AddonCrate Studio vs mcblend
AddonCrate Studio
github.commcblend
mcblend.readthedocs.ioSide by side
| Figure | AddonCrate Studio | mcblend |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| Plans published | 0 | 1 |
| Spec score · Minecraft Add-on Editors | 7.7 (#14) | 8.2 (#4) |
| Installation | The maker’s instructions say to install AddonCrate Studio from Visual Studio Code’s Extensions view. | The documentation instructs users to download Mcblend from its GitHub releases and install the ZIP through Blender’s Add-ons preferences. |
| Purpose | AddonCrate Studio is a Visual Studio Code toolset for creating and managing Minecraft Bedrock Edition addons. | Mcblend is a Blender add-on for creating and modifying Minecraft Bedrock Edition models. |
| Support | The project directs users to AddonCrate.com/support for issues and support. | The project README invites questions and comments in the #mcblend channel of the Bedrock OSS Discord. |
Plans
In their own words
AddonCrate Studio
AddonCrate Studio has no write-up on Specifiction yet; its figures are above.
mcblend
mcblend is a free, open-source Blender add-on for creating and modifying Minecraft Bedrock Edition models. It imports and exports entity and attachable models, including cubes and polymeshes. For animation, it exports keyframes and poses, and can bake animations into Minecraft format, including work using inverse kinematics and constraints. It can also turn Blender camera movement and field-of-view animation into JavaScript data for Minecraft Script API cutscenes and scripted camera playback; additional game logic is needed to apply that data to a player's camera.
The add-on arranges UV coordinates for cube faces and can create a template texture. Polymeshes use Blender's regular texturing features. It also draws on Blender's rigging and physics tools and can set up rigid bodies automatically. Installation uses a ZIP downloaded from GitHub releases and added through Blender's Add-ons preferences; the documentation instructs users to install Blender 5.2. Models must use exactly one armature, with each cube or polymesh as a separate object parented to armature bones. Polymeshes are experimental in Minecraft and may not remain supported. Updates require removing the old add-on and installing a new version.