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AccelByte PlaytestHub vs We Playtest Games

AccelByte PlaytestHub

github.com

We Playtest Games

weplaytestgames.com

Side by side

FigureAccelByte PlaytestHubWe Playtest Games
Price fromFree$65.83/mo
Free planYesYes
Free trial—Yes
Open sourceYes—
WebYesYes
macOSYes—
LinuxYes—
APIYesYes
Self-hostedYes—
Plans published111
Spec score · Game Playtesting Platforms9.1 (#3)8.3 (#8)
FeedbackThe product supports versioned typed surveys with text, 1–5 rating, and multiple-choice questions.Playtests include a gameplay recording with audio commentary and a summarized transcript highlighting issues, friction points, confusion, or delight.
What it doesPlaytestHub manages closed game tests from player applications through NDA acceptance, game-code or build delivery, play sessions and surveys.The service matches indie game developers with genre-relevant players for recorded playtests and feedback.

Plans

AccelByte PlaytestHub

  • PlaytestHub (MIT license)Free

AccelByte PlaytestHub pricing →

We Playtest Games

  • Free playtestFree
  • Free public playtestFree
  • Pay as you go$15, paid once
  • Pay as you go — 30 minutes$15, paid once
  • Pay as you go — 1 hour$20, paid once
  • Pay as you go — 2 hours$35, paid once
  • Pay as you go — 3 hours$50, paid once
  • Indie$79 a month
  • Studio$379 a month
  • Indie annual$790 a year

We Playtest Games pricing →

In their own words

AccelByte PlaytestHub

AccelByte PlaytestHub is an open-source, self-hosted application for running closed game playtests from applications through feedback. Players apply for a place, accept an NDA, get a game code or download, play, and complete a survey. Studios can distribute Steam keys, AGS Campaign redemption codes, or ADT build download URLs. Players sign in with Discord through AGS IAM, which provides the backend with an AGS user identity. Studios can review signups, manage code pools, examine structured feedback, and send bulk announcements from the AGS Admin Portal. Surveys support versioned text, 1–5 ratings, and multiple-choice questions; players must accept a revised NDA before submitting a survey response. Playtest windows can open and close on a schedule, and a configured number of initial signups can be approved automatically. The backend runs as an AGS Extend Service Extension, while the player frontend is a static bundle. The hosted admin UI is currently available for Internal Shared Cloud only. The MIT-licensed tool costs nothing and requires AGS Extend.

Visit github.com

We Playtest Games

We Playtest Games connects indie game developers with playtesters to collect structured feedback on games. Testers are matched by the genres they play. Each playtest includes a gameplay recording with audio commentary and a summarized transcript covering issues, friction, confusion, or delight; subscription features also list AI-powered summaries and key takeaways. Developers can describe specific testing goals or provide a custom build. Multiplayer sessions can include up to eight players, and the service says a tester has 24 hours to deliver after claiming a playtest. The free option provides one 30-minute session, with the replay posted publicly to YouTube. Pay-as-you-go sessions start at $15, paid once, with duration and player count affecting price. Indie costs $79 a month for five playtest hours per billing period; Studio costs $379 a month for 25 hours. One playtest hour means one hour for one player, while unused subscription hours roll over and never expire, including after cancellation. The service runs on web and through a versioned REST API with API-key authentication, real-time webhooks, and TypeScript and Python clients.

Visit weplaytestgames.com