Unity Version Control
unity.com
What it is
Unity Version Control is an engine-agnostic source control tool for game development teams working with large files and binaries. It supports centralized and distributed workflows with branching and merging, as well as file-based workflows for artists. Smart Locks check that a user has the latest version before allowing a file lock, helping reduce merge conflicts. Teams can use Unity-hosted cloud servers or run the server on their own infrastructure. Desktop clients are available for Windows, macOS on Apple Silicon or Intel, and Linux. Named integrations and supported tools include JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine and Discord. The free tier is free and includes unlimited cloud seats, 25 GB storage per organization per month and 100 GB egress per month; usage beyond included limits is pay-as-you-go. Unity lists on-prem seats at $38 a month. Upload and download communications use SSL, and permissions can be set for repositories, branches and individual items.
Spec sheet
- What it does
- Unity Version Control is an engine-agnostic source-control system for game studios, built on Plastic SCM and designed for code, large files, and binary assets.Read 15 Oct 2026 · activation.unity3d.com
- Purpose
- Unity Version Control is an engine-agnostic version control and source code management tool for game development teams, designed for large files and binaries.Read 30 Sep 2026 · unity.com
- Intended users
- Unity describes the product as source control for game development teams working with large repositories and files.Read 30 Sep 2026 · unity.com
- Free plan
- YesRead 22 Sep 2026 · unity.com
- Trial
- Unity says users without DevOps setup receive a free trial of DevOps services when they enable Version Control through the Unity Hub; the page does not state its duration.Read 30 Sep 2026 · docs.unity.com
- Integrations
- Unity names JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, and Discord among its integrations and supported tools.Read 30 Sep 2026 · unity.com
- Security
- Unity says Unity Version Control upload and download communications use SSL and that it only allows SSL connections.Read 30 Sep 2026 · unity.com
- Support
- The product page describes support response by email in less than 24 hours, remote support for complex problems, and priority for development-team code hotfixes.Read 30 Sep 2026 · unity.com
- Access controls
- Unity Version Control supports access control lists and permissions for repositories, branches, and individual items.Read 30 Sep 2026 · docs.unity.com
- Active user limit rule
- A user counts as active in a month after writing to a repository or uploading or downloading 5 MB of data.Read 30 Sep 2026 · unity.com
- API specification
- Unity publishes a versioned UVCS CM API reference with endpoints for branches, changes, changesets, check-ins, labels, repositories, revisions, shelves, updates, and workspaces.Read 15 Oct 2026 · docs.unity.com
- Artist and programmer workflows
- The product supports centralized or distributed development for programmers and file-based workflows with an artist-oriented interface.Read 15 Oct 2026 · activation.unity3d.com
- Branching and merging
- Branching and merging, including visual branch representations, are built into the product.Read 15 Oct 2026 · unity.com
- CLI
- The cm command-line client is intended for terminal and script use and has documented commands covering repositories, branches, merges, locks, reviews, ACLs, and workspaces.Read 15 Oct 2026 · docs.unity.com
- Cloud service model
- The hosted edition runs in Unity Cloud while the client is installed locally; a local Plastic server is not required for cloud use.Read 15 Oct 2026 · activation.unity3d.com
- Cloud storage allowance
- Unity’s pricing update says hosted DevOps includes 25 GB of storage per organization monthly and removes hosted Unity Version Control seat charges.Read 30 Sep 2026 · unity.com
- Code reviews
- Repository pages provide code-review workflows where teammates can inspect diffs and comment on branch or changeset changes.Read 15 Oct 2026 · docs.unity.com
- Company founding
