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Antidote

antidote.gg

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Spec score 9.5 #1 of 23 in Game Playtesting Platforms

What it is

Antidote is a cloud-based UX and analytics platform for game studios managing playtesting and research during development. Teams can run their own tests, commission managed playtesting, or use market research services. Data capture includes surveys, gameplay and face recording, think-aloud comments, mobile screen touches, controller inputs, game events, and AFK detection. Analysis options include AI Insights, top moments, annotations, transcripts, survey and sentiment analysis, face emotion detection, automated reports, and data exports. Studios can recruit from Antidote’s community or invite their own players. Games can be delivered through Antidote, a developer download link, or Steam, Epic, Google Play, and App Store launchers. Native support covers PC, Mac, Linux, Android, iOS, and browser games; console testing is possible by arrangement. Plans include a free Indie option with restrictions, pay-as-you-go from $25 per user, Starter at $115 per month per game, and Master at $475 per month per game. The company describes security measures including NDAs, controlled launches, watermarking, and encryption.

Spec sheet

What it does
Antidote is a playtesting and user-research platform for game studios, combining self-service studies, managed research and market research.Read 14 Oct 2026 · antidote.gg
Intended users
Antidote says its platform is tailored to game studios of all sizes, from indie teams to large developers.Read 28 Sep 2026 · antidote.gg
Security
Antidote describes NDAs and optional identity verification, secure distribution, controlled launches, watermarking, and data encryption as security measures.Read 28 Sep 2026 · antidote.gg
Support
The company FAQ offers support-team contact and representative meetings for personalized guidance.Read 28 Sep 2026 · antidote.gg
Headquarters
Barcelona, SpainRead 23 Sep 2026 · antidote.gg
Founded
2017Read 23 Sep 2026 · antidote.gg
AI data handling
Antidote says AI Insights are opt-in, run on its own infrastructure, and are not sent to external AI providers or used for training.Read 14 Oct 2026 · antidote.gg
Analysis
Analysis tools include AI Insights, top moments, annotations, think-aloud transcripts, survey analysis, sentiment analysis, face emotion detection, automated reports, and data exports.Read 28 Sep 2026 · antidote.gg
Analysis tools
Analysis features include AI Insights, top moments, annotations, think-aloud transcripts, survey analysis, word clouds, sentiment analysis and face-recording emotion detection.Read 14 Oct 2026 · antidote.gg
Cloud streaming
Cloud Streaming lets studios test PC or Android games remotely without downloading the game to players’ devices.Read 14 Oct 2026 · antidote.gg
Company locations
LinkedIn lists a primary Barcelona address and an additional location in Copenhagen, Denmark.Read 14 Oct 2026 · es.linkedin.com
Company profile
LinkedIn lists Antidote as a privately funded video-game company headquartered in Barcelona with 11–50 employees and a 2017 founding year.Read 14 Oct 2026 · es.linkedin.com
Data capture
The platform lists built-in surveys, gameplay and face recording, think-aloud comments, mobile screen touches, controller inputs, game events, and AFK detection.Read 28 Sep 2026 · antidote.gg
Data collection
The platform offers surveys, gameplay and face recording, think-aloud comments, mobile touch tracking, controller inputs, game events and AFK detection.Read 14 Oct 2026 · antidote.gg
Documentation
The SDK page links separate Windows and Android integration guides on docs.antidote.gg, but the documentation site was not accessible during this research.Read 14 Oct 2026 · antidote.gg
Game support
Antidote says it natively supports PC, Mac, Linux, Android, iOS, and browser games, with consoles possible by arrangement.Read 28 Sep 2026 · antidote.gg
Google Play app
The Android app lets invited users test unreleased or public games, record screen and voice, perform optional wearable biometric tests and earn project-dependent rewards.Read 14 Oct 2026 · play.google.com
Google Play data disclosure
Google Play says the app may share app information and performance data, may collect location and personal information, encrypts data in transit and supports deletion requests.Read 14 Oct 2026 · play.google.com
Integrations and distribution
