YATME
github.com
Spec sheet
- Purpose
- YATME is a browser-based OpenTibia map editor for Tibia 15.00+ client data.Read 4 Oct 2026 · github.com
- Deployment
- The README provides Docker Compose and Docker run instructions, with the editor available at localhost port 8080 by default.Read 4 Oct 2026 · github.com
- License
- The repository identifies the project as MIT licensed.Read 4 Oct 2026 · github.com
- Asset storage
- The Docker setup mounts Tibia client assets read-only and map files read-write so the editor can save changes.Read 4 Oct 2026 · github.com
- Inspiration
- The project says it was inspired by Remere's Map Editor.Read 4 Oct 2026 · github.com
- Local development
- The README lists Node.js 22 or later as a prerequisite for local development.Read 4 Oct 2026 · github.com
- Maker information
- The repository is publicly hosted under the GitHub account knobik; the opened maker pages do not state a company name, headquarters, or founding date.Read 4 Oct 2026 · github.com
- Map files
- It renders and edits OTBM map files using sprite data extracted from the Tibia client.Read 4 Oct 2026 · github.com
- Required assets
- The editor requires asset files from a Tibia 15.00+ client, an .otbm map file, and optionally related sidecar XML files.Read 4 Oct 2026 · github.com
- Self-hosting
- The README describes hosting the editor alongside an OTS server for map development and administration.Read 4 Oct 2026 · github.com
- Sprite handling
- On first startup, sprite sheets are automatically converted from .bmp.lzma to PNG, and the converted sprite cache persists across container restarts.Read 4 Oct 2026 · github.com
- Technology
- The project is built with React 19, PixiJS 8, TypeScript, and Vite.Read 4 Oct 2026 · github.com
Plans and prices
Free Free MIT-licensed · self-hosted with Docker or run locally · requires Tibia 15.00+ client assets Read 4 Oct 2026 · github.com
Where Specifiction places it
- Game Level Editors#26 of 287.0