, Godot, Unity Gaming Services, Docker Hub, GitLab, Google Cloud for Games, Amazon ECR, AWS S3 and Akamai Connected Cloud storage.Read 14 Oct 2026 · edgegap.com
- Security
- The homepage lists instant DDoS protection; pricing says DDoS protection is among capabilities unlocked when a credit card is added.Read 3 Oct 2026 · edgegap.com
- Support
- The homepage says its team supports live games 24/7 and offers community support plus an AI chatbot trained on its documentation.Read 3 Oct 2026 · edgegap.com
- Headquarters
- Saint-Jean-sur-Richelieu, Quebec, CanadaRead 23 Sep 2026 · edgegap.com
- Founded
- 2018Read 23 Sep 2026 · edgegap.com
- API security warning
- Edgegap warns that account API tokens have unlimited access and must not be embedded in game clients.Read 14 Oct 2026 · docs.edgegap.com
- Company facts
- LinkedIn lists Edgegap as privately held, founded in 2018, headquartered in St-Jean-Sur-Richelieu, Quebec, with 11–50 employees.Read 14 Oct 2026 · linkedin.com
- Company founding
- Edgegap's company page identifies its founding milestone as October 2018.Read 3 Oct 2026 · edgegap.com
- Company legal name
- Crunchbase identifies the legal entity as Edgegap Technologies Inc.Read 14 Oct 2026 · crunchbase.com
- DDoS protection
- Edgegap documents detection of TCP SYN, UDP and HTTP floods, traffic steering, upstream scrubbing and edge firewall or null-route controls.Read 14 Oct 2026 · docs.edgegap.com
- Deployment model
- Edgegap uses just-in-time deployment and can combine on-demand Edge Cloud capacity with reserved Private Fleets.Read 14 Oct 2026 · docs.edgegap.com
- Deployment placement
- Its orchestrator deploys to an available server on demand and the site says this can reduce player latency by up to 58%.Read 3 Oct 2026 · edgegap.com
- Documentation depth
- Documentation includes quickstarts, engine guides, orchestration concepts, API references, matchmaking tutorials, security guidance, release notes and migration guides.Read 14 Oct 2026 · docs.edgegap.com
- Engine integrations
- The integrations page lists Unity, Unreal Engine and Godot plugins for containerizing and deploying game servers.Read 3 Oct 2026 · edgegap.com
- Enterprise support
- Enterprise services include a dedicated 24/7 team with guaranteed response times and an uptime SLA.Read 3 Oct 2026 · edgegap.com
- Funding
- Edgegap announced a $7 million Series A in October 2021 led by Konvoy Ventures, with participation from GFR Fund, Liberty Global and Akamai.Read 14 Oct 2026 · edgegap.com
- Global footprint
- The platform says it orchestrates servers across more than 615 physical locations operated by over 17 data-center providers.Read 14 Oct 2026 · docs.edgegap.com
- Hybrid hosting
- Hybrid orchestration can automatically deploy to a Private Fleet, alongside Edge Cloud hosting.Read 3 Oct 2026 · edgegap.com
- Limit: account security features
- An archived release note listed two-factor authentication and SSO for the dashboard as coming soon.Read 14 Oct 2026 · docs.edgegap.com
- Limit: G2 reliability
- G2 reviewers report occasional crashes, slow loading and intermittent slowness.Read 14 Oct 2026 · g2.com
- Limit: Private Fleet automation
- Private Fleet API provisioning is marked as under development in the documentation.Read 14 Oct 2026 · docs.edgegap.com
- Limit: relay scope
- Distributed Relays carry networking traffic but do not provide compute or authoritative game servers.Read 14 Oct 2026 · edgegap.com
- Limit: runtime
- Edge Cloud containers are limited to 24 consecutive hours, so persistent always-on workloads require Private Fleets.Read 14 Oct 2026 · edgegap.com
- Managed clusters
- Managed Clusters provide dedicated compute for backend services and expose a Kubernetes administration API.Read 14 Oct 2026 · docs.edgegap.com
- Matchmaking
- Its matchmaking service supports player grouping, latency and preference criteria, backfill and automatic server assignment.Read 14 Oct 2026 · docs.edgegap.com
- Matchmaking and browser
- Edgegap offers automated matchmaking and a server browser using its fully managed clusters.Read 3 Oct 2026 · edgegap.com
- Networking integrations
- Listed netcode integrations include Mirror, Unity Netcode for GameObjects, Fish Networking, Photon Fusion 2, PurrNet and Netfox.Read 3 Oct 2026 · edgegap.com
- Notable release
- September 2026 release notes added Godot Hosting Plugin 1.0.9, Unity SDK 3.5.3 improvements and dashboard Server Browser updates.Read 14 Oct 2026 · docs.edgegap.com
- Open repositories
- Edgegap publishes Unity SDK and plugin repositories under MIT licensing and a Nakama integration under Apache-2.0.Read 14 Oct 2026 · github.com
- Praise: G2 usability
- G2 reviewers praise the global resource view, user-friendly API-testing environment and security-oriented access controls.Read 14 Oct 2026 · g2.com
- Praise: Trustpilot flexibility
- Trustpilot reviewers describe integration as easy, the product as flexible for unusual projects and staff as responsive to questions and feature requests.Read 14 Oct 2026 · trustpilot.com
