Adobe Substance 3D Modeler vs ShaderMap
Adobe Substance 3D Modeler
adobe.comShaderMap
shadermap.comSide by side
| Figure | Adobe Substance 3D Modeler | ShaderMap |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Windows | Yes | Yes |
| Plans published | 8 | 4 |
| Spec score · 3D Texturing Software | 8.7 (#2) | 7.6 (#20) |
| Integrations | Adobe says Substance materials integrate with major game engines including Unreal Engine, Unity, and CRYENGINE, and design tools including 3ds Max, Maya, and Cinema 4D. | ShaderMap supports external image editors and plugins; the maker does not name specific editor integrations on the pages reviewed. |
| Purpose | Modeler is a 3D modeling and sculpting application for creating on desktop and in VR. | ShaderMap generates rendering and PBR maps from source images, 3D models, and light scan photo stacks. |
Plans
Adobe Substance 3D Modeler
- Substance 3D Collection — Individual monthlyPrice not published
- Substance 3D Collection — Individual annual prepaidPrice not published
- Substance 3D Collection — Teams annual billed monthlyPrice not published
- Substance 3D Collection — Teams annual prepaidPrice not published
- Substance 3D Collection — Students and teachersPrice not published
- Substance 3D Collection for individuals$59.99 a month
- Substance 3D Collection for teams$119.99 a month
- Substance 3D Collection for students and teachersPriced on request
ShaderMap
- Basic LicenseFree
- Student$19, paid once
- Personal$29, paid once
- Commercial$49, paid once
In their own words
Adobe Substance 3D Modeler
Adobe Substance 3D Modeler has no write-up on Specifiction yet; its figures are above.
ShaderMap
ShaderMap is a Windows application for generating rendering and physically based rendering maps from source images, 3D models, and light scan photo stacks. It bakes normal, ambient occlusion, curve, color ID, and depth maps from 3D geometry, then generates roughness and metalness maps for PBR workflows. Maps can be packed into RMA and RMAD formats. The Normal Editor supports painting and modifying normal maps with tools and layers. Batch processing handles groups of source maps through LUA scripting and project configurations. Users can send maps to an external image editor and return them after saving. A C/C++ SDK supports plugins for maps, geometry importers, and filters under the MIT License. ShaderMap works offline, although automatic updates and the support feed require internet access. The free Basic License disables PRO features and may show ads up to three times daily. Paid one-time licenses are Student 19.00 USD, Personal 29.00 USD, and Commercial 49.00 USD.