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CRYENGINE

cryengine.com

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Spec score 8.8 #1 of 25 in Game Profiling Software

What it is

CRYENGINE is a game engine for building projects targeting PC, consoles, mobile, web and VR. Its offering includes full source code, engine features and access to supported platforms. Developers can use C++, Lua or Schematyc visual scripting, along with multiplayer tools and mobile export. The Sandbox Editor creates worlds without baking and exports them as they appear in the editor. Rendering includes dynamic global illumination and a physically based rendering workflow; physics simulations account for physical properties. The engine also includes particle tools, animation systems and a physics solution for dynamic destruction. CRYENGINE can be used for free under royalty-based licensing: a 5% royalty applies when a project ships, while the first $5K in annual revenue per project is royalty-free. Documentation includes guides and tutorials, and community channels include Discord and GitHub. The maker was founded in 1999 and is headquartered in Frankfurt, Germany.

Spec sheet

Free plan
YesRead 24 Sep 2026 · cryengine.com
Headquarters
Frankfurt am Main, GermanyRead 28 Sep 2026 · cryengine.com
Founded
1999Read 28 Sep 2026 · cryengine.com
Animation Systems
Animation and rendering systems deliver realistic realtime results.Read 28 Sep 2026 · cryengine.com
Community Channels
The community can use Discord and GitHub.Read 28 Sep 2026 · cryengine.com
Console export
YesRead 24 Sep 2026 · cryengine.com
Documentation Support
Documentation covers editor tools and features, with guides and tutorials available.Read 28 Sep 2026 · cryengine.com
Dynamic Destruction
The engine includes a complete physics solution out of the box.Read 28 Sep 2026 · cryengine.com
Engine Features
The offering includes all engine features.Read 28 Sep 2026 · cryengine.com
Enterprise Licensing
Enterprise licensing is custom-tailored around individual needs.Read 28 Sep 2026 · cryengine.com
Free Usage
CRYENGINE can be used for free.Read 28 Sep 2026 · cryengine.com
Launcher Update
The CRYENGINE Launcher was updated for an improved experience.Read 28 Sep 2026 · cryengine.com
Mobile export
YesRead 24 Sep 2026 · cryengine.com
Multiplayer tools
YesRead 24 Sep 2026 · cryengine.com
Particle Effects
Its particle tools handle complex and expensive effects.Read 28 Sep 2026 · cryengine.com
Physics Simulation
Physics simulations account for real-world physical properties.Read 28 Sep 2026 · cryengine.com
Platform Access
The offering provides access to all platforms.Read 28 Sep 2026 · cryengine.com
Realtime Rendering
Rendering includes dynamic global illumination and a fully PBR workflow.Read 28 Sep 2026 · cryengine.com
Royalty Rate
A 5% royalty applies when a project ships.Read 28 Sep 2026 · cryengine.com
Royalty-Free Threshold
The first $5K annual revenue per project is royalty-free.Read 28 Sep 2026 · cryengine.com
Sandbox Editor
Sandbox creates seamless worlds without baking and exports them as seen in the Editor.Read 28 Sep 2026 · cryengine.com
Scripting languages
C++,Lua,Schematyc visual scriptingRead 24 Sep 2026 · cryengine.com
Source Code Access
The offering includes full source code.Read 28 Sep 2026 · cryengine.com
Source code model
source_availableRead 24 Sep 2026 · cryengine.com
Supported Platforms
It supports PC, Xbox, PlayStation, Oculus, and more.Read 28 Sep 2026 · cryengine.com
Target platforms
Windows,Linux,macOS,PlayStation,Xbox,Nintendo Switch,Android,iOS,Web,VRRead 24 Sep 2026 · cryengine.com
Team Development
The platform is presented as being for users and their teams.Read 28 Sep 2026 · cryengine.com
Visual scripting
YesRead 24 Sep 2026 · cryengine.com

Plans and prices

CRYENGINE Price not published Free to download and use under CRYENGINE’s royalty-based licensing terms Read 24 Sep 2026 · cryengine.com
CRYENGINE Free Free 5% royalty when shipping; first $5K annual revenue per project is royalty-free Read 28 Sep 2026 · cryengine.com

Every CRYENGINE plan and price →

Strong points and limits

Strong points

  • Full source code is included
  • Supports C++, Lua and Schematyc visual scripting
  • Includes multiplayer tools and mobile export
  • First $5K annual revenue per project is royalty-free

Limits

  • A 5% royalty applies when a project ships
  • Royalty-free threshold applies per project

Who it suits

It suits game developers who need an engine with source code, visual scripting and support for PC, console, mobile, web or VR targets. Teams can use the listed documentation and community channels for guidance.

CRYENGINE in depth

Read the full write-up

Overview

CRYENGINE is a game engine for developers building games across PC, consoles, mobile, web, and VR. It suits teams that want source access alongside visual and code-based workflows. Its broad rendering and simulation toolkit is compelling, but the 5% shipping royalty above the per-project allowance is a material cost to plan for.

