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YATME

github.com

Free plan WebSelf-hosted
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Spec score 7.0 #26 of 28 in Game Level Editors

Spec sheet

Purpose
YATME is a browser-based OpenTibia map editor for Tibia 15.00+ client data.Read 4 Oct 2026 · github.com
Deployment
The README provides Docker Compose and Docker run instructions, with the editor available at localhost port 8080 by default.Read 4 Oct 2026 · github.com
License
The repository identifies the project as MIT licensed.Read 4 Oct 2026 · github.com
Asset storage
The Docker setup mounts Tibia client assets read-only and map files read-write so the editor can save changes.Read 4 Oct 2026 · github.com
Inspiration
The project says it was inspired by Remere's Map Editor.Read 4 Oct 2026 · github.com
Local development
The README lists Node.js 22 or later as a prerequisite for local development.Read 4 Oct 2026 · github.com
Maker information
The repository is publicly hosted under the GitHub account knobik; the opened maker pages do not state a company name, headquarters, or founding date.Read 4 Oct 2026 · github.com
Map files
It renders and edits OTBM map files using sprite data extracted from the Tibia client.Read 4 Oct 2026 · github.com
Required assets
The editor requires asset files from a Tibia 15.00+ client, an .otbm map file, and optionally related sidecar XML files.Read 4 Oct 2026 · github.com
Self-hosting
The README describes hosting the editor alongside an OTS server for map development and administration.Read 4 Oct 2026 · github.com
Sprite handling
On first startup, sprite sheets are automatically converted from .bmp.lzma to PNG, and the converted sprite cache persists across container restarts.Read 4 Oct 2026 · github.com
Technology
The project is built with React 19, PixiJS 8, TypeScript, and Vite.Read 4 Oct 2026 · github.com

Plans and prices

Free Free MIT-licensed · self-hosted with Docker or run locally · requires Tibia 15.00+ client assets Read 4 Oct 2026 · github.com

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