Skip to content
SPECIFICTION
Get listed

AccelByte Gaming Services vs Unity Version Control

AccelByte Gaming Services

accelbyte.io

Unity Version Control

unity.com

Side by side

FigureAccelByte Gaming ServicesUnity Version Control
Price from$1,000/moFree
Free planYesYes
Free trialYesYes
Open source——
WebYesYes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYes—
AndroidYes—
APIYesYes
Self-hostedYesYes
Plans published89
Spec score · Game Leaderboard Software9.5 (#1)8.7 (#10)
Spec score · Game Matchmaking Software9.5 (#1)8.6 (#11)
Spec score · Game LiveOps Software9.5 (#1)8.7 (#9)
CLIThe AGS CLI is a unified binary covering 25 AGS services and has installation guidance in the documentation.The cm command-line client is intended for terminal and script use and has documented commands covering repositories, branches, merges, locks, reviews, ACLs, and workspaces.
Documentation depthThe documentation portal contains getting-started guides, API references, tutorials, SDK references, release notes, FAQs, glossary and support links.The documentation includes installation, concepts, tutorials, on-premise deployment, Gluon, CLI command references, plugins, and release notes.
IntegrationsThe game SDKs support Unreal Engine and Unity, while the TypeScript SDK can be used in a browser or service environment.Unity names JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, and Discord among its integrations and supported tools.
Intended usersAccelByte describes AGS as a service for game studios building and operating online games, from small teams to global launches.Unity describes the product as source control for game development teams working with large repositories and files.
LicenceAGS itself is proprietary SaaS; AccelByte publishes separate SDK repositories, including a Go Extend SDK under the MIT license.The Plastic SCM terms grant limited, non-exclusive, non-transferable subscription rights and state that Unity retains all rights not expressly granted, indicating proprietary software.
Rating on G23.5 out of 5 from 1 review4.2 out of 5 from 36 reviews
SecurityAccelByte says it is ISO 27001 compliant and commissions regular third-party penetration tests of AGS infrastructure and services.Unity says Unity Version Control upload and download communications use SSL and that it only allows SSL connections.
SupportThe free Community support tier includes Discord, documentation, and the Byte Wars sample game; paid tiers list dedicated support and response times.The product page describes support response by email in less than 24 hours, remote support for complex problems, and priority for development-team code hotfixes.
What it doesAccelByte Gaming Services is a fully managed SaaS backend for building, launching and operating scalable online games.Unity Version Control is an engine-agnostic source-control system for game studios, built on Plastic SCM and designed for code, large files, and binary assets.

Plans

AccelByte Gaming Services

  • CommunityFree
  • Public Cloud FoundationsFree
  • Standard support$1,000 a month
  • Private Cloud Foundations$1,500 a month
  • Private Cloud Multiplayer$2,500 a month
  • Private Cloud Online$2,500 a month
  • Private Cloud Complete$3,500 a month
  • EnterprisePriced on request

AccelByte Gaming Services pricing →

Unity Version Control

  • Free tierFree
  • Pay-as-you-goPrice not published
  • Pay-as-you-goPriced on request
  • Unity PersonalFree
  • Unity Version Control hosted cloudFree
  • Unity Version Control on-prem seats$38 a month
  • Unity Pro$2,310 a year
  • Unity EnterprisePriced on request
  • Unity IndustryPriced on request

Unity Version Control pricing →

In their own words

AccelByte Gaming Services

AccelByte Gaming Services (AGS) is a managed backend platform for building and operating online games. Its packages cover player identity, progression and cloud saves, commerce, multiplayer, and live operations. Teams can use Extend to run custom backend logic, event-driven workflows, and service overrides. SDKs support Unreal Engine and Unity, with a TypeScript SDK for browser or service environments. Authentication options include Steam, Epic, PlayStation, Xbox, Google, Facebook, Azure Active Directory, Google Workspace, and OpenID Connect; web-login availability varies by provider and deployment. AGS offers Public Cloud and Private Cloud, both operated by AccelByte 24x7. Public Cloud Foundations is free while building, with usage fees as players arrive. Private Cloud plans start at $1,500 a month per environment, plus usage fees, and listed plans reach $3,500 a month per environment, plus usage fees. Usage is based on daily Peak Concurrent Users. AccelByte says it is ISO 27001 compliant and commissions regular third-party penetration tests. Its documentation says GDPR processes are not yet supported in AGS Public Cloud.

Visit accelbyte.io

Unity Version Control

Unity Version Control is an engine-agnostic source control tool for game development teams working with large files and binaries. It supports centralized and distributed workflows with branching and merging, as well as file-based workflows for artists. Smart Locks check that a user has the latest version before allowing a file lock, helping reduce merge conflicts. Teams can use Unity-hosted cloud servers or run the server on their own infrastructure. Desktop clients are available for Windows, macOS on Apple Silicon or Intel, and Linux. Named integrations and supported tools include JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine and Discord. The free tier is free and includes unlimited cloud seats, 25 GB storage per organization per month and 100 GB egress per month; usage beyond included limits is pay-as-you-go. Unity lists on-prem seats at $38 a month. Upload and download communications use SSL, and permissions can be set for repositories, branches and individual items.

Visit unity.com