School Esports
schoolesports.org
What it is
School Esports is a tournament management platform for school esports leagues and competitions. It handles team registration, match scheduling, monitored chat, score submission, standings, and school leaderboards. Administrators receive teacher and referee panels, rescheduling, integrity tools, analytics, tournament billing, and a dedicated mobile app. Teachers approve teams and students, while match messages are visible to teachers, coaches, and referees. Organisers can apply white-label branding, use their own domain, add sponsor slots, and connect Stripe for credit-card or purchase-order entry fees. The platform runs on Android, iOS, and the web, supporting league competitions delivered in hybrid form with team management and payment collection. The League platform plan costs $499 as a one-time purchase, billed as a US$499 one-time setup followed by free access for life, with a 15% share on entry fees. Free-to-enter tournaments are not allowed. Students aged 13 and over may create accounts; younger students may be registered by teachers where permitted.
Spec sheet
- Purpose
- School Esports is a tournament management platform built for school esports leagues and competitions.Read 4 Oct 2026 · schoolesports.org
- Security
- The privacy policy lists organisation-scoped access controls, role-based permissions, authentication and session controls, and audit logging among its security measures.Read 4 Oct 2026 · schoolesports.org
- Support
- The contact page invites enquiries from school clubs and national federations and offers a live demo without sign-up walls.Read 4 Oct 2026 · schoolesports.org
- Admin features
- Listed features include a teacher control panel, monitored match chat, rescheduling, score submission, a referee panel, registration, integrity tools, tournament billing, analytics, and a dedicated mobile app.Read 4 Oct 2026 · schoolesports.org
- Age limits
- Students aged 13 and over may create accounts; students under 13 may not create accounts, though teachers may register them using limited roster information where permitted.Read 4 Oct 2026 · schoolesports.org
- Automation
- The site reports that 87.3% of matches completed with no admin intervention across 6,417 matches during April–July 2026.Read 4 Oct 2026 · schoolesports.org
- Billing integration
- The site says organisers can connect a Stripe account to bill schools tournament entry fees, with credit card or purchase order as payment options.Read 4 Oct 2026 · schoolesports.org
- Branding
- Organisers can use white-label branding, their own domain, and integrated sponsor slots.Read 4 Oct 2026 · schoolesports.org
- Competition tools
- The platform includes team registration, match scheduling, match chat rooms, score submission, standings, and school leaderboards.Read 4 Oct 2026 · schoolesports.org
- Data privacy
- The privacy policy says it is governed by New Zealand’s Privacy Act 2020 and that personal information is not sold or used for student advertising.Read 4 Oct 2026 · schoolesports.org
- Intended customers
- The product is offered to federations and school leagues, from an individual school club to national-scale competitions.Read 4 Oct 2026 · schoolesports.org
- Safeguarding
- The site says all on-platform match messages are visible to teachers, coaches, and referees, and teachers approve teams and students.Read 4 Oct 2026 · schoolesports.org
- Student data
- Student email addresses and last names are treated as private and are not shown to opponents; opponent-facing rosters use first names and in-game usernames.Read 4 Oct 2026 · schoolesports.org
Plans and prices
Strong points and limits
Strong points
- Registration, scheduling, chat, and score submission
- Teacher and referee administration panels
- White-label branding and sponsor slots
- Stripe billing supports card or purchase order
- Android, iOS, and web access
Limits
- League plan requires 499.00 USD one-time setup
- Platform takes a 15% share on entry fees
- Free-to-enter tournaments are not allowed
- Students under 13 cannot create accounts
Who it suits
It suits school clubs, leagues, and federations running organised esports competitions. The controls and privacy rules are aimed at teacher-supervised student participation.
Verdict
School Esports specifies competition operations, safeguarding controls, payment collection, and branding for school leagues. Its one-time setup and entry-fee share should be weighed against the included lifetime access.
Where Specifiction places it
- eSports Management Software#5 of 197.3
- Game Tournament Software#12 of 147.4