binjgb
github.com
What it is
binjgb is a free, open-source emulator for Game Boy, Game Boy Color, and Super Game Boy systems, implemented in C. It runs on Windows, macOS, Linux, and in a browser through WebAssembly. The browser demo lets users upload a game file, and touch-capable devices display an on-screen gamepad. The project describes its timing as cycle accurate and says it passes many timing tests. Supported cartridge controllers include MBC1, MBC1M, MMM01, MBC2, MBC3, MBC5, and HuC1. Users can save and load battery backup data and emulator states to files. Playback options include fast-forward, pause, single-frame stepping, rewind, and seeking to a cycle; audio channels and background, window, and sprite layers can be toggled. The project describes Game Boy Color support as incomplete but passable and Super Game Boy support as mostly implemented. The debugger is marked as a work in progress. Building requires CMake and SDL2, and the debugger uses Dear ImGui. The repository includes an MIT license whose terms permit use, modification, distribution, sublicensing, and sale subject to its conditions.
Spec sheet
- Purpose
- binjgb is a Game Boy and Game Boy Color emulator implemented in C, with browser support.Read 4 Oct 2026 · github.com
- Platforms
- The README provides build instructions for Linux, Mac, and Windows, and also documents a WebAssembly build.Read 4 Oct 2026 · github.com
- License
- The repository includes an MIT license that permits use, copying, modification, distribution, sublicensing, and sale, subject to its conditions.Read 4 Oct 2026 · github.com
- Browser build
- The project runs in a browser using WebAssembly, and its demo lets users upload a game file to play.Read 4 Oct 2026 · github.com
- Build requirements
- The README lists CMake and SDL2 as build requirements, and says the debugger uses Dear ImGui.Read 4 Oct 2026 · github.com
- Cartridge hardware
- Supported cartridge controllers include MBC1, MBC1M, MMM01, MBC2, MBC3, MBC5, and HuC1.Read 4 Oct 2026 · github.com
- Display and audio
- Users can toggle individual audio channels and the background, window, and sprite layers.Read 4 Oct 2026 · github.com
- Embedding
- The README explains how to copy the JavaScript, WebAssembly, HTML, and CSS files to a web server to embed the emulator in a page.Read 4 Oct 2026 · github.com
- Emulation support
- The README describes CGB support as “Hacky-but-passable” and Super Game Boy support as “Mostly-there.”Read 4 Oct 2026 · github.com
- Notable limitations
- The README marks the debugger as work in progress and describes CGB and Super Game Boy support as incomplete.Read 4 Oct 2026 · github.com
- Playback controls
- The listed controls include fast-forward, pause, single-frame stepping, rewind, and seeking to a specific cycle.Read 4 Oct 2026 · github.com
- Save features
- It supports saving and loading battery backup data and emulator states to files.Read 4 Oct 2026 · github.com
- Timing
- The emulator is described as cycle accurate and as passing many timing tests.Read 4 Oct 2026 · github.com
- Touch controls
- The browser emulator displays an on-screen gamepad on devices that support touch events.Read 4 Oct 2026 · github.com
Plans and prices
Strong points and limits
Strong points
- Runs on Windows, macOS, Linux, and in browsers
- Supports saving emulator states to files
- Playback includes rewind and cycle seeking
- Browser demo supports touch-device gamepads
- Open source under an MIT license
Limits
- Game Boy Color support is incomplete
- Super Game Boy support is incomplete
- Debugger is a work in progress
- Build requires CMake and SDL2
Who it suits
binjgb suits people seeking a free emulator for Game Boy systems on desktop platforms or in a browser. Its incomplete system support and work-in-progress debugger may matter to users who need those parts.
Verdict
binjgb offers multiple playback controls and save options across desktop and browser builds. Its stated gaps in system support and debugger status are important considerations.
Where Specifiction places it
- Game Boy Emulators#3 of 238.2