- Unity says it was founded as Over the Edge Entertainment in Denmark in 2004 and reorganized as a Delaware corporation in 2009.Read 15 Oct 2026 · d18rn0p25nwr6d.cloudfront.net
- Company legal name
- Unity Software Inc. is the registrant name, while Unity Technologies is used as the operating brand.Read 15 Oct 2026 · sec.gov
- Desktop platforms
- The desktop client has download paths for Windows, macOS Intel, macOS Apple Silicon, and Linux.Read 15 Oct 2026 · docs.unity.com
- Documentation depth
- The documentation includes installation, concepts, tutorials, on-premise deployment, Gluon, CLI command references, plugins, and release notes.Read 15 Oct 2026 · docs.unity.com
- File locking
- Repositories expose file-lock management, and lock rules can be configured for checkout workflows.Read 15 Oct 2026 · docs.unity.com
- Headquarters and employees
- The 2025 annual report places corporate headquarters in San Francisco and reports 4,412 full-time employees across 25 offices and 16 countries at December 31, 2025.Read 15 Oct 2026 · sec.gov
- Hosting
- Teams can use Unity-hosted cloud servers or deploy the server on their own infrastructure.Read 30 Sep 2026 · unity.com
- Installation options
- Documentation covers desktop installation, Linux package installation, and installing the desktop app from inside the Unity Editor.Read 15 Oct 2026 · docs.unity.com
- Large-file handling
- Unity says the system is designed to stay responsive with large files and very large repositories.Read 15 Oct 2026 · activation.unity3d.com
- Licence
- The Plastic SCM terms grant limited, non-exclusive, non-transferable subscription rights and state that Unity retains all rights not expressly granted, indicating proprietary software.Read 15 Oct 2026 · plasticscm.com
- Limit: latency and automation gaps
- G2 feedback mentions latency and requests for stronger load, automation, and testing tools.Read 15 Oct 2026 · g2.com
- Limit: outside-project interoperability
- A G2 reviewer says Git is easier for interacting with outside projects and considers Plastic weaker for frequent branching and merging in that context.Read 15 Oct 2026 · g2.com
- Limit: usability and learning
- G2 reviewers report that repository management can be difficult for first-time users, the interface is not always user-friendly, and learning resources could improve.Read 15 Oct 2026 · g2.com
- LinkedIn company profile
- LinkedIn lists Unity as a public software company headquartered in San Francisco with a 5,001–10,000 employee size range.Read 15 Oct 2026 · linkedin.com
- Mergebot and CI
- Mergebot can automate merges and trigger builds; documented integrations include Unity Build Automation, Jenkins, Bamboo, and TeamCity.Read 15 Oct 2026 · unity.com
- Notable pricing change
- Unity announced that from March 1, 2026 public-cloud DevOps would remove seat charges and raise included free storage to 25 GB per organization.Read 15 Oct 2026 · web-prd.hexagon.unity.com
- On-prem pricing
- Unity lists Unity Version Control on-prem seats at $38 per seat in its plan comparison.Read 30 Sep 2026 · unity.com
- Platform support
- Unity provides desktop client downloads for Windows, macOS on Apple Silicon or Intel, and Linux.Read 30 Sep 2026 · docs.unity.com
- Praise: branching and merging
- G2 reviewers repeatedly describe branching and merging as effective, easy, and useful for collaboration.Read 15 Oct 2026 · g2.com
- Praise: controls and UX
- G2 reviewers praise user controls, code integration, versioning, and a good or intuitive interface.Read 15 Oct 2026 · g2.com
- Praise: file locking
- A G2 reviewer specifically praises file locking for preventing conflicts with large assets.Read 15 Oct 2026 · g2.com
- Rating on Fab
- 3.9 out of 5 from 13 ratingsRead 15 Oct 2026 · fab.com
- Rating on G2
- 4.2 out of 5 from 36 reviewsRead 15 Oct 2026 · g2.com
- Rating on Microsoft Marketplace
- 4.4 out of 5 from 36 ratingsRead 15 Oct 2026 · marketplace.microsoft.com
- Repository organization
- UVCS repositories are stored inside Unity Cloud projects, with multiple repositories allowed per project.Read 15 Oct 2026 · docs.unity.com
- REST API
- A client REST API exposes UVCS operations over HTTP when a configured UVCS client is installed on the machine.Read 15 Oct 2026 · docs.unity.com
