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mcblend

mcblend.readthedocs.io

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What it is

mcblend is a free, open-source Blender add-on for creating and modifying Minecraft Bedrock Edition models. It imports and exports entity and attachable models, including cubes and polymeshes. For animation, it exports keyframes and poses, and can bake animations into Minecraft format, including work using inverse kinematics and constraints. It can also turn Blender camera movement and field-of-view animation into JavaScript data for Minecraft Script API cutscenes and scripted camera playback; additional game logic is needed to apply that data to a player's camera.

The add-on arranges UV coordinates for cube faces and can create a template texture. Polymeshes use Blender's regular texturing features. It also draws on Blender's rigging and physics tools and can set up rigid bodies automatically. Installation uses a ZIP downloaded from GitHub releases and added through Blender's Add-ons preferences; the documentation instructs users to install Blender 5.2. Models must use exactly one armature, with each cube or polymesh as a separate object parented to armature bones. Polymeshes are experimental in Minecraft and may not remain supported. Updates require removing the old add-on and installing a new version.

Spec sheet

Purpose
Mcblend is a Blender add-on for creating and modifying Minecraft Bedrock Edition models.Read 9 Oct 2026 · mcblend.readthedocs.io
Audience
The documentation describes Mcblend as a tool for Minecraft creators who want to use Blender’s 3D modeling and animation tools on Minecraft creations.Read 5 Oct 2026 · mcblend.readthedocs.io
Support
The project README invites questions and comments in the #mcblend channel of the Bedrock OSS Discord.Read 9 Oct 2026 · github.com
Animation
It exports keyframe animations and poses and can bake animations into Minecraft format, including with inverse kinematics and constraints.Read 9 Oct 2026 · mcblend.readthedocs.io
Blender tools
It supports using Blender features such as physics simulation and rigging, and includes automatic rigid-body setup for a model.Read 9 Oct 2026 · mcblend.readthedocs.io
Camera animation
It exports camera movement and field-of-view animations as JavaScript data for Minecraft Script API cutscenes and scripted camera playback.Read 9 Oct 2026 · mcblend.readthedocs.io
Current Blender version
The installation page instructs users to install Blender 5.2, which it identifies as the current LTS version.Read 9 Oct 2026 · mcblend.readthedocs.io
Download
The documentation directs users to download Mcblend from the project's GitHub releases.Read 9 Oct 2026 · mcblend.readthedocs.io
Experimental feature
The documentation warns that Minecraft polymeshes are experimental and may be removed from the game in the future.Read 9 Oct 2026 · mcblend.readthedocs.io
Installation
The documentation instructs users to download Mcblend from its GitHub releases and install the ZIP through Blender’s Add-ons preferences.Read 5 Oct 2026 · mcblend.readthedocs.io
Integration
Mcblend installs as a Blender add-on through Blender Preferences and exports models for Minecraft Bedrock Edition.Read 9 Oct 2026 · mcblend.readthedocs.io
Merge limitation
The Merge Models feature requires each model to have a render controller and assigned texture, and may not work properly with complex render controllers or multiple textures.Read 5 Oct 2026 · mcblend.readthedocs.io
Model export constraint
An object marked as a cube is skipped during export if its mesh is not cuboid or is not aligned to the object’s rotation.Read 5 Oct 2026 · mcblend.readthedocs.io
Model import and export
It imports and exports Bedrock models, including cube-based and polymesh models for entities and attachables.Read 9 Oct 2026 · mcblend.readthedocs.io
Modeling constraint
A model must use exactly one armature, with each cube and polymesh as a separate object parented to the armature bones.Read 9 Oct 2026 · mcblend.readthedocs.io
Polymesh caveat
Polymesh is described as experimental in Minecraft, may not be supported by all modeling tools, and is not guaranteed to remain supported by Minecraft.Read 5 Oct 2026 · mcblend.readthedocs.io
Security and compliance
The opened official documentation pages do not state security or compliance certifications.Read 5 Oct 2026 · mcblend.readthedocs.io
Security and warranty
The project publishes an MIT license that provides the software as-is without warranty.Read 9 Oct 2026 · github.com
Target users
The project describes itself as a tool for Minecraft creators who want to use Blender to design and animate Bedrock models.Read 9 Oct 2026 · github.com
Updates
Updating requires uninstalling the old add-on and installing the new version; the documentation says there is no in-Blender update system.Read 9 Oct 2026 · mcblend.readthedocs.io
UV and textures
It generates UV maps and textures for Minecraft models.Read 9 Oct 2026 · mcblend.readthedocs.io
UV mapping
Automatic UV mapping arranges cube-face UV coordinates and can create a template texture; polymeshes require regular Blender texturing features.Read 5 Oct 2026 · mcblend.readthedocs.io

Plans and prices

Mcblend Free Blender add-on; download from GitHub releases Read 9 Oct 2026 · github.com

Every mcblend plan and price →

Strong points and limits

Strong points

  • Imports and exports Bedrock models and animations.
  • Can bake animations using inverse kinematics and constraints.
  • Supports Blender rigging and physics features.
  • Free add-on downloaded from GitHub releases.

Limits

  • Minecraft polymesh support is experimental.
  • Updates require reinstalling; no in-Blender update system.
  • Camera animation data needs game logic to apply it.
  • Models require exactly one armature.

Who it suits

mcblend suits Minecraft creators who want to use Blender to model and animate Bedrock entities or attachables. It is aimed at users comfortable with Blender setup and its model-structure requirements.

Verdict

mcblend brings Blender modeling and animation workflows to Minecraft Bedrock creations, including camera-animation data and automatic rigid-body setup. Its polymesh support is experimental, and model structure and manual updates impose specific requirements.

Where Specifiction places it

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