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AccelByte PlaytestHub vs Antidote

AccelByte PlaytestHub

github.com

Antidote

antidote.gg

Side by side

FigureAccelByte PlaytestHubAntidote
Price fromFree$99.95/mo
Free planYesYes
Free trial—Yes
Open sourceYes—
WebYesYes
Windows—Yes
macOSYesYes
LinuxYesYes
iOS—Yes
Android—Yes
APIYes—
Self-hostedYes—
Plans published17
Spec score · Game Playtesting Platforms9.1 (#3)9.5 (#1)
What it doesPlaytestHub manages closed game tests from player applications through NDA acceptance, game-code or build delivery, play sessions and surveys.Antidote is a playtesting and user-research platform for game studios, combining self-service studies, managed research and market research.

Plans

AccelByte PlaytestHub

  • PlaytestHub (MIT license)Free

AccelByte PlaytestHub pricing →

Antidote

  • Free TrialFree
  • IndieFree
  • Pay as you go$25, paid once
  • Pay-as-you-go$25, paid once
  • Indie Plus$99.95 a month
  • Starter$115 a month
  • Master$475 a month

Antidote pricing →

In their own words

AccelByte PlaytestHub

AccelByte PlaytestHub is an open-source, self-hosted application for running closed game playtests from applications through feedback. Players apply for a place, accept an NDA, get a game code or download, play, and complete a survey. Studios can distribute Steam keys, AGS Campaign redemption codes, or ADT build download URLs. Players sign in with Discord through AGS IAM, which provides the backend with an AGS user identity. Studios can review signups, manage code pools, examine structured feedback, and send bulk announcements from the AGS Admin Portal. Surveys support versioned text, 1–5 ratings, and multiple-choice questions; players must accept a revised NDA before submitting a survey response. Playtest windows can open and close on a schedule, and a configured number of initial signups can be approved automatically. The backend runs as an AGS Extend Service Extension, while the player frontend is a static bundle. The hosted admin UI is currently available for Internal Shared Cloud only. The MIT-licensed tool costs nothing and requires AGS Extend.

Visit github.com

Antidote

Antidote is a cloud-based UX and analytics platform for game studios managing playtesting and research during development. Teams can run their own tests, commission managed playtesting, or use market research services. Data capture includes surveys, gameplay and face recording, think-aloud comments, mobile screen touches, controller inputs, game events, and AFK detection. Analysis options include AI Insights, top moments, annotations, transcripts, survey and sentiment analysis, face emotion detection, automated reports, and data exports. Studios can recruit from Antidote’s community or invite their own players. Games can be delivered through Antidote, a developer download link, or Steam, Epic, Google Play, and App Store launchers. Native support covers PC, Mac, Linux, Android, iOS, and browser games; console testing is possible by arrangement. Plans include a free Indie option with restrictions, pay-as-you-go from $25 per user, Starter at $115 per month per game, and Master at $475 per month per game. The company describes security measures including NDAs, controlled launches, watermarking, and encryption.

Visit antidote.gg