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SPECIFICTION
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SpriteShip

spriteship.com

Free plan WebAPI
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Spec score 7.2 #23 of 26 in AI Game Asset Generators

What it is

SpriteShip is a web and API platform for generating and refining 2D game assets. Prompt-based creation covers animated characters, tilesets, terrain, backgrounds, animated objects and staged sprites, plus textures and animations. Each project keeps its art direction and style guide available as new assets are added. Editing tools include frame selection, individual-frame changes, background cleanup, collection alignment, animation mirroring and spritesheet rebuilding from cached frames. A level editor provides layers, grid and edge snapping, connected terrain, collision authoring and an in-app Phaser preview. Exports include Phaser atlases, Tiled.tsj, Godot 4.tres, Unity sliced sprites and GameMaker sprite strips. The REST API and hosted MCP server support Claude Code, Cursor, Windsurf, Cline and Codex. New accounts receive 1,500 credits; reading, listing, exporting and re-syncing existing assets are free. Plans range from Free at free to paid from $10/mo.

Spec sheet

Product
SpriteShip is an AI game-art platform for creating and refining 2D game assets, including characters, animations, objects, environments and UI packs.Read 3 Oct 2026 · spriteship.com
Agent integrations
The REST API and hosted MCP server support Claude Code, Cursor, Windsurf, Cline and Codex.Read 3 Oct 2026 · spriteship.com
Asset generation
It generates animated characters, tilesets, terrain, backgrounds, animated objects and staged sprites from prompts.Read 3 Oct 2026 · spriteship.com
Commercial use
SpriteShip says generated sprites, animations, terrain and other assets can be used commercially on every plan, including the free tier.Read 3 Oct 2026 · spriteship.com
Editing
Users can select animation frames, edit individual frames, clean backgrounds, align collections, mirror animations and rebuild spritesheets from cached frames.Read 3 Oct 2026 · spriteship.com
Exports
Native exports support Phaser, Godot 4, Unity, GameMaker GMS2 and Tiled, with maps also exportable to Tiled.Read 3 Oct 2026 · spriteship.com
Exports and credits
Exporting existing work does not spend credits.Read 3 Oct 2026 · spriteship.com
Free usage
New accounts get 1,500 free credits, while reading, listing, exporting and re-syncing existing assets are free.Read 3 Oct 2026 · spriteship.com
Generation limits
Concurrent job limits vary by plan from 3 jobs on Free to 10 on Studio, and excess work queues until a slot opens.Read 3 Oct 2026 · spriteship.com
Maps
The level editor supports multiple layers, grid and edge snapping, connected terrain, collision authoring and an in-app Phaser preview.Read 3 Oct 2026 · spriteship.com
Project style
A project workspace keeps an art direction and style guide available as users add assets.Read 3 Oct 2026 · spriteship.com
Review requirement
SpriteShip says animation quality still needs review before delivery.Read 3 Oct 2026 · spriteship.com
Spending controls
API keys have separately granted scopes and daily credit caps, and paid MCP tools preview costs before execution by default.Read 3 Oct 2026 · spriteship.com

Plans and prices

Free Free 1,500 credits to start · 3 concurrent jobs · all creation types, models, editors and export engines Read 3 Oct 2026 · spriteship.com
Creator Price not published 18,000 credits added monthly · 5 concurrent jobs Credits roll over up to 36,000 · +10% top-up bonus Read 3 Oct 2026 · spriteship.com
Hobby Price not published 5,000 credits added monthly · 4 concurrent jobs Credits roll over up to 10,000 · +5% top-up bonus Read 3 Oct 2026 · spriteship.com
Studio Price not published 60,000 credits added monthly · 10 concurrent jobs Plan-based concurrency and queue priority Read 3 Oct 2026 · spriteship.com

Every SpriteShip plan and price →

Strong points and limits

Strong points

  • Prompt generation covers characters, terrain and animations
  • Project workspaces retain art direction and style guides
  • Level editor includes collision and Phaser preview
  • Exports target five listed game tools
  • Commercial use is allowed on every plan

Limits

  • Animation quality still needs review before delivery
  • Free plan allows three concurrent jobs
  • Text-to-3D assets are not supported

Who it suits

SpriteShip suits game developers making 2D art for Phaser, Godot, Unity, GameMaker or Tiled. It also fits teams using its API or MCP integrations and needing commercial use on any plan.

Verdict

SpriteShip combines prompt-based 2D asset creation, frame editing and map authoring with exports for several game engines. Its free tier includes 1,500 starting credits, while concurrent jobs and monthly credits vary by plan.

Where Specifiction places it

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