- Security and compliance
- Unity's Trust Center lists SOC 2 Type II and PCI badges plus security-policy, SSDLC, architecture, and subprocessor materials.Read 15 Oct 2026 · trust.unity.com
- Security transport
- Unity states that client-to-server transfers use SSL and that UVCS accepts only SSL connections.Read 15 Oct 2026 · activation.unity3d.com
- Self-hosting
- Unity offers an on-premises server edition for teams needing control over data, security, or compliance.Read 15 Oct 2026 · activation.unity3d.com
- Smart Locks
- Smart Locks checks that a user has the latest version before granting a lock and lets locks follow changes across branches.Read 15 Oct 2026 · unity.com
- System requirements
- Unity 6 Editor requirements include Windows 10 21H1 or newer, macOS Big Sur 11 or newer, and Ubuntu 22.04 or 24.04 for Linux, with platform-specific CPU and graphics requirements.Read 15 Oct 2026 · docs.unity3d.com
- Unity Editor integration
- Unity Editor officially integrates with Unity Version Control and Perforce, provided a corresponding server is configured.Read 15 Oct 2026 · docs.unity.com
- Workflows
- It supports centralized or distributed developer workflows with branching and merging, alongside file-based workflows for artists.Read 30 Sep 2026 · unity.com
Plans and prices
Strong points and limits
Strong points
- Supports centralized and distributed workflows.
- Smart Locks check versions before allowing file locks.
- Offers artist-oriented file-based workflows.
- Free tier includes unlimited cloud seats.
- Desktop clients support Windows, macOS and Linux.
Limits
- Free tier includes 25 GB storage per organization monthly.
- Free tier includes 100 GB monthly egress.
- Usage beyond included limits is pay-as-you-go.
- On-prem seats are listed at $38 a month.
Who it suits
It suits game development teams that need source control for large repositories, binaries or artist workflows. Teams can choose hosted cloud or self-hosted infrastructure.
Unity Version Control in depth
Read the full write-up
Overview
Unity Version Control is an engine-agnostic source-control system for game teams managing code alongside large files and binaries. It suits studios where developers and artists need to work against the same project through different workflows. Its cloud seats are free and unlimited, but storage and egress limits matter; self-hosting brings a per-seat charge.
Key features
Developers can choose centralized or distributed workflows with branching and merging, while artists can use file-based workflows. Native large-file handling, file locking, and sparse checkout address common needs in asset-heavy repositories; Smart Locks add a useful safeguard by checking that a user has the latest version before granting a lock. These capabilities make it a more natural fit for mixed code-and-asset work than a tool aimed only at code, though they do not remove the need to manage repository size and transfer use.
Teams can run Unity-hosted cloud servers or deploy the server on their own infrastructure. Unity names JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, and Discord among its integrations and supported tools. Access control lists and permissions apply to repositories, branches, and individual items. Upload and download connections use SSL, and Unity says it allows only SSL connections. Support includes email response in less than 24 hours, remote help for complex problems, and priority for development-team code hotfixes.
Pricing
The Free tier costs free and includes unlimited cloud seats, 25 GB of storage per organization per month, and 100 GB of egress per month. It is a compelling starting point for teams that fit within those organization-wide quotas; usage beyond included limits is pay-as-you-go, so high asset or transfer volume can change the cost.
Unity Version Control hosted cloud is also free, with 25 GB of included storage per organization per month and unlimited hosted cloud seats. The seat allowance removes a per-user barrier, but does not increase the storage quota. Pay-as-you-go has custom pricing and retains 25 GB of free organization storage and 100 GB of free monthly egress.
