AccuRIG vs mGear Framework
AccuRIG
reallusion.commGear Framework
mgear-framework.comSide by side
| Figure | AccuRIG | mGear Framework |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Plans published | 1 | 1 |
| Spec score · 3D Rigging Software | 7.8 (#11) | 7.4 (#20) |
| Purpose | AccuRIG is a guided auto-rigging tool that makes meshes usable as animated cartoon characters and digital human avatars. | mGear is an open-source rigging and animation framework for Autodesk Maya, designed to streamline character creation for games and animation. |
| Support | Reallusion says customers can log into their member account to submit a support ticket for problem-solving issues. | Free support, bug reports, and feedback are available through the community forum; tailored premium support and consulting are offered by mcsGear. |
Plans
In their own words
AccuRIG
AccuRIG is a guided, standalone auto-rigging tool for turning 3D meshes into animated cartoon characters and digital human avatars. It handles varied scan poses and models with different sizes, styles and postures, including realistic anatomy, exaggerated proportions, atypical limbs, obstructed shoulders and fantasy creatures with hind legs. Skin weighting supports articulation around hair, knees, elbows, hands, accessories and clothing. The tool can separate close-set fingers and rig varied finger types. Joint masking removes unwanted joints for partial rigs on incomplete limbs or non-standard poses. Finished characters can be saved in FBX and USD formats, with export destinations including Unreal Engine, Unity, Blender, iClone, Omniverse, Maya, 3ds Max, MotionBuilder and Cinema 4D. AccuRIG runs on Windows 11, 10 or 8 with 64-bit support. The free ActorCore plan costs nothing and supports one mesh in an A/T pose. Multi-mesh characters may be imported but cannot be rigged separately in that version. Advanced features are available in Character Creator 4.1.
mGear Framework
mGear Framework is a free, open-source rigging and animation framework for Autodesk Maya, built to support character creation for games and animation. Its Maya toolset includes Shifter for modular rigging, Anim Picker, RBF Manager and Python libraries for developing or extending tools. It supports scripting and FBX export. The listed mGear 5.3.5 release is compatible with Maya 2022 through 2027 and is available through the project’s GitHub releases page. For Unreal Engine work, the companion ueGear links Maya and Unreal through automated rigging, asset synchronization, animation transfer, Control Rig generation and camera data exchange. The maker also identifies Unity pipeline integration. Both projects use the MIT license, and rigs made with mGear may be sold and distributed. Free community forum support, bug reports and feedback are available. mcsGear offers paid consulting and services, while its premium support has fixed monthly pricing and a six-month minimum.