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AccelByte Gaming Services vs Crux

AccelByte Gaming Services

accelbyte.io

Crux

crux.supercraft.host

Side by side

FigureAccelByte Gaming ServicesCrux
Price from$1,000/mo$10/mo
Free planYesYes
Free trialYes—
Open source——
WebYesYes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
APIYesYes
Self-hostedYes—
Plans published84
Spec score · Game Leaderboard Software9.5 (#1)8.6 (#12)
Spec score · Game LiveOps Software9.5 (#1)8.6 (#12)
IntegrationsThe game SDKs support Unreal Engine and Unity, while the TypeScript SDK can be used in a browser or service environment.The maker lists Unity, Roblox, Godot, and custom game servers as supported integrations, and publishes JavaScript, Godot, Unity, and Roblox client SDKs.
Intended usersAccelByte describes AGS as a service for game studios building and operating online games, from small teams to global launches.Crux says it is best suited to dedicated-server and multiplayer survival or co-op games, including indie and mid-size studios, and less suited to offline single-player games.
ProductAccelByte Gaming Services is a managed backend platform for building and operating online games.Crux provides multiplayer game backend services including player authentication, persistent data, leaderboards, server registry, live config, economy, and matchmaking.
SecurityAccelByte says it is ISO 27001 compliant and commissions regular third-party penetration tests of AGS infrastructure and services.Crux describes PostgreSQL row-level security, environment isolation, and separate API key, server token, and player JWT access modes.
SupportThe free Community support tier includes Discord, documentation, and the Byte Wars sample game; paid tiers list dedicated support and response times.Dev includes community support, Launch includes email support, and Scale includes priority email support.

Plans

AccelByte Gaming Services

  • CommunityFree
  • Public Cloud FoundationsFree
  • Standard support$1,000 a month
  • Private Cloud Foundations$1,500 a month
  • Private Cloud Multiplayer$2,500 a month
  • Private Cloud Online$2,500 a month
  • Private Cloud Complete$3,500 a month
  • EnterprisePriced on request

AccelByte Gaming Services pricing →

Crux

  • DevFree
  • Launch$10 a month
  • Scale$79 a month
  • CustomPriced on request

Crux pricing →

In their own words

AccelByte Gaming Services

AccelByte Gaming Services (AGS) is a managed backend platform for building and operating online games. Its packages cover player identity, progression and cloud saves, commerce, multiplayer, and live operations. Teams can use Extend to run custom backend logic, event-driven workflows, and service overrides. SDKs support Unreal Engine and Unity, with a TypeScript SDK for browser or service environments. Authentication options include Steam, Epic, PlayStation, Xbox, Google, Facebook, Azure Active Directory, Google Workspace, and OpenID Connect; web-login availability varies by provider and deployment. AGS offers Public Cloud and Private Cloud, both operated by AccelByte 24x7. Public Cloud Foundations is free while building, with usage fees as players arrive. Private Cloud plans start at $1,500 a month per environment, plus usage fees, and listed plans reach $3,500 a month per environment, plus usage fees. Usage is based on daily Peak Concurrent Users. AccelByte says it is ISO 27001 compliant and commissions regular third-party penetration tests. Its documentation says GDPR processes are not yet supported in AGS Public Cloud.

Visit accelbyte.io

Crux

Crux provides multiplayer game backend services for player authentication, persistent data, leaderboards, server registration, live configuration, game economies, and matchmaking. Authentication supports email and password, guest sessions, Google, GitHub, and Discord OAuth, as well as Roblox verification. Developers can store player- or project-scoped JSON documents and configure ranked or seasonal leaderboards with recurring resets. Economy tools handle currencies, virtual items, and inventories through atomic, server-authoritative updates. Matchmaking queues players by game mode and region, then assigns them to live servers from the dedicated server registry. The maker lists Unity, Roblox, Godot, and custom game servers as integrations, with client SDKs for JavaScript, Godot, Unity, and Roblox. The hosted API is documented with OpenAPI, and client SDKs are MIT-licensed; the managed backend is proprietary. Crux has a free Dev plan and paid plans from $10.00 per month. Runtime is a capacity-gated closed alpha for Godot 4 Linux dedicated-server exports, with Dev evaluation limited to admitted projects. Crux says it best suits dedicated-server multiplayer survival or co-op games.

Visit crux.supercraft.host