The FAQ names Steam, Epic, Google Play, and App Store launchers; game builds can also be delivered through Antidote or a developer’s own download link.Read 28 Sep 2026 · antidote.gg
Launcher integrations
Antidote’s security article says it can work with Steam and Epic launchers using individually assigned keys.Read 14 Oct 2026 · antidote.gg
Legal owner
The website is published by Sensing Emotions and Knowledge Group, S.L., registered in Barcelona with Spanish tax number NIF B-66471665.Read 14 Oct 2026 · antidote.gg
Limit: perceived pricing
A Reddit commenter called Antidote’s pricing outrageous and argued that a 20-minute test may provide little useful information for a full game.Read 14 Oct 2026 · reddit.com
Limit: reward delays
A Google Play reviewer reported that a promised gift-card reward had not arrived after more than 22 days and said support had not responded.Read 14 Oct 2026 · play.google.com
Limit: reward redemption
Reddit users reported that gift-card redemption could be limited to one per month and take more than 20 days, with another user reporting a reward still missing after over a month.Read 14 Oct 2026 · reddit.com
Limit: tester compensation
A Reddit commenter said Antidote community testers were rewarded with points usable for games rather than direct cash.Read 14 Oct 2026 · reddit.com
Maker and location
The legal notice identifies the maker as Sensing Emotions and Knowledge Group, S.L., domiciled in Barcelona, Spain.Read 28 Sep 2026 · antidote.gg
Notable client work
LinkedIn says Antidote has worked with Bandai Namco, Ubisoft, Remedy and THQ Nordic, among others.Read 14 Oct 2026 · es.linkedin.com
Notable news
Antidote published a June 25, 2026 article describing its Barcelona UX Game Lab and a San Francisco in-person testing option hosted by Berkeley University’s lab.Read 14 Oct 2026 · antidote.gg
Playtesting modes
Studios can run their own studies with their community or Antidote players, or have Antidote manage recruitment, moderation and analysis.Read 14 Oct 2026 · antidote.gg
Praise: target-player recruitment
A Reddit commenter said Antidote invitations depend on profile answers, linked Steam data and the developer’s target audience, allowing tests to match player types.Read 14 Oct 2026 · reddit.com
Privacy and GDPR
The legal notice identifies GDPR 2016/679 as applicable to website personal-data handling and says users can request access, correction, erasure, blocking, portability or objection.Read 14 Oct 2026 · antidote.gg
Rating on Google Play
3.8 out of 5 from 35 reviewsRead 14 Oct 2026 · play.google.com
Recruitment
Studios can recruit targeted players through Antidote’s community or invite and manage their own players.Read 28 Sep 2026 · antidote.gg
Research modes
Studios can run self-organized playtests, commission managed playtesting, or use market research services.Read 28 Sep 2026 · antidote.gg
Research services
Managed offerings include first-time-user-experience studies, stress tests, longitudinal studies, concept validation, player recruitment and an in-person UX Game Lab.Read 14 Oct 2026 · antidote.gg
SDK capabilities
The SDK provides binary encryption, launch protection, mobile touchscreen tracking, live player-ID watermarking and automatic SDK injection.Read 14 Oct 2026 · antidote.gg
SDK support
Auto-Inject is currently available for Windows and Android games, with documentation links for both integrations.Read 14 Oct 2026 · antidote.gg
Security controls
Security measures include NDAs, optional identity checks, controlled distribution, encryption, watermarking, controlled launches and automatic removal after a study.Read 14 Oct 2026 · antidote.gg
Steam and Xbox integration
Steam & Xbox Connect uses players’ gaming histories and preferences to help studios recruit suitable playtesters.Read 14 Oct 2026 · antidote.gg
Streaming
Cloud streaming lets selected players access a game through Antidote’s private server without downloading the game.Read 28 Sep 2026 · antidote.gg
Supported game platforms
The FAQ lists Windows and MacOS on Intel or Arm, iOS, Android, browser games and VR as supported platforms.Read 14 Oct 2026 · antidote.gg
Team access
Team members and stakeholders can be invited with role-based access control, and player access can be controlled through invite links.Read 28 Sep 2026 · antidote.gg
Turnaround
Antidote says playtest setup review takes no longer than 24 hours and results are typically available in real time as players finish.Read 28 Sep 2026 · antidote.gg

