FBX-glTF-conv
github.com
What it is
FBX-glTF-conv is a free command-line utility for converting FBX files to glTF, with an output path ending in .gltf or .glb. The project describes it as a component used with Cocos Creator and as an alternative to FBX2glTF for that purpose. Its listed conversion support includes meshes, scene hierarchy, skinning, blend shapes or morph targets, and skeletal node transform and blend shape animations. Supported materials include Lambert and Phong. Textures can use JPEG or PNG images, with options to resolve textures and control image paths. The project lists Windows, macOS, and Linux, and reports testing on Windows, macOS 10.13 or later, and Ubuntu 22.04; Ubuntu 20.04 is unsupported. Additive cluster mode, FBX-specific node inherit types, cameras, and lights are marked unfinished. Building requires Windows or macOS, FBX SDK 2019 or higher, vcpkg, and CMake. The software is under the MIT License, which includes an as-is warranty disclaimer. The repository links to releases and directs users to file an issue for build problems.
Spec sheet
- Purpose
- FBX-glTF-conv converts FBX files to glTF files.Read 8 Oct 2026 · github.com
- Support
- The README directs users to file an issue if they encounter build problems.Read 8 Oct 2026 · github.com
- License
- The repository provides the software under the MIT License, which includes an as-is warranty disclaimer.Read 8 Oct 2026 · github.com
- Animation
- Listed supported features include skeletal node transform animations and blend shape animations.Read 8 Oct 2026 · github.com
- Build requirements
- Building requires Windows or macOS, FBX SDK 2019 or higher, vcpkg, and CMake.Read 8 Oct 2026 · github.com
- Command line
- The converter runs as an executable from the command line and accepts an FBX input and glTF output path.Read 8 Oct 2026 · github.com
- Geometry and materials
- Listed supported features include meshes and Lambert and Phong materials.Read 8 Oct 2026 · github.com
- Incomplete features
- The README marks additive cluster mode, FBX-specific node inherit types, cameras, and lights as unfinished.Read 8 Oct 2026 · github.com
- Integration
- The README describes the converter as part of Cocos Creator and says it was created as an alternative to FBX2glTF for that use.Read 8 Oct 2026 · github.com
- Intended use
- The project says it is essentially used as part of Cocos Creator.Read 8 Oct 2026 · github.com
- Operating systems
- The project says it has been tested on Windows, macOS 10.13 or later, and Ubuntu 22.04, and that Ubuntu 20.04 is unsupported.Read 8 Oct 2026 · github.com
- Other supported data
- The feature list includes skinning, blend shapes (morph targets), and scene hierarchy.Read 8 Oct 2026 · github.com
- Output formats
- The output path can be a .gltf or .glb file.Read 8 Oct 2026 · github.com
- Release channel
- The repository links to a releases page for the latest release; the page lists version 1.0.0-alpha.54.Read 8 Oct 2026 · github.com
- Textures
- The converter supports JPEG and PNG images and provides options to resolve textures and control image paths.Read 8 Oct 2026 · github.com
Plans and prices
Strong points and limits
Strong points
- Outputs .gltf or .glb files
- Converts meshes, skinning, and blend shapes
- Supports skeletal and blend shape animations
- Available for Windows, macOS, and Linux
- MIT licensed
Limits
- Cameras and lights are unfinished
- Ubuntu 20.04 is unsupported
- Building requires Windows or macOS
- Build requires FBX SDK 2019 or higher, vcpkg, and CMake
Who it suits
It suits users who need command-line FBX-to-glTF conversion, particularly as part of Cocos Creator. Building from source requires Windows or macOS and the listed SDK and tools.
Verdict
FBX-glTF-conv covers mesh, material, texture, and animation conversion for a Cocos Creator-oriented workflow. Its unfinished feature list and build requirements matter if your input files or setup depend on those areas.
Where Specifiction places it
- 3D File Converter Software#12 of 317.8