Tech riderRev. 3 Oct 2026
vkd3d-proton
- 1Runs onLinux, Windows
- 2CostsFree plan
- 3Host platformsWindows, Linux
- 4Runtime modeltranslation
- 5DirectX supportdirectx 12
- 6Vulkan supportYes
- 7Steam integrationYes
7 lines stated Written from the maker's own pages: github.com

Overview
vkd3d-proton is ranked #7 of 27 in game compatibility layers on Specifiction. It runs on Linux, Windows. There is a free plan.
vkd3d-proton plans and pricing
All plansCompared on game compatibility layers
- Free plan
- Yesgithub.com
- Host platforms
- Windows, Linuxgithub.com
- Runtime model
- translationgithub.com
- DirectX support
- directx 12github.com
- Vulkan support
- Yesgithub.com
- Steam integration
- Yesgithub.com
- Anti-cheat status
- not statedgithub.com
Facts
- Purpose
- vkd3d-proton aims to implement the full Direct3D 12 API on top of Vulkan and provides Direct3D 12 support development for Proton.github.com · 3 Oct 2026
- Use
- It is intended to be used as native Win32 d3d12.dll and d3d12core.dll drop-in replacements in Wine, including Proton, or on Windows.github.com · 3 Oct 2026
- Priorities
- The project prioritizes performance and game compatibility, using modern Vulkan features at the expense of compatibility with older drivers and systems.github.com · 3 Oct 2026
- Driver requirements
- The README lists Vulkan 1.3 and specific descriptor indexing, device-feature, and Vulkan-extension requirements for drivers.github.com · 3 Oct 2026
- AMD support
- RADV is the recommended and most-tested AMD driver, with Mesa 22.0 listed as the current minimum.github.com · 3 Oct 2026
- NVIDIA support
- The README recommends the latest NVIDIA drivers and states that at least the 535 series is needed.github.com · 3 Oct 2026
- Intel support
- The README says Intel GPUs have not been tested by the project.github.com · 3 Oct 2026
- DXGI integration
- vkd3d-proton does not supply DXGI components itself; it shares a DXGI implementation with DXVK 2.1 or later.github.com · 3 Oct 2026
- Shader cache
- It manages a driver cache for DXBC/DXIL-to-SPIR-V conversion, which the README says can reduce stutter and load times.github.com · 3 Oct 2026
- Windows limitation
- Native Windows use is described as mostly relevant to developer testing, and the README notes that many games only try to load d3d12.dll on Windows 10.github.com · 3 Oct 2026
- Linux limitation
- A native Linux binary can be built, but the README says it is not intended to be compatible with upstream Wine and is mostly for development.github.com · 3 Oct 2026
- Development tools
- The README documents developer debugging features including shader dumps and overrides, RenderDoc capture, GPU breadcrumbs, and descriptor QA checks.github.com · 3 Oct 2026
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Where it ranks on Specifiction
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Sources
- github.com/HansKristian-Work/vkd3d-proton· checked 3 Oct 2026