Plans and prices

Free Trial Free 14 days 1 playtest · up to 5 community players · 20 survey questions · 20 minutes per session · PC, Mac, iOS or Android Read 14 Oct 2026 · antidote.gg
Indie Free monthly Team under 10 · no publisher or investors · PC or Mac non-free-to-play game · 1 monthly playtest · maximum 20 players and 60 minutes Read 14 Oct 2026 · antidote.gg
Pay as you go $25, paid once Starting at $25 per user playing your game Per project · uses Antidote’s player community · final price may vary for complex recruitment or setups Read 28 Sep 2026 · antidote.gg
Pay-as-you-go $25, paid once starting at $25 per user playing your game Antidote player community · per-project playtests Read 14 Oct 2026 · antidote.gg
Indie Plus $99.95 a month monthly Same Indie requirements · team under 30 · demographic targeting by age, gender and location Read 14 Oct 2026 · antidote.gg
Starter $115 a month per game / month Unlimited game versions · unlimited player invites and community playtests · 50 results per playtest · 20 survey questions · 2 team members Read 14 Oct 2026 · antidote.gg
Master $475 a month per game / month Starter features · PC and Android streaming with usage limits · unlimited results and survey questions · up to 5TB download data · unlimited team members Read 14 Oct 2026 · antidote.gg

Every Antidote plan and price →

Strong points and limits

Strong points

  • Supports self-run and managed playtesting.
  • Captures gameplay, face, touch, controller, and event data.
  • Includes automated reports and data exports.
  • Recruit players through its community or your own.
  • Native support for PC, Mac, Linux, mobile, and browser games.

Limits

  • Console testing requires arrangement.
  • Free Indie plan has team and publisher restrictions.
  • Pay-as-you-go starts at $25 per user.
  • Starter and Master prices are per game per month.

Who it suits

Antidote is aimed at game studios of different sizes that need to run playtests or research during development. It may suit teams that need player recruitment, game-session data, and analysis tools in one platform.

Antidote in depth

Read the full write-up

Overview

Antidote is a game-focused research platform for studios that need to recruit players, run tests, capture feedback and analyze results in one workflow. Its breadth is useful for teams evaluating player experience across development; smaller studios should weigh the free-plan restrictions and paid plans’ project and result limits before committing.

Studios can run their own playtests, commission managed testing or use market research services. Antidote combines player recruitment and build delivery with gameplay and survey data capture, then provides analysis tools and exports. It also supports performance-monitoring workflows and hybrid test environments, with Unity and Unreal among its supported engines.

Key features

Recruitment, delivery and access

Teams can recruit targeted players from Antidote’s community or invite their own. Builds can be delivered through Antidote, through a developer-provided download link, or via Steam, Epic, Google Play and the App Store. Cloud streaming lets selected players access a game through Antidote’s private server without downloading it, which can reduce friction for those participants. Streaming availability and usage limits depend on plan.

NDAs, optional identity verification, controlled launches, watermarking and encryption address different parts of test security. Studios can invite team members and stakeholders with role-based access controls, while invite links let them control player access. Antidote says setup review takes no longer than 24 hours and results are typically available in real time as players finish.

Capture and analysis

Data capture spans surveys, gameplay and face recordings, think-aloud comments, mobile screen touches, controller inputs, game events and AFK detection. That range suits tests where studios need more than post-session survey answers, though the amount of material can also make the analysis stage important.

Analysis tools include AI Insights, top moments, annotations, think-aloud transcripts, survey and sentiment analysis, face emotion detection, automated reports and data exports. Together they give teams several ways to review sessions and share findings; the available quotas vary sharply between plans.

Pricing

Antidote uses a freemium model, with a free plan, paid plans from $25 per user and a 14-day trial. The plans serve distinct testing needs rather than offering a simple seat-based ladder.

Free Trial: free, billed for 14 days. It allows one playtest, up to 5 community players, 20 survey questions and sessions of up to 20 minutes. It is a bounded way to assess a test, not a continuing free tier.

Indie: free, billed monthly. It is for teams under 10 without a publisher or investors, and covers one Antidote-community playtest per month for a PC or Mac game that is not free-to-play. The limits make it a fit for qualifying small teams with occasional tests, not studios needing broader platform coverage or frequent community sessions.

