ShaderMap
shadermap.com
What it is
ShaderMap is a Windows application for generating rendering and physically based rendering maps from source images, 3D models, and light scan photo stacks. It bakes normal, ambient occlusion, curve, color ID, and depth maps from 3D geometry, then generates roughness and metalness maps for PBR workflows. Maps can be packed into RMA and RMAD formats. The Normal Editor supports painting and modifying normal maps with tools and layers. Batch processing handles groups of source maps through LUA scripting and project configurations. Users can send maps to an external image editor and return them after saving. A C/C++ SDK supports plugins for maps, geometry importers, and filters under the MIT License. ShaderMap works offline, although automatic updates and the support feed require internet access. The free Basic License disables PRO features and may show ads up to three times daily. Paid one-time licenses are Student 19.00 USD, Personal 29.00 USD, and Commercial 49.00 USD.
Spec sheet
- Purpose
- ShaderMap generates rendering and PBR maps from source images, 3D models, and light scan photo stacks.Read 8 Oct 2026 · shadermap.com
- Integrations
- ShaderMap supports external image editors and plugins; the maker does not name specific editor integrations on the pages reviewed.Read 8 Oct 2026 · shadermap.com
- Support
- Users can seek help through the ShaderMap support forums to ask questions, report bugs, and get assistance.Read 8 Oct 2026 · shadermap.com
- Batch processing
- ShaderMap supports batch processing groups of source maps through LUA scripting and project configurations.Read 8 Oct 2026 · shadermap.com
- External editor
- Maps can be exported to an external image editor and brought back into ShaderMap after saving.Read 8 Oct 2026 · shadermap.com
- Free license limits
- The free version disables all PRO features and may show ads up to three times per day at application start.Read 8 Oct 2026 · shadermap.com
- Map baking
- It can bake normal, ambient occlusion, curve, color ID, and depth maps from 3D model geometry.Read 8 Oct 2026 · shadermap.com
- Normal editing
- The Normal Editor lets artists paint and modify normal maps using tools and layers.Read 8 Oct 2026 · shadermap.com
- Offline use
- An internet connection is not required to use ShaderMap, though automatic updates and the support feed need internet access.Read 8 Oct 2026 · shadermap.com
- PBR
- It generates roughness and metalness maps and can pack maps into RMA and RMAD formats.Read 8 Oct 2026 · shadermap.com
- Plugin SDK
- The C/C++ SDK supports plugins for maps, geometry importers, and filters, and is released under the MIT License.Read 8 Oct 2026 · shadermap.com
- Security and privacy
- The privacy policy says the company uses reasonable security safeguards for personal information and collects customer details at checkout for account, license, download, and contact purposes.Read 8 Oct 2026 · shadermap.com
- System requirements
- The downloads page lists Windows 7, 8, or 10, a 32- or 64-bit CPU, 2 GB RAM, 2 GB free disk space, and a graphics card with Shader Model 3.0.Read 8 Oct 2026 · shadermap.com
Plans and prices
Strong points and limits
Strong points
- Bakes several map types from 3D geometry
- Generates roughness and metalness PBR maps
- Normal Editor includes painting tools and layers
- Supports LUA batch processing
- Works without an internet connection
Limits
- Windows-only application
- Free version disables all PRO features
- Free version may show ads three times daily
- No 3D texture painting
Who it suits
It suits Windows artists and technical users creating baked and PBR maps. The Commercial license is intended for users needing commercial use, while scripting and SDK support help repeatable workflows.
Verdict
ShaderMap covers map baking, PBR generation, normal editing, scripting, and plugin development in a Windows package. A free plan is available, while paid licenses unlock PRO features and the Commercial tier adds commercial licensing.
Where Specifiction places it
- 3D Texturing Software#20 of 297.6