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AccuRIG vs dpAutoRigSystem

AccuRIG

reallusion.com

dpAutoRigSystem

github.com

Side by side

FigureAccuRIGdpAutoRigSystem
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOS—Yes
Linux—Yes
Plans published11
Spec score · 3D Rigging Software7.8 (#11)7.7 (#16)
PurposeAccuRIG is a guided auto-rigging tool that makes meshes usable as animated cartoon characters and digital human avatars.dpAutoRigSystem is an open source, free automatic rigging system for Maya.
SupportReallusion says customers can log into their member account to submit a support ticket for problem-solving issues.The project asks users to contact the maintainers with suggestions, questions, or comments and links to its wiki for documentation.

Plans

AccuRIG

  • AccuRIG (ActorCore)Free

AccuRIG pricing →

dpAutoRigSystem

  • FreeFree

dpAutoRigSystem pricing →

In their own words

AccuRIG

AccuRIG is a guided, standalone auto-rigging tool for turning 3D meshes into animated cartoon characters and digital human avatars. It handles varied scan poses and models with different sizes, styles and postures, including realistic anatomy, exaggerated proportions, atypical limbs, obstructed shoulders and fantasy creatures with hind legs. Skin weighting supports articulation around hair, knees, elbows, hands, accessories and clothing. The tool can separate close-set fingers and rig varied finger types. Joint masking removes unwanted joints for partial rigs on incomplete limbs or non-standard poses. Finished characters can be saved in FBX and USD formats, with export destinations including Unreal Engine, Unity, Blender, iClone, Omniverse, Maya, 3ds Max, MotionBuilder and Cinema 4D. AccuRIG runs on Windows 11, 10 or 8 with 64-bit support. The free ActorCore plan costs nothing and supports one mesh in an A/T pose. Multi-mesh characters may be imported but cannot be rigged separately in that version. Advanced features are available in Character Creator 4.1.

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dpAutoRigSystem

dpAutoRigSystem is a free, open-source Python script for automating rigging in Maya. Its modular, multilingual, object-oriented design lets users assemble components into rigs. The documented process uses guides as rig blueprints, then parents them, sets rig attributes, adjusts controller shapes, skins the model, and prepares it for animation. A rebuilding feature supports updates to an existing rig. Skinning tools can create skinCluster nodes and change joint influences on selected geometry. Skin weights can be copied by closest-point or UV-space methods, or exported and imported as JSON files. Installation involves placing the dpAutoRigSystem folder in Maya’s scripts directory or another MAYA_PATH, then launching it with Python in Maya’s Script Editor. It runs with Maya on Linux, macOS, and Windows. The project says it was created to help users make rigs themselves, is GPL-2.0 licensed, and links to a wiki for documentation; maintainers invite questions, suggestions, and comments.

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