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SPECIFICTION
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binjgb vs GBCC

binjgb

github.com

GBCC

gbcc.dev

Side by side

FigurebinjgbGBCC
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WebYes—
WindowsYesYes
macOSYesYes
LinuxYesYes
Android—Yes
Plans published11
Spec score · Game Boy Emulators8.2 (#3)8.6 (#1)
Purposebinjgb is a Game Boy and Game Boy Color emulator implemented in C, with browser support.GBCC is a cross-platform Game Boy and Game Boy Color emulator written in C, with a focus on accuracy.
Save featuresIt supports saving and loading battery backup data and emulator states to files.GBCC supports cartridge saves with real-time clock data and save states, including automatic save and resume options.

Plans

binjgb

  • Free / MIT-licensedFree

binjgb pricing →

GBCC

  • GBCCFree

GBCC pricing →

In their own words

binjgb

binjgb is a free, open-source emulator for Game Boy, Game Boy Color, and Super Game Boy systems, implemented in C. It runs on Windows, macOS, Linux, and in a browser through WebAssembly. The browser demo lets users upload a game file, and touch-capable devices display an on-screen gamepad. The project describes its timing as cycle accurate and says it passes many timing tests. Supported cartridge controllers include MBC1, MBC1M, MMM01, MBC2, MBC3, MBC5, and HuC1. Users can save and load battery backup data and emulator states to files. Playback options include fast-forward, pause, single-frame stepping, rewind, and seeking to a cycle; audio channels and background, window, and sprite layers can be toggled. The project describes Game Boy Color support as incomplete but passable and Super Game Boy support as mostly implemented. The debugger is marked as a work in progress. Building requires CMake and SDL2, and the debugger uses Dear ImGui. The repository includes an MIT license whose terms permit use, modification, distribution, sublicensing, and sale subject to its conditions.

Visit github.com

GBCC

GBCC is a free Game Boy and Game Boy Color emulator written in C, with an emphasis on accurate emulation. It runs on Android, Linux, macOS, and Windows, with SDL and GTK graphical interfaces. Visual options include Dot-Matrix, Colour-Correct, and Subpixel shaders, DMG palettes, and frame blending; Colour-Correct and Subpixel are intended to reproduce Game Boy Color output accurately. It supports gamepads, adjustable turbo, screenshots, a VRAM tile display, cartridge saves with real-time clock data, and save states with automatic saving and resuming. Link emulation connects GBCC to another instance of itself. The Game Boy Printer sends output only to the terminal, and Game Boy Camera support is limited to Linux and Android. Game Boy Pocket and Super Game Boy are not supported. Installation options vary by platform, and the project describes development as ongoing but slow. Save states are binary dumps and may not work across different architectures or compilers.

Visit gbcc.dev