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3JCN Physics Simulation vs myPhysicsLab

3JCN Physics Simulation

new3jcn.com

myPhysicsLab

myphysicslab.com

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Figure3JCN Physics SimulationmyPhysicsLab
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WebYesYes
Windows—Yes
macOS—Yes
Linux—Yes
Self-hosted—Yes
Plans published11
Spec score · Physics Simulation Software8.0 (#32)8.8 (#4)
Delivery modewebhybrid
Founded20192001
Free planYesYes
IntegrationsThe maker acknowledges inspiration from Three.js, PhET, Boston University Physics Simulation, Magnet Academy, oPhysics, and QuVis.The maker documents sharing simulation URLs by email and customizing simulations with JavaScript; it does not list third-party integrations on the pages reviewed.
Lesson libraryYesYes
LicenseAll simulations are freely available under a CC BY 4.0 license.The software is open source under the Apache 2.0 License, and its source code is available on GitHub.
PurposeProvides more than 360 interactive 3D physics simulations for students and instructors.myPhysicsLab provides interactive, real-time animated physics simulations that users can change by dragging objects and adjusting parameters.
SupportUsers can send a report about a simulation issue through the page's report link.The author identifies himself as Erik Neumann and provides an email address on the home page; no support plan is listed there.
3D visualsYesNo

Plans

3JCN Physics Simulation

  • FreeFree

3JCN Physics Simulation pricing →

myPhysicsLab

  • Free and open sourceFree

myPhysicsLab pricing →

In their own words

3JCN Physics Simulation

3JCN Physics Simulation has no write-up on Specifiction yet; its figures are above.

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myPhysicsLab

myPhysicsLab is a free, open-source project with interactive physics simulations and JavaScript classes for building animated models. Simulations run in real time, and users can drag objects or change parameters such as gravity. Its library includes examples such as pendulums, springs, colliding blocks, roller coasters, billiards, and molecular models. Many simulation pages explain the mathematics behind the models. Users can customize simulations with EasyScript or JavaScript in a browser and text editor, then share a setup through a URL that embeds EasyScript. Numeric results can be retrieved through VarsHistory, JavaScript, or collision-data scripts. Downloadable versions can be used offline. The source code is available on GitHub under the Apache 2.0 License. The simulations do not specify measurement units, so values need to be used consistently within each model. Building from source requires TypeScript, esbuild, Perl, and GNU Make. The project began in 2001, and its maker is based in Seattle, Washington.

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