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myPhysicsLab

myphysicslab.com

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What it is

myPhysicsLab is a free, open-source project with interactive physics simulations and JavaScript classes for building animated models. Simulations run in real time, and users can drag objects or change parameters such as gravity. Its library includes examples such as pendulums, springs, colliding blocks, roller coasters, billiards, and molecular models. Many simulation pages explain the mathematics behind the models. Users can customize simulations with EasyScript or JavaScript in a browser and text editor, then share a setup through a URL that embeds EasyScript. Numeric results can be retrieved through VarsHistory, JavaScript, or collision-data scripts. Downloadable versions can be used offline. The source code is available on GitHub under the Apache 2.0 License. The simulations do not specify measurement units, so values need to be used consistently within each model. Building from source requires TypeScript, esbuild, Perl, and GNU Make. The project began in 2001, and its maker is based in Seattle, Washington.

Spec sheet

Purpose
myPhysicsLab provides interactive, real-time animated physics simulations that users can change by dragging objects and adjusting parameters.Read 3 Oct 2026 · myphysicslab.com
Audience
The simulations include explanations of their underlying mathematics and the site describes the project as an online science museum effort.Read 2 Oct 2026 · myphysicslab.com
Free plan
YesRead 20 Sep 2026 · myphysicslab.com
Integrations
The maker documents sharing simulation URLs by email and customizing simulations with JavaScript; it does not list third-party integrations on the pages reviewed.Read 3 Oct 2026 · myphysicslab.com
Support
The author identifies himself as Erik Neumann and provides an email address on the home page; no support plan is listed there.Read 3 Oct 2026 · myphysicslab.com
License
The software is open source under the Apache 2.0 License, and its source code is available on GitHub.Read 3 Oct 2026 · myphysicslab.com
Headquarters
Seattle, Washington, USARead 28 Sep 2026 · myphysicslab.com
Founded
2001Read 28 Sep 2026 · myphysicslab.com
Maker
The author says he is a self-employed software engineer living in Seattle, Washington, and that he started developing the site in 2001.Read 3 Oct 2026 · myphysicslab.com
3D visuals
NoRead 20 Sep 2026 · myphysicslab.com
Authoring tools
YesRead 20 Sep 2026 · myphysicslab.com
Build requirements
Building from source requires TypeScript, esbuild, Perl, and GNU Make.Read 2 Oct 2026 · myphysicslab.com
Customization
Users can customize simulations with EasyScript or JavaScript, using a browser and text editor.Read 3 Oct 2026 · myphysicslab.com
Data access
The site documents ways to obtain numeric simulation data using VarsHistory, JavaScript, and collision data tools.Read 3 Oct 2026 · myphysicslab.com
Data export
YesRead 20 Sep 2026 · myphysicslab.com
Delivery mode
hybridRead 20 Sep 2026 · myphysicslab.com
Education
Most simulation pages show how the mathematics is derived, and the author says he began the site with a vision of an online science museum.Read 3 Oct 2026 · myphysicslab.com
Interactive simulations
The site offers simulations that animate in real time and let users drag objects or change parameters such as gravity.Read 2 Oct 2026 · myphysicslab.com
Lesson library
YesRead 20 Sep 2026 · myphysicslab.com
Measurement limits
Simulation units are dimensionless and must be used consistently within each simulation.Read 2 Oct 2026 · myphysicslab.com
Offline access
YesRead 20 Sep 2026 · myphysicslab.com
Offline use
Downloadable versions are available for showing simulations offline when not connected to the internet.Read 3 Oct 2026 · myphysicslab.com
Security and compliance
The maker's home page and linked documentation reviewed describe the open source license and source repository but make no security or compliance claims.Read 3 Oct 2026 · myphysicslab.com
Sharing
A simulation's share button creates a URL containing EasyScript that reproduces the configured conditions.Read 3 Oct 2026 · myphysicslab.com
Simulation library
The site lists around 50 simulations, including pendulums, springs, collisions, roller coasters, and rigid-body examples.Read 3 Oct 2026 · myphysicslab.com
Simulation range
The site lists simulations including pendulums, springs, colliding blocks, roller coasters, billiards, and molecular models.Read 2 Oct 2026 · myphysicslab.com
Source and license
The software is open source under the Apache 2.0 License, with source code on GitHub.Read 2 Oct 2026 · myphysicslab.com
Units limitation
The simulations do not specify measurement units, so users may interpret the dimensionless units as they choose while keeping them consistent.Read 3 Oct 2026 · myphysicslab.com

Plans and prices

Free and open source Free Browser simulations · source code under Apache 2.0 · downloadable versions for offline use Read 3 Oct 2026 · myphysicslab.com

Every myPhysicsLab plan and price →

Strong points and limits

Strong points

  • Simulations respond in real time to changed parameters.
  • Many pages explain the underlying mathematics.
  • Downloadable versions support offline use.
  • Source code is available under Apache 2.0.
  • Setups can be shared through a URL.

Limits

  • Simulation values have no specified measurement units.
  • Building from source requires four listed tools.

Who it suits

myPhysicsLab suits learners exploring physics concepts, as well as people who want to customize interactive simulations with EasyScript or JavaScript. It may also suit developers who want to build from source and can use the listed tools.

Verdict

myPhysicsLab combines interactive models with explanations of their mathematics and ways to customize, share, and retrieve data from simulations. Users need to keep units consistent within each model; building the source also requires TypeScript, esbuild, Perl, and GNU Make.

Where Specifiction places it

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