GameBench
- 1Runs onAndroid, API, iOS, Linux, Mac, self-hosted, Web, Windows
- 2CostsFree plan · free trial

Overview
GameBench provides tools for measuring, analyzing and optimizing game performance. With GameBench Pro, users connect an Android or iOS device, choose a game, measure its performance and upload results to a dashboard. GameBench Injector adds instrumentation to APK or IPA builds without requiring developer code changes. Metrics include frame rate, CPU, GPU, memory, power, battery, network usage, screenshots and thermal throttling. The web dashboard stores and visualizes sessions, trends, apps, devices and collections for comparison. Its API supports token creation, session searches, session details and time-series metrics; Jira integration can create engineering tickets linked to sessions. Dashboard accounts support SSO and LDAP, and companies can require multi-factor authentication. Enterprise customers can run a private dashboard on their own infrastructure. The native SDK supports Android 5.0+, 64-bit iOS 10.0+ and tvOS 10.0+, for hardware platforms only. Pricing is on request, and a 28-day trial is listed. The trial includes 30 minutes of Pro testing, unlimited sessions and SDK sessions, full API access, and all metrics and analytics.
Who it is for
GameBench is aimed at game publishers, network operators and technology providers measuring game performance across devices. Its dashboard, API, Jira integration and private deployment options may suit engineering teams.
What is good
- Measures frame rate, CPU, GPU, memory and power
- Injector instruments APK or IPA builds without code changes
- Dashboard stores and compares test sessions
- API provides session details and time-series metrics
- 28-day trial includes full API access
What to know first
- Pricing is available on request
- Native SDK supports hardware platforms only
- SDK requires Android 5.0+ or 64-bit iOS 10.0+
Specifiction review
GameBench: the full review
GameBench combines device-side performance measurement with session comparison, API access and team workflow features. Review the SDK platform scope and request pricing to determine fit.
GameBench is a performance-measurement toolkit for mobile games, best suited to publishers and engineering teams comparing behavior across devices. It combines device testing with build instrumentation and shared analysis; teams seeking a quick benchmark score or a fixed, published subscription price should look elsewhere.
Overview
With GameBench Pro, a team connects an Android or iOS device, selects a game, measures its performance and uploads the session to the dashboard. That end-to-end workflow makes GameBench a stronger fit for ongoing QA and optimization than for occasional, standalone scoring. Its audience also includes network operators and technology providers.
Founded in 2012 and headquartered in Bristol, UK, GameBench focuses on measuring, analyzing and optimizing game performance. It supports custom workloads, result comparison and both online result storage and result export.
Key features
Device measurement and instrumentation
Measurements cover frame rate, CPU and GPU, memory, power, battery, network usage, screenshots and thermal throttling. This breadth can help teams investigate whether a performance problem is tied to device load, connectivity or heat, not just frame rate. For teams that need only a single score, the additional instrumentation and session workflow may be more than the job requires.
GameBench Injector instruments APK or IPA builds without requiring developer code changes. That can make it practical to gather performance data from existing builds, while the SDK offers a separate route for native integration. SDK support is limited to Android 5.0+, iOS 10.0+ 64-bit and tvOS 10.0+, and only hardware platforms are supported. GameBench says its SDK does not collect user or personal data.
Analysis and team workflow
The Web Dashboard stores, visualizes and compares test sessions, trends, apps, devices and collections. Its API can create tokens, search sessions, retrieve session details and access time-series metrics, giving teams a way to work with measurements beyond the dashboard. Jira integration can turn dashboard findings into engineering tickets linked to their sessions.
Dashboard identity features include SSO and LDAP users, and companies can require multi-factor authentication. Enterprise customers can also run a private dashboard on their own infrastructure, including Kubernetes or custom containers. Those controls are most relevant to organizations with established deployment and access requirements, rather than individual testers.
Pricing
GameBench is a paid product with custom pricing; contact the company for a quote. The 28-day Pro trial costs 0.00 USD per free and includes 30 minutes of Pro testing, unlimited sessions and SDK sessions for 28 days, full API access, and all metrics and analytics. The 30-minute testing allowance is the practical constraint despite the unlimited session counts, so the trial is useful for evaluating the workflow but not a substitute for sustained production use.
GameBench FPS Monitor is also 0.00 USD per free. It includes a real-time FPS overlay, normal and big jank detection, session recording, performance charts and battery temperature monitoring. It is the narrower free option for users who need those monitoring tools rather than Pro’s full API and analytics workflow.
Platforms
GameBench’s platform coverage spans Android, iOS, Linux, macOS, self-hosted, web and Windows, alongside API access. The SDK’s narrower operating-system versions and hardware-only support matter for teams planning native integrations. The desktop app has installers for Windows and OS X, while enterprise self-hosting provides a private Web Dashboard deployment option.
Who it's for
GameBench fits game publishers and technical teams that need repeatable performance measurements, session comparisons and a path from findings to engineering work. Its API, Jira integration and enterprise deployment options make it more suitable for coordinated testing programs than for an individual looking for a quick gaming score. Teams should confirm that the SDK’s supported versions and hardware-only scope match their target devices.
Pros and cons
- Broad performance coverage: Metrics extend from frame rate and hardware use to network activity, battery and thermal throttling, helping teams investigate more than visual smoothness.
- Connected testing workflow: Device sessions feed into dashboard comparisons, API access and Jira tickets, reducing the gap between measurement and engineering follow-up.