Indie Plus: $99.95 a month, billed monthly. It raises the team threshold to under 30 and permits a publisher or investment, while retaining one community playtest per month and the PC-or-Mac, non-free-to-play restriction. It is aimed at funded or larger indie teams, but the single monthly playtest remains a constraint.

Pay as you go: $25, paid once, starting at $25 per user playing your game. Pricing is per project, uses Antidote’s player community, and may vary for complex recruitment or setups. This avoids a monthly commitment for a discrete project, but the final cost can rise with recruitment or setup complexity.

Starter: $115 a month, billed per game per month. It includes unlimited community playtests and player invites, up to 50 results per playtest, 20 survey questions, two team members, and PC, Mac, iOS or Android support. This is the paid entry point for recurring testing, with caps on results, questions and collaborators.

Master: $475 a month, billed per game per month. It includes Starter features, unlimited results and survey questions, unlimited team members, PC and Android game streaming subject to usage limits, and up to 5TB of download data. It suits teams that need larger analysis quotas and broader collaboration, but streaming is limited to the stated platforms and remains subject to usage limits.

Platforms

Antidote natively supports PC, Mac, Linux, Android, iOS and browser games; consoles are possible by arrangement. The Starter plan covers PC, Mac, iOS and Android, while Master adds streaming for PC and Android games. Buyers should distinguish platform support from plan entitlements: native support does not mean every plan includes every platform or streaming.

The product runs on Android, iOS, Linux, macOS, web and Windows. Its console arrangements and plan-specific platform limits matter for studios testing beyond the desktop and mobile combinations expressly included in paid plans.

Who it's for

Antidote is best suited to game studios that want player recruitment, test execution, behavioral capture and analysis in a connected service. Small, unfunded teams may find the free Indie plan useful if they can work within its monthly test and PC-or-Mac restrictions. Studios with ongoing testing, larger teams or more analysis needs can consider Starter or Master; those needing console testing should confirm arrangements before choosing a plan.

It is less suitable for teams seeking a general-purpose UX research tool, or for studios whose needs exceed a plan’s project, player, results, question, platform or streaming limits.

Pros and cons

Pro: Recruitment, build delivery, capture and analysis sit in one game-focused workflow, reducing the need to assemble separate playtest services.

Pro: Multiple capture methods, including gameplay, face, input and event data, support richer sessions than survey-only testing.

Pro: The free Indie plan offers a recurring monthly community playtest to qualifying small teams.

Con: Free plans restrict team eligibility, game platform, monetization status and monthly test volume.

Con: Starter limits results, questions and team members; moving to Master costs $475 a month per game.

Con: Console support is by arrangement, and Master streaming is limited to PC and Android with usage limits.

Alternatives

For broader discovery, browse Game Testing Software or Game Playtesting Platforms.

GameDriver is worth considering for a paid game-testing option with a free plan and a free tier for educators and solo developers that includes full platform access.

GameBench may suit teams looking for Pro testing through a 28-day trial with unlimited sessions and SDK sessions, rather than Antidote’s research-and-playtest workflow.

Airtest Project is a free option with community tools including Airtest, Poco and AirtestIDE.

Backtrace is a freemium alternative for teams focused on error monitoring, with a free Developer plan for one developer and up to 25k monthly errors.

FirstLook Engagement Analytics offers a free tier with up to 500 playtesters and 100k player profiles; consider it when those stated engagement limits suit the project.

T-Plan Game Test Automation is a paid alternative with a free trial and annual pricing starting at £200 a year.

TBase is a free alternative published under Tencent.

PlaytestCloud is a paid option with a free trial and a Professional Basic plan for mobile or PC priced at €1,025 a month, invoiced annually.

Verdict

Choose Antidote if your studio wants a game-specific service that links recruitment, playtest delivery, rich player-data capture and analysis, with plans ranging from a constrained free option to higher-volume paid tiers. Look elsewhere if your testing depends on consoles without an arranged setup, or if the plan’s per-game costs, quotas or platform limits do not match your workload.

Verdict

Antidote covers recruitment, test delivery, data capture, and analysis across several game platforms. Review the plan limits and console arrangements against the studio’s testing needs.

Where Specifiction places it

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