3JCN Physics Simulation vs myPhysicsLab
3JCN Physics Simulation
new3jcn.commyPhysicsLab
myphysicslab.comSide by side
| Figure | 3JCN Physics Simulation | myPhysicsLab |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 1 | 1 |
| Spec score · Physics Simulation Software | 8.0 (#32) | 8.8 (#4) |
| Delivery mode | web | hybrid |
| Founded | 2019 | 2001 |
| Free plan | Yes | Yes |
| Integrations | The maker acknowledges inspiration from Three.js, PhET, Boston University Physics Simulation, Magnet Academy, oPhysics, and QuVis. | The maker documents sharing simulation URLs by email and customizing simulations with JavaScript; it does not list third-party integrations on the pages reviewed. |
| Lesson library | Yes | Yes |
| License | All simulations are freely available under a CC BY 4.0 license. | The software is open source under the Apache 2.0 License, and its source code is available on GitHub. |
| Purpose | Provides more than 360 interactive 3D physics simulations for students and instructors. | myPhysicsLab provides interactive, real-time animated physics simulations that users can change by dragging objects and adjusting parameters. |
| Support | Users can send a report about a simulation issue through the page's report link. | The author identifies himself as Erik Neumann and provides an email address on the home page; no support plan is listed there. |
| 3D visuals | Yes | No |
Plans
In their own words
3JCN Physics Simulation
3JCN Physics Simulation has no write-up on Specifiction yet; its figures are above.
myPhysicsLab
myPhysicsLab is a free, open-source project with interactive physics simulations and JavaScript classes for building animated models. Simulations run in real time, and users can drag objects or change parameters such as gravity. Its library includes examples such as pendulums, springs, colliding blocks, roller coasters, billiards, and molecular models. Many simulation pages explain the mathematics behind the models. Users can customize simulations with EasyScript or JavaScript in a browser and text editor, then share a setup through a URL that embeds EasyScript. Numeric results can be retrieved through VarsHistory, JavaScript, or collision-data scripts. Downloadable versions can be used offline. The source code is available on GitHub under the Apache 2.0 License. The simulations do not specify measurement units, so values need to be used consistently within each model. Building from source requires TypeScript, esbuild, Perl, and GNU Make. The project began in 2001, and its maker is based in Seattle, Washington.