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SPECIFICTION
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SculptGL

stephaneginier.com

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Spec score 7.7 #12 of 21 in 3D Sculpting Software

What it is

SculptGL is a digital sculpting app that runs in a browser using WebGL and JavaScript. Its tools include Brush, Inflate, Smooth, Twist, and Drag, with undo and redo for edits. Vertex painting supports color, roughness, and metalness, and tools can use alpha textures. Multiresolution sculpting uses Catmull-Clark and Loop subdivision and retains changes when moving between levels. Voxel remeshing uses SurfaceNets to create quad-only meshes, while dynamic topology performs local subdivision and decimation in real time using triangles. Both methods delete UVs. SculptGL imports and exports OBJ, PLY, and STL files and reads vertex color. A standalone version is described as identical to the web app, with 32-bit and 64-bit Windows downloads; a Chrome extension is also available. The app is free and open source, with no paid plan or usage limits stated on the maker’s pages. Its repository says maintenance is limited to small fixes and was archived on January 17, 2026.

Spec sheet

Purpose
SculptGL is a digital sculpting web app powered by WebGL and JavaScript.Read 30 Sep 2026 · stephaneginier.com
Integrations
The maker links to tutorials on YouTube and identifies Sculptfab as Sketchfab’s fork of an old SculptGL version with a new design.Read 30 Sep 2026 · stephaneginier.com
Support
The maker links to YouTube tutorials and lists an email address, [email protected].Read 30 Sep 2026 · stephaneginier.com
Browser extension
The maker says SculptGL is also available on the Chrome Web Store.Read 30 Sep 2026 · stephaneginier.com
Custom settings
Users can customize camera, rendering, language, display options, and shortcuts through URL settings.Read 30 Sep 2026 · stephaneginier.com
Dynamic topology
Dynamic topology operates in real time with local subdivision and decimation, uses triangles, and deletes UVs.Read 30 Sep 2026 · stephaneginier.com
Editing
Undo and redo are supported.Read 30 Sep 2026 · stephaneginier.com
File formats
SculptGL supports OBJ, PLY, and STL import and export, and reads vertex color.Read 30 Sep 2026 · stephaneginier.com
Maintenance
The maker’s GitHub repository says SculptGL is no longer maintained except for small or minor fixes and was archived on January 17, 2026.Read 30 Sep 2026 · github.com
Multiresolution
Multiresolution sculpting supports Catmull-Clark and Loop subdivision, and retains sculpting changes when navigating between subdivision levels.Read 30 Sep 2026 · stephaneginier.com
Remeshing
Voxel remeshing uses SurfaceNets to produce quad-only meshes and deletes UVs.Read 30 Sep 2026 · stephaneginier.com
Sculpting tools
Its standard tools include Brush, Inflate, Smooth, Twist, and Drag.Read 30 Sep 2026 · stephaneginier.com
Security and privacy
The maker’s opened pages provide no security, compliance, or privacy claims.Read 30 Sep 2026 · stephaneginier.com
Standalone
The maker offers a standalone version described as identical to the web version; the linked archive lists 32-bit and 64-bit Windows downloads.Read 30 Sep 2026 · stephaneginier.com
Vertex painting
It supports PBR vertex painting for color, roughness, and metalness, plus alpha textures for each tool.Read 30 Sep 2026 · stephaneginier.com

Plans and prices

SculptGL Free No paid plan or usage limits stated on the maker’s pages Read 30 Sep 2026 · stephaneginier.com

Every SculptGL plan and price →

Strong points and limits

Strong points

  • Free and open source
  • Vertex painting includes color, roughness, and metalness
  • Imports and exports OBJ, PLY, and STL
  • Undo and redo are supported

Limits

  • Voxel remeshing deletes UVs
  • Dynamic topology deletes UVs
  • Maintenance is limited to small fixes

Who it suits

SculptGL suits people seeking a free browser-based sculpting tool with painting, subdivision, and common mesh import and export formats. Windows users can also choose its standalone version.

Verdict

SculptGL covers sculpting, painting, and mesh workflows across browser and Windows options. Its archived repository and limited maintenance are important considerations for a new workflow.

Where Specifiction places it

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