PlayProbe
playprobe.io
What it is
PlayProbe provides link-based playtesting for indie games, collecting survey responses, screen recordings, and optional Unity telemetry in a dashboard. Developers link to builds hosted elsewhere or embed WebGL builds in a session page; PlayProbe does not host game builds. Testers can open a session link without an account, and surveys run in a browser. Pre- and post-play surveys support ratings, multiple choice, emoji scales, and open text. The dashboard groups responses by rating distribution, text response, and question. Builds can be linked from itch.io, Steam Playtest, or any download URL. The Pro Unity SDK can log custom events, track FPS, catch crashes, and trigger surveys during play. Pro recordings capture the tester’s whole screen, are visible only to the developer, and are retained for 30 days. Supported builds include Windows, macOS, Linux, Android, and WebGL; consoles are not supported. Free costs nothing for one game, three tests, and 20 sessions per test. Pro costs $19 a month and includes unlimited games and tests, up to 200 sessions per test, screen recording, and Unity SDK access.
Spec sheet
- Product
- PlayProbe provides link-based playtesting for indie games, with surveys, screen recordings, and optional Unity telemetry in a dashboard.Read 29 Sep 2026 · playprobe.io
- Audience
- PlayProbe describes itself as a playtesting platform for indie game developers and testers.Read 29 Sep 2026 · playprobe.io
- Integrations
- Builds can be linked from itch.io, Steam Playtest, or any download URL, while WebGL builds can be embedded in a session page.Read 29 Sep 2026 · playprobe.io
- Security
- The privacy policy states that data is encrypted in transit and at rest, production-data access is restricted, and database row-level security is used.Read 29 Sep 2026 · playprobe.io
- Privacy
- The privacy policy says PlayProbe does not sell personal data or use it for advertising; optional analytics cookies load only with consent.Read 29 Sep 2026 · playprobe.io
- Support
- The maker says support email goes directly to founder Jakub Gabčo, who builds the product solo.Read 29 Sep 2026 · playprobe.io
- Headquarters
- Brno, CzechiaRead 28 Sep 2026 · playprobe.io
- Build hosting
- Developers link to or embed builds hosted elsewhere; PlayProbe says it never hosts game builds.Read 29 Sep 2026 · playprobe.io
- Recording
- Pro screen recordings capture the tester’s whole screen, are visible only to the developer, and are retained for 30 days.Read 29 Sep 2026 · playprobe.io
- Results
- The dashboard automatically aggregates responses with rating distributions, text responses, and per-question breakdowns.Read 29 Sep 2026 · playprobe.io
- Session length
- Developers set play time; surveys add about five minutes, and most sessions take 10–20 minutes end to end.Read 29 Sep 2026 · playprobe.io
- Supported builds
- PlayProbe supports Windows, macOS, Linux, Android, and WebGL builds; its FAQ says consoles are not supported.Read 29 Sep 2026 · playprobe.io
- Surveys
- Pre and post surveys support rating, multiple-choice, emoji-scale, and open-text questions.Read 29 Sep 2026 · playprobe.io
- Testers
- Testers can open a session link without an account, and surveys run in a browser.Read 29 Sep 2026 · playprobe.io
- Unity SDK
- The Pro Unity SDK can log custom events, track FPS, catch crashes, and trigger mid-game surveys.Read 29 Sep 2026 · playprobe.io
Plans and prices
Strong points and limits
Strong points
- Testers join sessions without an account.
- Surveys support ratings, choices, emoji scales, and text.
- Dashboard breaks results down by question.
- Free plan includes three tests.
- Pro includes Unity SDK and screen recording.
Limits
- PlayProbe does not host game builds.
- Console builds are not supported.
- Pro costs $19 a month.
- Pro recordings are retained for 30 days.
Who it suits
PlayProbe is for indie game developers who want link-based sessions and structured feedback from testers. Testers can join through a session link without an account.
PlayProbe in depth
Read the full write-up
PlayProbe pairs browser surveys with an aggregated results dashboard, with Unity telemetry and screen recording on its paid plan. It suits indie developers running structured tests on builds they distribute themselves. Its strengths are a low-friction tester experience and a usable free tier; the main trade-offs are external build hosting and no console support.
