Heightmap Level Generator
github.com
What it is
Heightmap Level Generator creates procedural terrain and heightmaps in a browser for Unreal Engine, Unity and Godot. Its GPU-based generation uses WebGPU compute shaders and WGSL. Outputs include 16-bit heightmaps with features such as cliffs, hills, mountains, erosion, rivers, lakes and a raised border ring. It can also generate connected roads, towns, map exits, road grades and embankments around water, with temperate, steppe, desert and snow world biomes. Users can adjust settings live, compare 12 seeds, preview a 2D map and 3D mesh, and walk through terrain in first person. Exports include engine-specific terrain formats, Web or three.js formats, heightmaps, splatmaps, masks, water levels, color maps, layout JSON, glTF meshes and metadata JSON. Road, town and water masks and layout data can support PCG, Houdini and custom placement scripts. The free project supports share links, presets, JSON save and load, and undo and redo. Online use requires a WebGPU-capable browser; local use requires Node.js and such a browser.
Spec sheet
- What it does
- It generates procedural terrain and heightmaps for Unreal Engine, Unity and Godot in a browser.Read 15 Oct 2026 · github.com
- Purpose
- Heightmap Level Generator creates procedural terrain and heightmaps for Unreal Engine, Unity and Godot in a browser.Read 1 Oct 2026 · github.com
- API and SDK
- The published material documents no network API or SDK; extensibility is through source code and exported files.Read 15 Oct 2026 · github.com
- Automation integration
- Road, town and water masks plus layout JSON are intended for PCG, Houdini and custom placement scripts.Read 15 Oct 2026 · github.com
- Auxiliary exports
- Exports include splatmaps, slope, normal, curvature and flow masks, road/town/water masks, water-level and color-map PNGs, layout JSON and metadata JSON.Read 15 Oct 2026 · github.com
- Biomes
- The generator provides temperate, steppe, desert and snow biomes.Read 15 Oct 2026 · github.com
- Browser requirements
- The hosted tool requires WebGPU and lists desktop Chrome or Edge 113+, Safari 26+ and Firefox 141+ on Windows.Read 15 Oct 2026 · m-w-marker.github.io
- Documentation depth
- The README documents parameters, export dimensions, coordinate conventions, mask encodings, layout fields and the generation pipeline.Read 15 Oct 2026 · github.com
- Editing workflow
- It supports live parameter changes, undo/redo, presets, JSON save/load and shareable URLs containing settings.Read 15 Oct 2026 · github.com
- Engine exports
- Exports include Unreal landscape, Unity terrain, Godot Terrain3D and Web or three.js formats.Read 1 Oct 2026 · github.com
- Export files
- Exports can include 16-bit PNG or RAW heightmaps, splatmaps, masks, water levels, color maps, layout JSON, glTF meshes and metadata JSON.Read 1 Oct 2026 · github.com
- Export ownership
- The README says exported heightmaps, masks, layouts and meshes belong to the user without conditions.Read 15 Oct 2026 · github.com
- Godot and web export
- Godot Terrain3D receives a 16-bit heightmap and web or three.js workflows receive a glTF mesh.Read 15 Oct 2026 · github.com
- GPU generation
- Terrain is generated with WebGPU compute shaders written in WGSL while controls are adjusted.Read 15 Oct 2026 · github.com
- Independent description
- The GitHub topic listing describes it as a free procedural terrain and heightmap generator for Unreal, Unity and Godot running in a WebGPU browser.Read 15 Oct 2026 · github.com
- Independent directory listing
- GitHub's erosion topic page lists Heightmap Level Generator among seven JavaScript repositories matching that topic.Read 15 Oct 2026 · github.com
- Independent metadata
- That GitHub topic page labels the repository JavaScript and shows it updated on September 13, 2026.Read 15 Oct 2026 · github.com
- Independent topic tags
- GitHub's topic listing associates the repository with WebGPU, procedural generation, terrain generation, Unity, Godot, Unreal Engine, erosion and WGSL tags.Read 15 Oct 2026 · github.com
- Interactive editing
- Users can adjust settings live, compare 12 seeds, preview a 2D map and 3D mesh, and walk through the terrain in first person.Read 1 Oct 2026 · github.com
- Licence
- The source is released under the MIT License, including permission to use it commercially.Read 15 Oct 2026 · github.com
- License and ownership
- The project is MIT licensed, exports can be used, changed and shipped commercially, and exported assets belong to the user without conditions.Read 1 Oct 2026 · github.com