On-prem seats cost $38 a month, billed at $38 per seat. That makes self-hosting an option for teams that need their own infrastructure, but its recurring per-seat price contrasts sharply with hosted cloud's unlimited seats. A user counts as active in a month after writing to a repository or uploading or downloading 5 MB of data.
Platforms
Desktop clients are available for Windows, macOS on Apple Silicon or Intel, and Linux. The platform coverage also includes web, API, and self-hosted deployment, giving teams several ways to fit the service into their environment.
Who it's for
Unity Version Control is best suited to game-development teams with large repositories that need both code-oriented branching and file-based artist workflows, particularly when unlimited hosted seats are useful. Teams with modest storage and egress needs can start on the free hosted tier. Those requiring self-hosting should weigh the per-seat fee, while teams whose work does not benefit from large-file and artist-oriented workflows may find a more specialized alternative a better fit.
Pros and cons
Pro: Unlimited hosted cloud seats at no charge make it practical to include a whole development team without a cloud seat bill.
Pro: Centralized and distributed workflows, file-based work, native large-file handling, locking, and sparse checkout cover code and game assets in one system.
Pro: Cloud and self-hosted deployment, granular permissions, and named integrations offer meaningful options for different team setups.
Con: The free cloud allowance is limited to 25 GB of storage and 100 GB of monthly egress per organization, which can constrain large projects or frequent transfers.
Con: On-prem seats cost $38 per seat per month, so self-hosting can become costly as a team grows.
Alternatives
For a broader comparison of game-focused options, browse Game Version Control Software. Teams primarily seeking a marketplace or asset library can compare Game Asset Marketplaces and 3D Asset Libraries; these are adjacent categories rather than direct substitutes. For general source-control choices, see Version Control Software.
Choose Bitbucket Pipelines instead if its free plan's up-to-five-user limit, unlimited public and private repositories, 1 GB LFS storage, and 50 build minutes per month better match a small team that wants build minutes alongside repository hosting. Anchorpoint is worth considering for a single user doing non-commercial work: its free Personal plan includes GitHub Git, local Git, a file browser, and a Python API.
SmartGit is an option for personal, non-commercial use with a free feature set except enterprise integrations. VisualSVN Server may suit a Windows-focused self-hosted team: its free Community plan allows unlimited repositories and up to 15 users, including commercial use. GitKraken Desktop is an alternative.
GitLab Package Registry may suit teams seeking a registry-oriented option, with its free plan capped at five users per top-level group, 400 compute minutes monthly, and 10 GiB adjustable storage. Codeberg is a free alternative for projects that fit its 750 MiB Git storage and 1.5 GiB packages, LFS, and attachment allowance. Fossil is another free, self-hosted option.
Teams working primarily with audio middleware or profiling can browse Game Audio Middleware and Game Profiling Software.
Verdict
Choose Unity Version Control if your game team needs one system for code and large assets, with different workflows for developers and artists and the option of unlimited-seat hosted cloud. The free cloud seat model is its clearest advantage; organization-wide storage and egress caps are the main constraint, and self-hosting is less attractive when the $38-per-seat monthly charge adds up. Look elsewhere if those quotas or on-prem costs do not suit your project.
Verdict
Unity Version Control supports both code-oriented and file-based workflows, with cloud and self-hosted options. Review the included storage and egress limits, or the listed on-prem seat price, when choosing a deployment.
Where Specifiction places it
- Digital Asset Management Software#17 of 1518.6
- Game Audio Middleware#3 of 248.6
- Version Control Software#8 of 628.6
- Game Profiling Software#4 of 258.6
- 3D Asset Libraries#6 of 318.6
- Game Analytics Software#7 of 328.6
- Game Asset Marketplaces#5 of 218.6
- Game Development Software#11 of 438.7
- Source Code Management#8 of 308.6
- Game Leaderboard Software#10 of 378.7
- Game Version Control Software#8 of 288.6
- Game Engine Software#28 of 928.6