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SPECIFICTION
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LÖVR

lovr.org

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Spec score 7.8 #65 of 92 in Game Engine Software

Spec sheet

Free plan
YesRead 21 Sep 2026 · lovr.org
Support
The project points users to documentation, a FAQ, and its Matrix community for discussion and support.Read 11 Oct 2026 · github.com
License
The project is permissively licensed; its GitHub repository identifies the license as MIT.Read 11 Oct 2026 · github.com
Desktop simulation
LÖVR can simulate a VR headset with keyboard and mouse, so VR hardware is not required to get started.Read 11 Oct 2026 · lovr.org
Documentation and support
The project README points users to guides, tutorials, examples, API documentation, an FAQ, and the Matrix community for discussion and support.Read 11 Oct 2026 · github.com
Downloads
The downloads page lists Windows 64-bit ZIP, macOS 11+ ARM64 DMG, Linux x86_64 AppImage, and Android ARM64 OpenXR APK builds.Read 11 Oct 2026 · lovr.org
Getting started
A project can be a folder of code and assets, and the site says a simple 3D scene can be made with three lines of Lua.Read 11 Oct 2026 · lovr.org
Hardware and APIs
LÖVR is powered by OpenXR and Vulkan and lists support for devices including HTC Vive, Valve Index, Quest, Pico, PSVR 2, and Magic Leap 2.Read 11 Oct 2026 · lovr.org
Hardware and VR
LÖVR is powered by OpenXR and Vulkan, supports listed headsets including HTC Vive, Valve Index, Quest, and PSVR 2, and can simulate a headset with keyboard and mouse.Read 11 Oct 2026 · lovr.org
Import and physics
The project README lists imports for glTF and OBJ models, skeletal animation and HDR textures, plus 3D rigid body physics with seven collider shapes and six joint types.Read 11 Oct 2026 · github.com
Libraries
External Lua libraries can be imported into projects, and the documentation lists LÖVR libraries for game controllers, development, rendering, and shading.Read 11 Oct 2026 · lovr.org
Lightweight
The site says the entire engine fits in a couple of megabytes and uses LuaJIT.Read 11 Oct 2026 · lovr.org
Mobile export
YesRead 21 Sep 2026 · lovr.org
Multiplayer tools
YesRead 21 Sep 2026 · lovr.org
Nightly builds
Nightly builds require GitHub login; the page describes stable-branch builds as stable releases with bugfixes and dev-branch builds as unstable releases with new features.Read 11 Oct 2026 · lovr.org
Non-VR use
The VR parts can be disabled so LÖVR can be used as a regular 3D game engine.Read 11 Oct 2026 · lovr.org
Notable limitation
The FAQ says running flatscreen apps on mobile phones is not currently supported.Read 11 Oct 2026 · lovr.org
Plugins
Native plugins can provide extra features and are loaded from libraries placed next to the LÖVR executable; listed examples include HTTP, JSON, speech recognition, and networking support.Read 11 Oct 2026 · lovr.org
Scripting languages
Lua,LuaJIT,LuauRead 21 Sep 2026 · lovr.org
Source code model
open_sourceRead 21 Sep 2026 · lovr.org
Target platforms
Windows,macOS,Linux,AndroidRead 21 Sep 2026 · lovr.org
Use cases
The framework can be used for game jams, commercial projects, tools, prototyping, and education.Read 11 Oct 2026 · lovr.org
VR features
Its APIs include stereo rendering, controller input, hand tracking, haptics, spatialized audio, 3D physics, foveated rendering, and passthrough.Read 11 Oct 2026 · lovr.org
What it is
LÖVR is an open source Lua framework for building 3D games and VR experiences.Read 11 Oct 2026 · lovr.org

Where Specifiction places it

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