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Adobe Substance 3D Modeler vs SculptGL

Adobe Substance 3D Modeler

adobe.com

SculptGL

stephaneginier.com

Side by side

FigureAdobe Substance 3D ModelerSculptGL
Price from—Free
Free plan—Yes
Free trialYes—
Open source——
Web—Yes
WindowsYesYes
Plans published81
Spec score · 3D Sculpting Software8.6 (#4)7.7 (#12)
File formatsModeler imports and exports SMOD, FBX, OBJ, GLTF/GLB, USD, STL, and VDB files; it also imports IGS, JT, and STEP/STP.SculptGL supports OBJ, PLY, and STL import and export, and reads vertex color.
IntegrationsAdobe says Substance materials integrate with major game engines including Unreal Engine, Unity, and CRYENGINE, and design tools including 3ds Max, Maya, and Cinema 4D.The maker links to tutorials on YouTube and identifies Sculptfab as Sketchfab’s fork of an old SculptGL version with a new design.
PurposeModeler is a 3D modeling and sculpting application for creating on desktop and in VR.SculptGL is a digital sculpting web app powered by WebGL and JavaScript.
Sculpting toolsYesIts standard tools include Brush, Inflate, Smooth, Twist, and Drag.

Plans

Adobe Substance 3D Modeler

  • Substance 3D Collection — Individual monthlyPrice not published
  • Substance 3D Collection — Individual annual prepaidPrice not published
  • Substance 3D Collection — Teams annual billed monthlyPrice not published
  • Substance 3D Collection — Teams annual prepaidPrice not published
  • Substance 3D Collection — Students and teachersPrice not published
  • Substance 3D Collection for individuals$59.99 a month
  • Substance 3D Collection for teams$119.99 a month
  • Substance 3D Collection for students and teachersPriced on request

Adobe Substance 3D Modeler pricing →

SculptGL

  • SculptGLFree

SculptGL pricing →

In their own words

Adobe Substance 3D Modeler

Adobe Substance 3D Modeler has no write-up on Specifiction yet; its figures are above.

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SculptGL

SculptGL is a digital sculpting app that runs in a browser using WebGL and JavaScript. Its tools include Brush, Inflate, Smooth, Twist, and Drag, with undo and redo for edits. Vertex painting supports color, roughness, and metalness, and tools can use alpha textures. Multiresolution sculpting uses Catmull-Clark and Loop subdivision and retains changes when moving between levels. Voxel remeshing uses SurfaceNets to create quad-only meshes, while dynamic topology performs local subdivision and decimation in real time using triangles. Both methods delete UVs. SculptGL imports and exports OBJ, PLY, and STL files and reads vertex color. A standalone version is described as identical to the web app, with 32-bit and 64-bit Windows downloads; a Chrome extension is also available. The app is free and open source, with no paid plan or usage limits stated on the maker’s pages. Its repository says maintenance is limited to small fixes and was archived on January 17, 2026.

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