DarkRadiant
darkradiant.net
What it is
DarkRadiant is a free, open-source level editor for Doom 3 and The Dark Mod, with additional listed support for The Dark Mod 2.0, Quake 4, Quake 3, and XreaL. Its workspace includes a media browser, inspectors for surfaces, patches, and lights, plus layers, grouping, and selection sets. Model and material tools include a particle editor with real-time preview, model scaling, model and skin browsers, and UV editing. It imports classic Quake and idTech map formats and exports to Doom 3, Quake 4, and Quake 3 formats. Plugins for The Dark Mod cover Stim/Response, objectives, difficulty, and conversations, alongside AI and Readable tools. A Python script interface is available, and preferences can specify fs_game for working with other Doom 3 modifications. DarkRadiant runs on Windows, Linux, and macOS, although the FAQ says macOS builds are not fully tested. The editor does not install game resources; users must point it to a supported game before editing maps.
Spec sheet
- Purpose
- DarkRadiant is an open-source level editor for Doom 3 and The Dark Mod.Read 4 Oct 2026 · darkradiant.net
- Intended users
- The project's stated goal is to provide the fan-mission community with an editor for creating The Dark Mod missions.Read 4 Oct 2026 · darkradiant.net
- Integrations
- The FAQ says users can work with other Doom 3 modifications by specifying the fs_game setting in preferences.Read 4 Oct 2026 · darkradiant.net
- Support
- The project directs users to The Dark Mod forums for discussion and its bugtracker for reporting issues.Read 4 Oct 2026 · github.com
- Current release
- The download page lists version 3.9.0, dated 2024-03-31, with Windows installer and portable downloads and Linux distribution options.Read 4 Oct 2026 · darkradiant.net
- Editing tools
- Feature highlights include a media browser, surface, patch and light inspectors, layers, grouping, and selection sets.Read 4 Oct 2026 · darkradiant.net
- Game resource requirement
- DarkRadiant requires game resources and does not install them; users must point it to a supported game before editing maps.Read 4 Oct 2026 · github.com
- macOS availability
- The FAQ says DarkRadiant compiles on macOS but is not fully tested on that platform.Read 4 Oct 2026 · darkradiant.net
- Map formats
- DarkRadiant imports classic Quake/idTech map formats and exports maps to Doom 3, Quake 4, and Quake 3 formats.Read 4 Oct 2026 · darkradiant.net
- Materials and models
- The editor includes a particle editor with real-time preview, model scaling, model and skin browsers, and a UV editing tool.Read 4 Oct 2026 · darkradiant.net
- Other game support
- The maker lists game support for The Dark Mod 2.0, Doom 3, Quake 4, Quake 3, and XreaL.Read 4 Oct 2026 · darkradiant.net
- Scripting
- DarkRadiant provides a Python script interface.Read 4 Oct 2026 · darkradiant.net
- Security and compliance
- The maker pages reviewed provide no security or compliance claims.Read 4 Oct 2026 · darkradiant.net
- The Dark Mod tools
- Specialised plugins for The Dark Mod include Stim/Response, Objectives, Difficulty, and Conversation editors, plus AI and Readable tools.Read 4 Oct 2026 · darkradiant.net
Plans and prices
Strong points and limits
Strong points
- Free and open source.
- Includes dedicated The Dark Mod editing plugins.
- Imports classic Quake and idTech map formats.
- Provides a Python script interface.
- Runs on Windows, Linux, and macOS.
Limits
- Game resources are not installed by the editor.
- Users must point it to a supported game before editing.
- macOS is not fully tested.
Who it suits
DarkRadiant suits people creating levels and fan missions for The Dark Mod or working with its listed supported games. It is also relevant to users who want an open-source editor with specialized The Dark Mod tools.
Verdict
DarkRadiant offers a wide set of map, model, and specialized mission-editing tools at no cost. It requires separate game resources, and macOS support carries a stated testing caveat.
Where Specifiction places it
- Game Modding Tools#5 of 258.0
- Game Level Editors#7 of 288.1