SpriteShip
spriteship.com
What it is
SpriteShip is a web and API platform for generating and refining 2D game assets. Prompt-based creation covers animated characters, tilesets, terrain, backgrounds, animated objects and staged sprites, plus textures and animations. Each project keeps its art direction and style guide available as new assets are added. Editing tools include frame selection, individual-frame changes, background cleanup, collection alignment, animation mirroring and spritesheet rebuilding from cached frames. A level editor provides layers, grid and edge snapping, connected terrain, collision authoring and an in-app Phaser preview. Exports include Phaser atlases, Tiled.tsj, Godot 4.tres, Unity sliced sprites and GameMaker sprite strips. The REST API and hosted MCP server support Claude Code, Cursor, Windsurf, Cline and Codex. New accounts receive 1,500 credits; reading, listing, exporting and re-syncing existing assets are free. Plans range from Free at free to paid from $10/mo.
Spec sheet
- Product
- SpriteShip is an AI game-art platform for creating and refining 2D game assets, including characters, animations, objects, environments and UI packs.Read 3 Oct 2026 · spriteship.com
- Agent integrations
- The REST API and hosted MCP server support Claude Code, Cursor, Windsurf, Cline and Codex.Read 3 Oct 2026 · spriteship.com
- Asset generation
- It generates animated characters, tilesets, terrain, backgrounds, animated objects and staged sprites from prompts.Read 3 Oct 2026 · spriteship.com
- Commercial use
- SpriteShip says generated sprites, animations, terrain and other assets can be used commercially on every plan, including the free tier.Read 3 Oct 2026 · spriteship.com
- Editing
- Users can select animation frames, edit individual frames, clean backgrounds, align collections, mirror animations and rebuild spritesheets from cached frames.Read 3 Oct 2026 · spriteship.com
- Exports
- Native exports support Phaser, Godot 4, Unity, GameMaker GMS2 and Tiled, with maps also exportable to Tiled.Read 3 Oct 2026 · spriteship.com
- Exports and credits
- Exporting existing work does not spend credits.Read 3 Oct 2026 · spriteship.com
- Free usage
- New accounts get 1,500 free credits, while reading, listing, exporting and re-syncing existing assets are free.Read 3 Oct 2026 · spriteship.com
- Generation limits
- Concurrent job limits vary by plan from 3 jobs on Free to 10 on Studio, and excess work queues until a slot opens.Read 3 Oct 2026 · spriteship.com
- Maps
- The level editor supports multiple layers, grid and edge snapping, connected terrain, collision authoring and an in-app Phaser preview.Read 3 Oct 2026 · spriteship.com
- Project style
- A project workspace keeps an art direction and style guide available as users add assets.Read 3 Oct 2026 · spriteship.com
- Review requirement
- SpriteShip says animation quality still needs review before delivery.Read 3 Oct 2026 · spriteship.com
- Spending controls
- API keys have separately granted scopes and daily credit caps, and paid MCP tools preview costs before execution by default.Read 3 Oct 2026 · spriteship.com
Plans and prices
Strong points and limits
Strong points
- Prompt generation covers characters, terrain and animations
- Project workspaces retain art direction and style guides
- Level editor includes collision and Phaser preview
- Exports target five listed game tools
- Commercial use is allowed on every plan
Limits
- Animation quality still needs review before delivery
- Free plan allows three concurrent jobs
- Text-to-3D assets are not supported
Who it suits
SpriteShip suits game developers making 2D art for Phaser, Godot, Unity, GameMaker or Tiled. It also fits teams using its API or MCP integrations and needing commercial use on any plan.
Verdict
SpriteShip combines prompt-based 2D asset creation, frame editing and map authoring with exports for several game engines. Its free tier includes 1,500 starting credits, while concurrent jobs and monthly credits vary by plan.
Where Specifiction places it
- AI Game Asset Generators#23 of 267.2