Made by a company founded in 1999 and based in Frankfurt am Main, CRYENGINE combines its Sandbox Editor with rendering, physics, effects, and animation systems. The editor is designed to create seamless worlds without baking and export them as they appear in the editor. Documentation includes editor guidance, guides, and tutorials; Discord and GitHub are community channels.

It belongs among Game Engine Software and is also relevant to Game Development Software.

Key features

Sandbox Editor: Creates seamless worlds without baking and exports them as seen in the editor. That workflow can suit projects where authored worlds and their exported appearance need to stay aligned.

Rendering and animation: Dynamic global illumination and a physically based rendering workflow support realtime visuals, while the animation and rendering systems are designed for realistic results. This is a strong fit for visually ambitious work, though the rendering emphasis alone does not establish performance on every target device.

Physics and destruction: Physics simulations account for real-world physical properties, and the engine includes a complete physics solution for dynamic destruction. That puts world simulation and breakable environments within the engine’s scope rather than leaving them as separate categories of tooling.

Particle effects: Particle tools handle complex, expensive effects, which is useful for effect-heavy projects but makes those capabilities more relevant to teams with demanding visual needs than to minimal productions.

Code and visual scripting: Developers can use C++, Lua, or Schematyc visual scripting. The combination gives teams different ways to author behavior without requiring every contributor to work in the same style.

Team and platform scope: Multiplayer tools, full source code, all engine features, and access to all platforms are included. Mobile and console export are supported, with targets spanning Windows, Linux, macOS, PlayStation, Xbox, Nintendo Switch, Android, iOS, web, and VR. This breadth helps teams aiming at multiple release targets, but projects should choose the engine for its workflow and toolset rather than platform count alone.

Pricing

CRYENGINE is free to download and use under royalty-based licensing. The CRYENGINE and CRYENGINE Free plans have no published price; both are described as free to use, with a 5% royalty when a project ships. The first $5K in annual revenue per project is royalty-free. That threshold reduces the initial burden for small or early projects, but successful releases should account for the royalty once revenue exceeds it.

The offering includes full source code, all engine features, and access to all platforms. Enterprise licensing is custom pricing tailored to individual needs. The listed starting price is 0 /user/mo; the royalty terms remain the key cost to weigh for a commercial project.

Platforms

CRYENGINE targets Windows, Linux, macOS, PlayStation, Xbox, Nintendo Switch, Android, iOS, web, and VR. Its platform access and mobile and console export support make it a plausible choice for teams planning releases beyond desktop, while the range does not remove the need to assess a project’s particular target requirements.

Who it's for

CRYENGINE is best suited to game teams that value full source access, need both visual scripting and C++ or Lua, and want rendering, physics, and destruction capabilities in one engine. Its cross-platform reach is useful for teams targeting consoles or mobile as well as PC. It is a weaker fit for makers who want to avoid a revenue-linked royalty or whose projects do not need its visual and simulation toolkit.

Pros and cons

Pro: Full source code, all engine features, and access to all platforms are included, giving teams broad control and target reach.

Pro: C++, Lua, and Schematyc visual scripting support different authoring approaches within the same engine.

Pro: The Sandbox Editor, realtime rendering, physics, destruction, particles, and animation cover several demanding game-making needs.

Con: A 5% royalty applies when a project ships after the first $5K of annual revenue per project, so commercial success brings an ongoing cost.

Con: Complex particle effects and a broad rendering and simulation toolset may be unnecessary for projects with modest visual or world-building requirements.

Alternatives

For performance analysis rather than building a game, GameBench is a better fit: its Pro trial includes 30 minutes of Pro testing and unlimited sessions for 28 days. Teams needing version control should consider Unity Version Control, whose free tier includes unlimited cloud seats and 25 GB of storage, with use beyond included limits billed pay-as-you-go.

Orx is a free engine alternative under the zlib license, permitting freeware and commercial use. For graphics capture and replay, GFXReconstruct offers open-source graphics API tools. Tracy Profiler, Optick, apitrace, and Arm Performance Studio are also alternatives in the profiling and performance-tool space; each is free, with Arm Performance Studio focused on Arm CPU and GPU applications.

Browse Game Profiling Software for more options in that category.

Verdict

Choose CRYENGINE if your team wants source access, multiple scripting approaches, and a broad engine toolset for projects targeting desktop, console, mobile, web, or VR. Its strongest case is the combination of platform access and visual and simulation capabilities at no upfront price. Look elsewhere if avoiding a shipping royalty matters more than that breadth, or if a lighter set of tools better matches the project.

Verdict

CRYENGINE offers source access and a broad set of target platforms, with visual scripting and rendering and physics tools. Its free-use terms still include a 5% shipping royalty above the first $5K annual revenue per project.

Where Specifiction places it

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