DarkRadiant vs GitHub CodeQL
DarkRadiant
darkradiant.netGitHub CodeQL
codeql.github.comSide by side
| Figure | DarkRadiant | GitHub CodeQL |
|---|---|---|
| Price from | Free | $30/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| Self-hosted | — | Yes |
| Plans published | 1 | 5 |
| Spec score · Game Modding Tools | 8.0 (#5) | 8.6 (#2) |
| Purpose | DarkRadiant is an open-source level editor for Doom 3 and The Dark Mod. | CodeQL is a language and toolchain for code analysis that treats code as data. |
Plans
GitHub CodeQL
- Free for research and open sourceFree
- GitHub Code Security$30 a month
- CodeQL for open source and researchFree
- GitHub Code Security$30 a month
- GitHub Free with CodeQL code scanningPrice not published
In their own words
DarkRadiant
DarkRadiant is a free, open-source level editor for Doom 3 and The Dark Mod, with additional listed support for The Dark Mod 2.0, Quake 4, Quake 3, and XreaL. Its workspace includes a media browser, inspectors for surfaces, patches, and lights, plus layers, grouping, and selection sets. Model and material tools include a particle editor with real-time preview, model scaling, model and skin browsers, and UV editing. It imports classic Quake and idTech map formats and exports to Doom 3, Quake 4, and Quake 3 formats. Plugins for The Dark Mod cover Stim/Response, objectives, difficulty, and conversations, alongside AI and Readable tools. A Python script interface is available, and preferences can specify fs_game for working with other Doom 3 modifications. DarkRadiant runs on Windows, Linux, and macOS, although the FAQ says macOS builds are not fully tested. The editor does not install game resources; users must point it to a supported game before editing maps.
GitHub CodeQL
GitHub CodeQL has no write-up on Specifiction yet; its figures are above.