AccelByte PlaytestHub vs Userplay
AccelByte PlaytestHub
github.comUserplay
userplay.ioSide by side
| Figure | AccelByte PlaytestHub | Userplay |
|---|---|---|
| Price from | Free | $99/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | Yes | — |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 1 | 4 |
| Spec score · Game Playtesting Platforms | 9.1 (#3) | 8.7 (#5) |
| Purpose | PlaytestHub is a self-hosted AGS Extend application for running closed game playtests end to end. | Userplay is playtesting infrastructure for game studios. |
| What it does | PlaytestHub manages closed game tests from player applications through NDA acceptance, game-code or build delivery, play sessions and surveys. | Userplay provides playtesting infrastructure for game studios, combining player recruitment, gameplay capture, feedback and analysis. |
| Workflow | Players apply for a slot, accept an NDA, receive a game code or download, play, and submit a survey. | The platform lets studios recruit players, distribute keys, capture gameplay, review results, and collect feedback in one workflow. |
Plans
In their own words
AccelByte PlaytestHub
AccelByte PlaytestHub is an open-source, self-hosted application for running closed game playtests from applications through feedback. Players apply for a place, accept an NDA, get a game code or download, play, and complete a survey. Studios can distribute Steam keys, AGS Campaign redemption codes, or ADT build download URLs. Players sign in with Discord through AGS IAM, which provides the backend with an AGS user identity. Studios can review signups, manage code pools, examine structured feedback, and send bulk announcements from the AGS Admin Portal. Surveys support versioned text, 1–5 ratings, and multiple-choice questions; players must accept a revised NDA before submitting a survey response. Playtest windows can open and close on a schedule, and a configured number of initial signups can be approved automatically. The backend runs as an AGS Extend Service Extension, while the player frontend is a static bundle. The hosted admin UI is currently available for Internal Shared Cloud only. The MIT-licensed tool costs nothing and requires AGS Extend.
Userplay
Userplay is playtesting infrastructure for game studios, bringing tester recruitment, key distribution, session capture, review, and feedback into one workflow. Studios can recruit and screen players from Discord communities, then review session replays with bugs, feedback, and standout gameplay moments surfaced automatically. Voice transcripts help teams interpret player responses, while post-playtest surveys and custom forms collect structured feedback. The platform lists compatibility with game engines, game stores, desktop operating systems, and web games, including GameMaker, Defold, Godot, Unity, Unreal Engine, Steam, Epic Games, GOG, itch.io, Chrome, Windows, macOS, and Linux. Discord supports recruitment and key distribution; Mailchimp synchronization supports targeted campaigns. In the browser recorder, configured tracks are captured locally and video and audio upload after the session. Microphone capture is off by default, webcam video is not captured, and players must consent before recording. Production and recording data is hosted in the United States, with TLS 1.2 or higher in transit and AES-256 or equivalent encryption at rest. The free Indie plan is free; paid plans start at $99 a month, billed annually.