- Limit: hardware compatibility
- Use depends on a browser and graphics stack that expose WebGPU, so unsupported browsers or GPUs cannot run the hosted generator.Read 15 Oct 2026 · m-w-marker.github.io
- Limit: mobile availability
- The product pages document desktop browser support and do not list iOS or Android applications.Read 15 Oct 2026 · m-w-marker.github.io
- Limit: service model
- The project publishes no paid tiers, hosted account system, support SLA, security certification or compliance program.Read 15 Oct 2026 · github.com
- Local installation
- Local use requires Node.js, a WebGPU-capable browser, npm install and npm run dev from the app directory.Read 15 Oct 2026 · github.com
- Local use
- The project can run locally with Node.js and a WebGPU-capable browser, and its Windows start.bat script runs the setup.Read 1 Oct 2026 · github.com
- Package status
- The npm package is private, version 0.1.0, and declares only lil-gui and three as runtime dependencies.Read 15 Oct 2026 · raw.githubusercontent.com
- Platform requirement
- The online version requires WebGPU, such as a current desktop Chrome or Edge browser.Read 1 Oct 2026 · github.com
- Preview modes
- The tool includes a top-down 2D map, a lit 3D preview and first-person walking mode.Read 15 Oct 2026 · github.com
- Road generation
- It creates connected roads between towns and exits, routes around steep slopes and water, and applies a maximum grade.Read 15 Oct 2026 · github.com
- Roads and towns
- It generates connected road networks, towns, map exits, road grades and embankments around water.Read 1 Oct 2026 · github.com
- Seed controls
- A seed and parameter set deterministically reproduce terrain, and the interface can compare 12 seeds.Read 15 Oct 2026 · github.com
- Self-hosting
- The repository provides the complete web app source and local Vite commands for self-hosting.Read 15 Oct 2026 · github.com
- Sharing and presets
- The application supports URL share links, JSON save and load, undo and redo, and built-in terrain presets.Read 1 Oct 2026 · github.com
- Technology stack
- The project identifies WebGPU, WGSL, three.js r186, lil-gui and Vite as its main technologies.Read 15 Oct 2026 · github.com
- Terrain features
- Generation includes hills, mountains, cliffs, erosion, rivers, lakes and a raised border ring.Read 15 Oct 2026 · github.com
- Terrain output
- The generator produces 16-bit heightmaps with cliffs, hills, mountains, erosion, rivers, lakes and a raised border ring.Read 1 Oct 2026 · github.com
- Terrain resolution
- The default 512 m map produces a 1024×1024 heightmap at 0.5 m per pixel; maps can reach 2560×2560 at 1280 m.Read 15 Oct 2026 · github.com
- Texture licensing
- The bundled textures are identified as CC0.Read 15 Oct 2026 · github.com
- Texture system
- Each biome has six automatically placed texture layers, and users can replace the layer albedo and normal images.Read 15 Oct 2026 · github.com
- Tool integrations
- Road, town and water masks and layout JSON are intended for PCG, Houdini and custom placement scripts.Read 1 Oct 2026 · github.com
- Unity export
- Unity terrain output is exported as RAW .r16 with Unity row-order handling in the metadata.Read 15 Oct 2026 · github.com
- Unreal export
- Unreal landscape output supports 16-bit PNG and RAW .r16 files with import metadata.Read 15 Oct 2026 · github.com
- Water crossings
- Roads avoid rivers and lakes where possible and cross them on raised embankments.Read 15 Oct 2026 · github.com
- Windows launcher
- The repository includes start.bat to change into app and run the Vite development server.Read 15 Oct 2026 · github.com
Plans and prices
Strong points and limits
Strong points
- Generates 16-bit heightmaps with varied terrain features.
- Supports Unreal Engine, Unity, Godot Terrain3D and three.js exports.
- Compares 12 seeds and previews 2D and 3D views.
- MIT-licensed, with commercial use of exports permitted.
Limits
- Online use requires a WebGPU-capable browser.
- Local use requires Node.js and a WebGPU-capable browser.
Who it suits
It suits game developers who need procedural terrain for Unreal Engine, Unity or Godot, and creators who want related road, town and water data for placement workflows. It is also relevant to users who need editable seeds and multiple export formats.
Verdict
Heightmap Level Generator combines terrain generation, editing previews and engine-focused exports in a free tool. Check the WebGPU requirement before relying on the browser version.
Where Specifiction places it
- Game Map Generators#2 of 278.6