- Instrumentation without code changes: Injector can add instrumentation to APK or IPA builds without developer changes, useful when modifying the app is not an option.
- SDK scope is specific: Native SDK support has minimum OS versions and is hardware-only, which can rule out some test environments.
- Trial testing time is capped: Pro’s 30 minutes of testing limits evaluation even though session counts are unlimited for 28 days.
- Custom pricing: Buyers cannot assess ongoing cost from a published price, and should request a quote before committing.
Alternatives
Game Benchmark Software is a useful category starting point for comparing tools. Readers focused on adjacent work can also browse Game Profiling Software, Game Testing Software or Game Analytics Software.
Choose Basemark GPU instead for cross-platform GPU benchmarking with a free home or private-use option; its free plan submits data to Powerboard, requires internet access and provides a single score without breakdown analysis. 3DMark is another free-plan option across mobile and desktop platforms, with separate free plans for iOS and Android; it may suit readers who want a benchmark rather than GameBench’s session, API and team workflow.
PerfDog offers a free version for non-profit organizations, so it may be worth considering for eligible users comparing mobile performance tools. For Windows users who want a free option, NVIDIA ShadowPlay is available through the NVIDIA App, with supported hardware and driver requirements. glmark2 is a free alternative across Android, Linux and Windows.
UNIGINE Heaven Benchmark offers a free-download Basic plan and paid Advanced and Professional tiers, making it an option for readers seeking that tiered benchmark model. WhatFPS Benchmark is a free Windows choice with no account required, hardware benchmarking and a public leaderboard. UNIGINE Superposition Benchmark also has a free-download Basic tier and paid Advanced and Professional options, for Linux or Windows users comparing that benchmark format.
Verdict
GameBench is the right choice for game publishers and engineering teams that need detailed device-side measurements tied to comparable sessions, APIs and issue tracking. Its broad metrics and workflow are the main reasons to choose it; its 30-minute Pro trial allowance, SDK platform limits and custom ongoing pricing are reasons to look elsewhere if you need unrestricted evaluation, a different device scope or a price you can compare upfront.
GameBench plans and pricing
All plansCompared on game analytics software
- Free plan
- Nogamebench.net
Facts
- Purpose
- GameBench provides tools for measuring, analyzing, and optimizing game performance.gamebench.net · 1 Oct 2026
- Pro workflow
- GameBench Pro lets users connect Android or iOS devices, select a game, measure performance, and upload results to the dashboard.gamebench.net · 1 Oct 2026
- Injector
- GameBench Injector adds performance instrumentation to APK or IPA builds without developer code changes.gamebench.net · 1 Oct 2026
- Metrics
- The platform measures frame rate, CPU, GPU, memory, power, battery, network usage, screenshots, and thermal throttling data.docs.gamebench.net · 1 Oct 2026
- SDK
- The native SDK supports Android 5.0+, iOS 10.0+ 64-bit, and tvOS 10.0+, and hardware platforms only are supported.docs.gamebench.net · 1 Oct 2026
- Dashboard
- The Web Dashboard stores, visualizes, and compares test sessions, trends, apps, devices, and collections.docs.gamebench.net · 1 Oct 2026
- API
- The API supports creating tokens, searching sessions, retrieving session details, and accessing time-series metrics.docs.gamebench.net · 1 Oct 2026
- Jira integration
- GameBench provides Jira integration for raising engineering tickets directly from the web dashboard with links to sessions.gamebench.net · 1 Oct 2026
- Identity
- The dashboard supports SSO and LDAP users, and companies can require multi-factor authentication.docs.gamebench.net · 1 Oct 2026
- Self-hosting
- Enterprise customers can run a private Web Dashboard instance on their own infrastructure, including Kubernetes or custom containers.docs.gamebench.net · 1 Oct 2026
- Data collection
- GameBench says its SDK does not collect user or personal data.docs.gamebench.net · 1 Oct 2026
- Desktop platforms
- The GameBench desktop app has installers for Windows and OS X.docs.gamebench.net · 1 Oct 2026
- Support
- Enterprise deployment support is available through [email protected].docs.gamebench.net · 1 Oct 2026
- Audience
- GameBench services target game publishers, network operators, and technology providers.gamebench.net · 1 Oct 2026
Company
- Founded
- 2012gamebench.net · 28 Sept 2026
- Headquarters
- Bristol, UKgamebench.net · 28 Sept 2026
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Sources
- gamebench.net· checked 1 Oct 2026
- docs.gamebench.net/docs/sdk/data/· checked 1 Oct 2026
- docs.gamebench.net/docs/sdk/· checked 1 Oct 2026
- docs.gamebench.net/docs/web-dashboard/getting-started/· checked 1 Oct 2026
- docs.gamebench.net/docs/web-dashboard/api/· checked 1 Oct 2026
- gamebench.net/wp-content/uploads/2022/11/GB-SDK-PRO-U· checked 1 Oct 2026
- docs.gamebench.net/docs/web-dashboard/relnotes· checked 1 Oct 2026
- docs.gamebench.net/docs/enterprise/· checked 1 Oct 2026
- docs.gamebench.net/docs/studio-pro-desktop/installing-game· checked 1 Oct 2026
- docs.gamebench.net/docs/enterprise/support/· checked 1 Oct 2026
- gamebench.net· checked 28 Sept 2026
- trial.gamebench.net· checked 1 Oct 2026




