SculptGL
stephaneginier.com
What it is
SculptGL is a digital sculpting app that runs in a browser using WebGL and JavaScript. Its tools include Brush, Inflate, Smooth, Twist, and Drag, with undo and redo for edits. Vertex painting supports color, roughness, and metalness, and tools can use alpha textures. Multiresolution sculpting uses Catmull-Clark and Loop subdivision and retains changes when moving between levels. Voxel remeshing uses SurfaceNets to create quad-only meshes, while dynamic topology performs local subdivision and decimation in real time using triangles. Both methods delete UVs. SculptGL imports and exports OBJ, PLY, and STL files and reads vertex color. A standalone version is described as identical to the web app, with 32-bit and 64-bit Windows downloads; a Chrome extension is also available. The app is free and open source, with no paid plan or usage limits stated on the maker’s pages. Its repository says maintenance is limited to small fixes and was archived on January 17, 2026.
Spec sheet
- Purpose
- SculptGL is a digital sculpting web app powered by WebGL and JavaScript.Read 30 Sep 2026 · stephaneginier.com
- Integrations
- The maker links to tutorials on YouTube and identifies Sculptfab as Sketchfab’s fork of an old SculptGL version with a new design.Read 30 Sep 2026 · stephaneginier.com
- Support
- The maker links to YouTube tutorials and lists an email address, [email protected].Read 30 Sep 2026 · stephaneginier.com
- Browser extension
- The maker says SculptGL is also available on the Chrome Web Store.Read 30 Sep 2026 · stephaneginier.com
- Custom settings
- Users can customize camera, rendering, language, display options, and shortcuts through URL settings.Read 30 Sep 2026 · stephaneginier.com
- Dynamic topology
- Dynamic topology operates in real time with local subdivision and decimation, uses triangles, and deletes UVs.Read 30 Sep 2026 · stephaneginier.com
- Editing
- Undo and redo are supported.Read 30 Sep 2026 · stephaneginier.com
- File formats
- SculptGL supports OBJ, PLY, and STL import and export, and reads vertex color.Read 30 Sep 2026 · stephaneginier.com
- Maintenance
- The maker’s GitHub repository says SculptGL is no longer maintained except for small or minor fixes and was archived on January 17, 2026.Read 30 Sep 2026 · github.com
- Multiresolution
- Multiresolution sculpting supports Catmull-Clark and Loop subdivision, and retains sculpting changes when navigating between subdivision levels.Read 30 Sep 2026 · stephaneginier.com
- Remeshing
- Voxel remeshing uses SurfaceNets to produce quad-only meshes and deletes UVs.Read 30 Sep 2026 · stephaneginier.com
- Sculpting tools
- Its standard tools include Brush, Inflate, Smooth, Twist, and Drag.Read 30 Sep 2026 · stephaneginier.com
- Security and privacy
- The maker’s opened pages provide no security, compliance, or privacy claims.Read 30 Sep 2026 · stephaneginier.com
- Standalone
- The maker offers a standalone version described as identical to the web version; the linked archive lists 32-bit and 64-bit Windows downloads.Read 30 Sep 2026 · stephaneginier.com
- Vertex painting
- It supports PBR vertex painting for color, roughness, and metalness, plus alpha textures for each tool.Read 30 Sep 2026 · stephaneginier.com
Plans and prices
Strong points and limits
Strong points
- Free and open source
- Vertex painting includes color, roughness, and metalness
- Imports and exports OBJ, PLY, and STL
- Undo and redo are supported
Limits
- Voxel remeshing deletes UVs
- Dynamic topology deletes UVs
- Maintenance is limited to small fixes
Who it suits
SculptGL suits people seeking a free browser-based sculpting tool with painting, subdivision, and common mesh import and export formats. Windows users can also choose its standalone version.
Verdict
SculptGL covers sculpting, painting, and mesh workflows across browser and Windows options. Its archived repository and limited maintenance are important considerations for a new workflow.
Where Specifiction places it
- 3D Sculpting Software#12 of 217.7