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Meshy vs SpriteShip

Meshy

meshy.ai

SpriteShip

spriteship.com

Side by side

FigureMeshySpriteShip
Price from$20/moFree
Free planYesYes
Free trial——
Open source——
WebYesYes
WindowsYes—
macOSYes—
iOSYes—
AndroidYes—
APIYesYes
Self-hostedYes—
Plans published144
Spec score · AI Game Asset Generators9.0 (#2)7.2 (#23)
ProductMeshy creates 3D assets from text, images, or creative concepts that users can preview, edit, and export.SpriteShip is an AI game-art platform for creating and refining 2D game assets, including characters, animations, objects, environments and UI packs.

Plans

Meshy

  • FreeFree
  • Pro$20 a month
  • Premium$40 a month
  • Ultra$100 a month
  • Studio 1×$70 a month
  • Studio 3×Price not published
  • Studio 5×Price not published
  • FreeFree
  • FreeFree
  • Pro$20 a month

Meshy pricing →

SpriteShip

  • FreeFree
  • CreatorPrice not published
  • HobbyPrice not published
  • StudioPrice not published

SpriteShip pricing →

In their own words

Meshy

Meshy creates 3D assets from text, images, or creative concepts for users to preview, edit, and export. Text-to-3D generates textured models from written descriptions, while Image-to-3D works from photos, sketches, or concept art. It can auto-rig humanoid and quadruped characters and offers more than 600 motion presets. For 3D printing, Meshy says its models are watertight and manifold; its printability check scans exports and can repair some edge cases. Integrations include Blender, Unity, Unreal Engine, Godot, Roblox Studio, Bambu Studio, OrcaSlicer, and Creality Print, along with a REST API and MCP server. The Android and iOS app syncs with the web app and exports formats including STL, GLB, FBX, OBJ, USDZ, and 3MF. The web app has a 100 MB upload limit for AI texturing and accepts one model at a time. Meshy has a free plan; Pro starts at $20 a month. Free-plan assets use CC BY 4.0 and require attribution for commercial use.

Visit meshy.ai

SpriteShip

SpriteShip is a web and API platform for generating and refining 2D game assets. Prompt-based creation covers animated characters, tilesets, terrain, backgrounds, animated objects and staged sprites, plus textures and animations. Each project keeps its art direction and style guide available as new assets are added. Editing tools include frame selection, individual-frame changes, background cleanup, collection alignment, animation mirroring and spritesheet rebuilding from cached frames. A level editor provides layers, grid and edge snapping, connected terrain, collision authoring and an in-app Phaser preview. Exports include Phaser atlases, Tiled.tsj, Godot 4.tres, Unity sliced sprites and GameMaker sprite strips. The REST API and hosted MCP server support Claude Code, Cursor, Windsurf, Cline and Codex. New accounts receive 1,500 credits; reading, listing, exporting and re-syncing existing assets are free. Plans range from Free at free to paid from $10/mo.

Visit spriteship.com