Adobe Substance 3D Modeler vs SculptGL
Adobe Substance 3D Modeler
adobe.comSculptGL
stephaneginier.comSide by side
| Figure | Adobe Substance 3D Modeler | SculptGL |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| Plans published | 8 | 1 |
| Spec score · 3D Sculpting Software | 8.6 (#4) | 7.7 (#12) |
| File formats | Modeler imports and exports SMOD, FBX, OBJ, GLTF/GLB, USD, STL, and VDB files; it also imports IGS, JT, and STEP/STP. | SculptGL supports OBJ, PLY, and STL import and export, and reads vertex color. |
| Integrations | Adobe says Substance materials integrate with major game engines including Unreal Engine, Unity, and CRYENGINE, and design tools including 3ds Max, Maya, and Cinema 4D. | The maker links to tutorials on YouTube and identifies Sculptfab as Sketchfab’s fork of an old SculptGL version with a new design. |
| Purpose | Modeler is a 3D modeling and sculpting application for creating on desktop and in VR. | SculptGL is a digital sculpting web app powered by WebGL and JavaScript. |
| Sculpting tools | Yes | Its standard tools include Brush, Inflate, Smooth, Twist, and Drag. |
Plans
Adobe Substance 3D Modeler
- Substance 3D Collection — Individual monthlyPrice not published
- Substance 3D Collection — Individual annual prepaidPrice not published
- Substance 3D Collection — Teams annual billed monthlyPrice not published
- Substance 3D Collection — Teams annual prepaidPrice not published
- Substance 3D Collection — Students and teachersPrice not published
- Substance 3D Collection for individuals$59.99 a month
- Substance 3D Collection for teams$119.99 a month
- Substance 3D Collection for students and teachersPriced on request
In their own words
Adobe Substance 3D Modeler
Adobe Substance 3D Modeler has no write-up on Specifiction yet; its figures are above.
SculptGL
SculptGL is a digital sculpting app that runs in a browser using WebGL and JavaScript. Its tools include Brush, Inflate, Smooth, Twist, and Drag, with undo and redo for edits. Vertex painting supports color, roughness, and metalness, and tools can use alpha textures. Multiresolution sculpting uses Catmull-Clark and Loop subdivision and retains changes when moving between levels. Voxel remeshing uses SurfaceNets to create quad-only meshes, while dynamic topology performs local subdivision and decimation in real time using triangles. Both methods delete UVs. SculptGL imports and exports OBJ, PLY, and STL files and reads vertex color. A standalone version is described as identical to the web app, with 32-bit and 64-bit Windows downloads; a Chrome extension is also available. The app is free and open source, with no paid plan or usage limits stated on the maker’s pages. Its repository says maintenance is limited to small fixes and was archived on January 17, 2026.