Overview
Testers can join from a session link without creating an account, and surveys run in a browser. That keeps the participation step straightforward, while developers retain responsibility for making the game build available.
Key features
Build links can point to itch.io, Steam Playtest, or any download URL; WebGL builds can instead be embedded in a session page. PlayProbe does not host builds, so it organizes the test and feedback rather than providing a complete distribution workflow.
Pre- and post-play surveys accept ratings, multiple-choice, emoji-scale, and open-text answers. The dashboard aggregates rating distributions, text responses, and per-question breakdowns, helping teams identify patterns across responses. Developers set play time; surveys add about five minutes, and most sessions take 10–20 minutes end to end.
Pro’s Unity SDK can log custom events, track FPS, catch crashes, and trigger mid-game surveys. These capabilities add in-session context for Unity developers; they are less relevant to teams using other engines. Pro recordings capture the tester’s whole screen, are visible only to the developer, and are retained for 30 days. The recording allowance is 10 minutes per session.
The privacy policy says data is encrypted in transit and at rest, access to production data is restricted, and database row-level security is used. It also says PlayProbe does not sell personal data or use it for advertising; optional analytics cookies load only with consent. Support email goes directly to founder Jakub Gabčo, who builds the product solo.
Pricing
Free — free. Includes one game, three tests, up to 20 sessions per test, pre- and post-play surveys, and the results dashboard. It is a practical way to run a limited program, but the game, test, and session caps constrain continued or larger-scale use.
Pro — $19 a month, billed $19/month. Adds unlimited games and tests, up to 200 sessions per test, screen recording (10 min/session), the Unity SDK, CSV export, and removal of PlayProbe branding. It fits developers who need repeated testing, recordings, or Unity telemetry; the per-test session limit still applies.
Platforms
PlayProbe supports Windows, macOS, Linux, Android, and WebGL builds. Its supported list excludes consoles, so developers testing console games should choose another workflow.
Who it's for
PlayProbe is best suited to indie developers who can distribute their own builds and want structured survey feedback without requiring testers to register. Unity teams that need event, performance, crash, or mid-game survey data have a stronger reason to pay for Pro. It is a weaker fit for console development or teams seeking a service that hosts their builds.
Pros and cons
Low-friction participation: testers join by link without an account and answer surveys in a browser.
Useful response summaries: aggregated ratings, text answers, and per-question breakdowns help teams review feedback efficiently.
Free plan has meaningful caps: one game, three tests, and 20 sessions per test limit how far a recurring program can go.
Builds remain external: developers must provide links or embed WebGL builds themselves.
Console games are unsupported: the platform covers desktop, Android, and WebGL builds only.
Alternatives
Game Playtesting Platforms is a broader directory for comparing options in the category.
Consider Antidote if its free trial’s 14-day term, one playtest, up to five community players, 20 survey questions, and 20-minute session limit suit a short evaluation. FirstLook Engagement Analytics may suit teams prioritizing player-profile and email allowances: its Forever Free plan includes 100k player profiles, up to 500 playtesters, and 1,000 emails per month, while Analytics Core is $149 a month.
Userplay is worth comparing for its free Indie plan, which includes unlimited playtests, up to 1,000 players, up to 10 seats, 30-day recording retention, and 25 announcement messages. Go Testify offers a free Essential plan with unlimited playtesting and one active project, with insight reports within that project.
Game Tester is another option to compare. Indieable may fit developers seeking a free, no-card, no-time-limit plan with tester recruitment and screening, keys and tracked bring-your-own links, and playtest rounds, feedback, and bug reports. PlaytestCloud is another option to compare. AccelByte PlaytestHub may suit teams seeking a free, open-source, self-hosted option, though it requires AccelByte Gaming Services (AGS) Extend.
Verdict
Choose PlayProbe if you are an indie developer running survey-led tests on builds you host and want a free starting point, with Pro available for larger session allowances, recordings, and Unity telemetry. Look elsewhere if you need hosted builds or console testing; those are central limits, not gaps that a higher plan resolves.
Verdict
PlayProbe combines browser surveys with an aggregated results dashboard and optional Unity telemetry. Developers need to host builds elsewhere, and console games are outside its supported build list.
Where Specifiction places it
- Game Playtesting Platforms#7 of 238.4