- Rating on G2
- 4.5 out of 5 from 6 reviewsRead 14 Oct 2026 · g2.com
- Rating on Trustpilot
- 3.8 out of 5 from 2 reviewsRead 14 Oct 2026 · trustpilot.com
- Regionless hosting
- Its regionless hosting caches and deploys game servers on demand across more than 615 locations, with no SDK required.Read 3 Oct 2026 · edgegap.com
- Relay limit
- Relays are for peer-to-peer networking and do not include compute or act as authoritative game servers.Read 3 Oct 2026 · edgegap.com
- Resource floor
- Application versions require at least 0.25 vCPU; GPU allocation is documented as unavailable and requires contacting Edgegap.Read 14 Oct 2026 · docs.edgegap.com
- Runtime limit
- Edge Cloud container runtime is limited to 24 consecutive hours; the pricing page directs users needing longer-running containers to Private Fleets.Read 3 Oct 2026 · edgegap.com
- SDKs and plugins
- Free Unity tools support server building, Docker containerization, deployment testing, matchmaking, ping beacons and server-browser functions.Read 14 Oct 2026 · docs.edgegap.com
- Server Browser
- Players can select persistent servers from a browsable list instead of being assigned through matchmaking.Read 14 Oct 2026 · docs.edgegap.com
- Service integrations
- Listed integrations include Unity Gaming Services matchmaking, Heroic Labs Nakama, PlayFab and Epic Online Services Lobbies.Read 3 Oct 2026 · edgegap.com
- Service licence
- An API catalog describing Edgegap lists the hosted service as commercial and non-open-source.Read 14 Oct 2026 · github.com
- Support and SLA
- Published support terms describe Discord or Slack channels, ticket support, active monitoring, 24/7 priority-incident contact and 99.9% monthly availability.Read 14 Oct 2026 · docs.edgegap.com
- System requirements
- The Unity plugin requires a supported Unity LTS version after 2021.3, Linux Build Support modules and Docker Desktop or Docker CLI.Read 14 Oct 2026 · docs.edgegap.com
- Trustpilot review caveat
- Trustpilot says the company has not recently invited customers to review, so the small sample may not represent current experience.Read 14 Oct 2026 · trustpilot.com
Plans and prices
Strong points and limits
Strong points
- Regionless hosting spans more than 615 locations.
- Unity, Unreal Engine, and Godot plugins are listed.
- Hybrid orchestration can pair Edge Cloud with Private Fleet.
- Automated matchmaking and a server browser are available.
Limits
- Edge Cloud containers run at most 24 consecutive hours.
- Relays provide no compute or authoritative game servers.
- Free trial offerings have usage or time limits.
Who it suits
It is aimed at game studios and developers building multiplayer games, including mobile, VR, extended-reality, and WebGL/HTML games. Teams should distinguish Edge Cloud hosting from Private Fleets and peer-to-peer relays when choosing a service.
Edgegap in depth
Read the full write-up
Edgegap combines game-server hosting, orchestration and matchmaking for studios building multiplayer games. It is best suited to teams that need deployments near players across many locations, with private capacity as an option. Its flexible hosting model is appealing, but the 24-hour Edge Cloud runtime cap and relay limits make workload choice important.
Overview
Edgegap brings hosting, a server browser and automated matchmaking together on public edge infrastructure. Its regionless hosting caches and deploys game servers on demand across more than 615 locations without an SDK. The orchestrator places deployments on an available server; Edgegap says this can reduce player latency by up to 58%, a potential benefit rather than a guaranteed result.
Hybrid orchestration can deploy to a Private Fleet alongside Edge Cloud. This gives studios a way to combine on-demand public capacity with persistent private servers. Founded in October 2018, Edgegap is based in Saint-Jean-sur-Richelieu, Quebec, Canada.
Key features
Automated matchmaking and a server browser run on fully managed clusters. Unity, Unreal Engine and Godot plugins support containerizing and deploying game servers. Service integrations include Unity Gaming Services matchmaking, Heroic Labs Nakama, PlayFab and Epic Online Services Lobbies; supported netcode options include Mirror, Unity Netcode for GameObjects, Fish Networking, Photon Fusion 2, PurrNet and Netfox. That breadth suits studios assembling multiplayer stacks around those engines and services, though it does not make every game architecture interchangeable.
Edgegap lists instant DDoS protection among its capabilities, unlocked when a credit card is added. Its team supports live games 24/7, with community support and a documentation-trained AI chatbot also offered. Enterprise services add a dedicated 24/7 team, guaranteed response times and an uptime SLA, a more suitable support arrangement for teams with operational commitments.
