Vengi VoxEdit
vengi-voxel.github.io
What it is
Vengi VoxEdit is a free, open-source voxel volume editor for creating and changing voxel scenes, with scripting and animation support. It runs on Linux, macOS, Windows, and the web; OpenGL 4.3 is the stated system requirement. Editing tools include shape, stamp, line, extrude, sculpt, texture, paint, and transform brushes. Animation features include layers, keyframes, automatic keyframing, and IK constraints. The editor can load and save many voxel formats, with the vengi format described as best supported. It can import meshes for voxelization and export models or scenes to meshes and other formats. Lua scripting is available through a built-in editor and community script browser. Network mode supports collaborative editing and chat. Saving to formats other than vengi may lose scene details, and animation saves only in vengi or formats that support animation. Connecting to voxbox.store requires a VoxBox account. The editor is under development, and the project directs users to Discord for support, requests, and bug reports.
Spec sheet
- Integrations
- VoxEdit integrates with voxbox.store to browse, download and upload models, which requires a VoxBox account.Read 30 Sep 2026 · vengi-voxel.github.io
- Support
- The project directs users to its Discord server for support, feature requests and bug reports.Read 30 Sep 2026 · vengi-voxel.github.io
- Animation
- Animation features include layers, keyframes, automatic keyframing and IK constraints.Read 30 Sep 2026 · vengi-voxel.github.io
- Animation limit
- Animations are saved only in vengi format or formats that support animation.Read 30 Sep 2026 · vengi-voxel.github.io
- Collaboration
- Network mode supports real time collaborative editing and chat.Read 30 Sep 2026 · vengi-voxel.github.io
- Compatibility limit
- Saving to formats other than vengi may lose scene details depending on format capabilities and implementation completeness.Read 30 Sep 2026 · vengi-voxel.github.io
- Development status
- The voxel editor is under development, and the project invites developers and voxel artists to contribute.Read 30 Sep 2026 · vengi-voxel.github.io
- Editing tools
- Editing options include shape, stamp, line, extrude, sculpt, texture, paint and transform brushes.Read 30 Sep 2026 · vengi-voxel.github.io
- Imports and exports
- The editor can import meshes and voxelize them, and export models or scenes to meshes and other formats.Read 30 Sep 2026 · vengi-voxel.github.io
- MCP
- An MCP server lets LLMs control VoxEdit through its network interface and requires a running VoxEdit instance and server.Read 30 Sep 2026 · vengi-voxel.github.io
- Scripting
- VoxEdit has a Lua scripting API, built in editor and community script browser.Read 30 Sep 2026 · vengi-voxel.github.io
- System requirement
- The stated requirement is OpenGL 4.3.Read 30 Sep 2026 · vengi-voxel.github.io
- Voxel formats
- It can load and save many voxel formats, and the vengi format is described as the best supported format.Read 30 Sep 2026 · vengi-voxel.github.io
- What it is
- VoxEdit is a free, open source, cross platform voxel volume editor with scripting and animation support.Read 30 Sep 2026 · vengi-voxel.github.io
Plans and prices
Strong points and limits
Strong points
- Free and open source.
- Provides Lua scripting and a community script browser.
- Network mode supports collaborative editing and chat.
- Imports meshes for voxelization and exports to meshes.
- Includes layers, keyframes, and IK constraints.
Limits
- OpenGL 4.3 is required.
- The voxel editor is under development.
- Other formats may lose scene details.
- Animation saves only to vengi or animation-capable formats.
Who it suits
It suits voxel artists and developers looking for scene editing, animation, scripting, or real-time collaboration across desktop and web platforms.
Verdict
VoxEdit combines voxel editing, animation, scripting, and collaboration without a listed price. Format support is an important constraint: vengi is best supported, and both scene details and animation may be limited when saving elsewhere.
Where Specifiction places it
- Voxel Editors#9 of 267.8