Live Link Face
dev.epicgames.com
What it is
Live Link Face captures facial performances and generates animation for MetaHuman characters in Unreal Engine. The iOS app supports real-time and processed animation and can capture raw video and depth data for the MetaHuman plugin. Epic describes the Android app as a beta for real-time MetaHuman facial animation. Animation streams over a network to Unreal Engine through the MetaHuman Live Link plugin; the phone and computer must be connected to a network. App settings include OSC connections for external controllers and devices. Android timecode can use the system clock, an NTP server, or a Tentacle Sync device for multi-device synchronization. Real-time Android animation is limited to certain Qualcomm chipsets, and Snapdragon 8s chipsets are unsupported; Android does not support capture for offline processing. Live Link Hub can download recorded media from Android and iOS devices and trigger recording on a connected phone. The app is free on iOS and Android. The App Store listing requires iOS 16 or later, while Epic’s workflow description specifies an iPhone 12 or later and a Windows 10/11 desktop PC.
Spec sheet
- Purpose
- Live Link Face captures facial performances and generates animation to drive MetaHuman characters in Unreal Engine.Read 4 Oct 2026 · apps.apple.com
- Integrations
- The app streams animation over a network to Unreal Engine using the MetaHuman Live Link plugin.Read 4 Oct 2026 · play.google.com
- Privacy
- The App Store privacy disclosure says the developer indicated that the app does not collect data; Apple says this information has not been verified by Apple.Read 4 Oct 2026 · apps.apple.com
- Support
- The Google Play listing provides the support email [email protected].Read 4 Oct 2026 · play.google.com
- Headquarters
- Cary, North Carolina, United StatesRead 28 Sep 2026 · dev.epicgames.com
- Founded
- 1991Read 28 Sep 2026 · dev.epicgames.com
- Android limits
- Epic says real-time Android animation is limited to certain Qualcomm chipsets, lists tested phone models, and says Snapdragon 8s chipsets are unsupported.Read 4 Oct 2026 · play.google.com
- Android version
- Epic describes the Android app as a beta for real-time MetaHuman facial animation in Unreal Engine.Read 4 Oct 2026 · play.google.com
- Capture Manager
- Live Link Hub can download recorded media from the Live Link Face app on Android and iOS and trigger recording on a connected phone.Read 4 Oct 2026 · dev.epicgames.com
- Capture modes
- The iOS app supports real-time and processed animation, capturing raw video and depth data for use with the MetaHuman plugin.Read 4 Oct 2026 · apps.apple.com
- iOS requirements
- The App Store listing requires iOS 16 or later on iPhone and iPad; Epic's workflow description specifies an iPhone 12 or later and a desktop PC running Windows 10/11.Read 4 Oct 2026 · apps.apple.com
- Network requirement
- For real-time streaming, the mobile device and Unreal Engine computer need to connect over a network; Epic's setup guide recommends using the same wireless network or a direct Ethernet connection.Read 4 Oct 2026 · dev.epicgames.com
- Offline processing limit
- Epic says the Android app supports real-time MetaHuman Animator animation but does not support capture for offline processing.Read 4 Oct 2026 · dev.epicgames.com
- OSC controls
- The app settings include OSC connections for external controllers and devices.Read 4 Oct 2026 · dev.epicgames.com
- Timecode
- The Android listing says timecode can use the system clock, an NTP server, or a Tentacle Sync device for multi-device synchronization.Read 4 Oct 2026 · play.google.com
Plans and prices
Strong points and limits
Strong points
- Free on iOS and Android
- iOS supports real-time and processed animation
- Android supports multiple timecode sources
- Live Link Hub can download media and trigger recording
Limits
- Android is described as a beta
- Android does not support offline-processing capture
- Real-time Android animation is chipset-limited
- iOS workflow specifies iPhone 12 or later
Who it suits
Live Link Face suits creators capturing facial performances to animate MetaHuman characters in Unreal Engine. Its platform and chipset requirements matter for teams choosing between iOS and Android workflows.
Verdict
Live Link Face is built around facial animation for MetaHuman characters, with different capture capabilities on iOS and Android. Check the network, device, operating-system, and Android chipset requirements before choosing a workflow.
Where Specifiction places it
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