Antidote vs Indieable
Antidote
antidote.ggIndieable
indieable.comSide by side
| Figure | Antidote | Indieable |
|---|---|---|
| Price from | $99.95/mo | $19.99/mo |
| Free plan | Yes | Yes |
| Free trial | Yes | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| Plans published | 7 | 2 |
| Spec score · Game Playtesting Platforms | 9.5 (#1) | 8.8 (#4) |
| Security | Antidote describes NDAs and optional identity verification, secure distribution, controlled launches, watermarking, and data encryption as security measures. | The privacy policy lists HTTPS, row-level database access controls, tester email masking, scoped expiring signed links, and least-privilege service credentials. |
| Security controls | Security measures include NDAs, optional identity checks, controlled distribution, encryption, watermarking, controlled launches and automatic removal after a study. | The privacy policy lists HTTPS, row-level database controls, masked tester emails, expiring signed links and least-privilege credentials. |
| Support | The company FAQ offers support-team contact and representative meetings for personalized guidance. | The maker lists [email protected] as its support contact. |
| What it does | Antidote is a playtesting and user-research platform for game studios, combining self-service studies, managed research and market research. | Indieable helps indie developers recruit playtesters, distribute builds or keys, and collect structured feedback while letting players discover playtests. |
Plans
Antidote
- Free TrialFree
- IndieFree
- Pay as you go$25, paid once
- Pay-as-you-go$25, paid once
- Indie Plus$99.95 a month
- Starter$115 a month
- Master$475 a month
In their own words
Antidote
Antidote is a cloud-based UX and analytics platform for game studios managing playtesting and research during development. Teams can run their own tests, commission managed playtesting, or use market research services. Data capture includes surveys, gameplay and face recording, think-aloud comments, mobile screen touches, controller inputs, game events, and AFK detection. Analysis options include AI Insights, top moments, annotations, transcripts, survey and sentiment analysis, face emotion detection, automated reports, and data exports. Studios can recruit from Antidote’s community or invite their own players. Games can be delivered through Antidote, a developer download link, or Steam, Epic, Google Play, and App Store launchers. Native support covers PC, Mac, Linux, Android, iOS, and browser games; console testing is possible by arrangement. Plans include a free Indie option with restrictions, pay-as-you-go from $25 per user, Starter at $115 per month per game, and Master at $475 per month per game. The company describes security measures including NDAs, controlled launches, watermarking, and encryption.
Indieable
Indieable is a web service for indie game developers to recruit playtesters, distribute builds and keys, and collect structured feedback; players can use it to discover playtests. Developers can import a game's title, art, screenshots, and tags with a Steam or itch.io URL. The playtest flow covers signup, screening, approvals, key assignment, email invitations, rounds, feedback, and bug reports. Developers can maintain a playtest email list and send announcements, while wishlist and demo buttons can direct players to Steam or itch with clicks tracked by channel. Listed build options include Steam and itch keys, Drive and Dropbox links, S3 URLs, web builds, and custom HTTPS links. Free Forever costs nothing, needs no card, and has no time limit; it includes 100 announcement recipients per month. Indieable Pro costs $19.99 a month or $189.99 yearly. Pro includes 10 GB active hosted storage, revocable per-tester downloads, and up to 1,000 announcement recipients monthly. Hosted builds become unavailable at expiry or when Pro access ends, then are permanently deleted after the seven-day recovery window.