Edge Cloud containers run for at most 24 consecutive hours. Longer-running containers belong on Private Fleets. Distributed Relays are for peer-to-peer networking: they provide neither compute nor authoritative game-server capacity, so they cannot replace hosting for server-authoritative games.
Pricing
Edgegap has no general free plan, but it offers three limited free trials. The Matchmaking & Server Browser trial runs on a shared environment for three hours, with all features but limited resources. The Game Server Hosting trial requires no credit card and includes one app, two versions, 1.5 vCPU, usage caps, one concurrent deployment and a 60-minute uptime cap per deployment. The Distributed Relays trial includes up to 50 CCU and 160 GB egress, but no compute. These trials are useful for evaluating distinct components, not for sustaining a live service.
Edge Cloud is free, billed per vCPU per minute of use. With no active servers, the charge is $0; monthly egress costs $0.10/GB. Deployments range from 0.25 to 4 vCPU, across 615+ locations, with no commitment. This is the most flexible option for variable workloads, but its 24-hour runtime cap and egress charges matter when estimating ongoing use.
Private Fleet (Bare Metal) is $0.03 a month, billed per vCPU per hour, monthly and always on. The stated host rate is $280 per host/month at the 12-month rate or $350 monthly. Each host provides 16 vCPU, of which 15 are usable, and includes 6 TB of egress per host/month across 58 locations. Persistent 24/7 capacity suits longer-running servers, but always-on billing is less suited to workloads that can scale down to zero.
Matchmaking & Server Browser has three dedicated-environment tiers: Hobbyist is $0.03 a month, billed at $0.0312/hour and estimated at $22/month for 24h/30d usage, with 1 vCPU and 2 GB RAM; Studio is $0.15 a month, billed at $0.146/hour and estimated at $105/month for the same usage, with 6 vCPU and 12 GB RAM; Enterprise is $0.55 a month, billed at $0.548/hour and estimated at $395/month for that usage, with 18 vCPU and 48 GB RAM for high traffic. The hourly billing makes actual costs depend on runtime; the larger tiers buy more capacity, not a stated change to the core matchmaking service.
Distributed Relays 100 CCU costs $8 a month and includes 325 GB egress. The 500 CCU tier costs $115 a month and includes 1,625 GB egress. Both are monthly capacity choices for peer-to-peer networking, not game-server compute.
Platforms
Edgegap supports Android, iOS, Linux, macOS, Web and Windows, as well as API access. Container support, persistent storage and custom domains are also supported.
Who it's for
Edgegap is aimed at game studios and developers building multiplayer titles, including mobile, VR, extended reality and WebGL/HTML games. It is a strong fit when deployment placement, managed matchmaking or a mix of public edge hosting and persistent private capacity matters. Teams needing containers that run beyond 24 hours should use Private Fleet; teams seeking a relay as a substitute for authoritative hosting should look elsewhere.
Pros and cons
Broad edge reach: on-demand deployments across more than 615 locations can serve geographically dispersed players without requiring an SDK.
Multiple infrastructure models: hybrid orchestration pairs Edge Cloud with Private Fleet, while Edge Cloud usage can fall to $0 when no servers are active.
Useful integration coverage: engine, service and netcode options span several common multiplayer development stacks.
Runtime and service boundaries: Edge Cloud stops at 24 consecutive hours, and relays provide no compute or authoritative server function.
Cost depends on usage and capacity: Edge Cloud adds egress charges, while always-on Private Fleet billing can be inefficient for intermittent workloads.
Alternatives
Consider Metaplay if local development with a full SDK and no hard limits is more important than Edgegap's edge-hosting model. brainCloud is another freemium alternative with development and support plans. Choose Photon Engine if a free development tier capped at 20 connected users and 60.0 GB monthly traffic fits your prototype. Colyseus suits teams that want to self-host its open-source software on their own servers without restrictions. Normcore offers a free Public plan with unlimited applications, concurrent users and rooms. AccelByte Gaming Services has a free public-cloud foundations option while building, with usage fees as players arrive. PlayFab offers a free-to-start option before a title passes 100K players. SmartFoxServer is another freemium alternative with a free Community Edition.
For broader comparisons, see Game Backend Services and Game Matchmaking Software.
Verdict
Choose Edgegap if your multiplayer game benefits from on-demand placement across many edge locations, managed matchmaking or a hybrid path to persistent private capacity. Its strongest case is the combination of broad geographic reach and more than one hosting model. Look elsewhere if your containers must run beyond 24 hours but you do not want an always-on Private Fleet, or if you need authoritative compute from a relay service.
Verdict
Edgegap offers several multiplayer infrastructure components, from matchmaking to hosting and relays. Check the runtime and relay limits, then compare usage-based Edge Cloud costs with Private Fleet capacity for longer-running servers.
Where Specifiction places it
- Game Server Orchestration Software#1 of 239.3
- Game Matchmaking Software#4 of 289.3
- Game Backend Services#4 of 279.3