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Mari

foundry.com

From $57.42/mo Free plan WindowsLinux
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Spec score 8.3 #6 of 29 in 3D Texturing Software

What it is

Mari is a 3D painting package for high-resolution texturing and look development in visual effects, animation, and games. Artists can preview projection-paint changes in context before committing them across texture maps. Its UDIM workflow supports thousands of textures per model, with each texture up to 32K × 32K pixels; the Multi-Channel Paint node can paint up to eight streams at once. Mari’s Bakery bakes geometry maps, including curvature and occlusion, across multiple objects and UDIMs. Pipeline support includes OpenColorIO, OpenSubdiv, FBX, Alembic, APIs, and Python scripting, with shaders for 3Delight, VRay, Unreal, and Arnold. Listed systems are Windows 11 64-bit and Linux 64-bit (Rocky/RHEL 9). Mari Non-commercial limits exports to 4K and 16-bit per channel, disables Python scripting, and allows at most five objects at once. Foundry offers an unrestricted 30-day trial. Individual subscriptions cost $86 a month or $689 a year, subject to applicable taxes.

Spec sheet

Purpose
Mari is a 3D painting package for high-resolution texturing and look development in VFX, animation and games.Read 29 Sep 2026 · foundry.com
Intended users
Mari is described as suited to freelancers and small companies when only one person needs access, while studio subscriptions offer node-locked or floating licenses for teams.Read 29 Sep 2026 · foundry.com
Trial
Foundry offers a free 30-day trial with unrestricted access to Mari.Read 29 Sep 2026 · foundry.com
Support
Mari users can get help through Foundry’s Support Portal or Community, and Individual Subscription customers receive support by email while their subscription is valid.Read 29 Sep 2026 · foundry.com
Headquarters
London, United KingdomRead 28 Sep 2026 · foundry.com
Founded
1996Read 28 Sep 2026 · foundry.com
Baking
Mari’s Bakery can bake geometry maps, including curvature and occlusion, for multiple objects across multiple UDIMs.Read 29 Sep 2026 · foundry.com
License access
Mari Individual Subscription uses login-based licensing and requires an internet connection at first login on a machine and at least once every 30 days afterward.Read 29 Sep 2026 · foundry.com
Maker background
Foundry says it was founded in 1996, is headquartered in London, and has over 275 people worldwide.Read 29 Sep 2026 · foundry.com
Multi-channel painting
The Multi-Channel Paint node supports painting up to eight streams at once.Read 29 Sep 2026 · foundry.com
Non-commercial limits
Mari Non-commercial limits texture exports to 4K and 16-bit per channel, disables Python scripting, and allows at most five objects at once.Read 29 Sep 2026 · foundry.com
Pipeline formats and APIs
Mari supports OpenColorIO, OpenSubdiv, FBX and Alembic, and offers APIs and Python scripting for pipeline development.Read 29 Sep 2026 · foundry.com
Projection painting
Artists can make and preview projection paint edits in context before committing them across texture maps.Read 29 Sep 2026 · foundry.com
Render shaders
Mari provides shaders for 3Delight, VRay, Unreal and Arnold.Read 29 Sep 2026 · foundry.com
Supported operating systems
The current tech-spec page lists Windows 11 64-bit and Linux 64-bit (Rocky/RHEL 9) as supported operating systems.Read 29 Sep 2026 · foundry.com
UDIM scale
Mari supports thousands of textures per model via UDIMs, with each texture up to 32K × 32K pixels.Read 29 Sep 2026 · foundry.com

Plans and prices

Studio Subscription $1,289 a year paid annually Node-locked or floating licenses Read 20 Sep 2026 · foundry.com
Quarterly Rental $949 a month quarterly rental license Node-locked or floating licenses Read 20 Sep 2026 · foundry.com
Individual Subscription $689 a year annual subscription 1 named user Read 20 Sep 2026 · foundry.com
Individual Subscription $86 a month monthly subscription 1 named user Read 20 Sep 2026 · foundry.com
Mari Non-commercial Free Free for as long as you like Non-commercial use · export limited to 4K and 16-bit per channel · Python scripting disabled · maximum five objects at once Read 29 Sep 2026 · foundry.com
Mari Individual Subscription (monthly) $86 a month $86/mth; price subject to applicable taxes Single license for one named user · one license per user Read 29 Sep 2026 · foundry.com
Mari Individual Subscription (annual) $689 a year $689/yr; price subject to applicable taxes Single license for one named user · one license per user Read 29 Sep 2026 · foundry.com
Mari Rent $949, paid once $949/qtr; quarterly rental license Node-locked or floating licenses available · price subject to applicable taxes Read 29 Sep 2026 · foundry.com
Mari Subscribe (teams) $1,289 a year $1,289 annually; annual license paid annually Node-locked or floating licenses available · price subject to applicable taxes Read 29 Sep 2026 · foundry.com

Every Mari plan and price →

Strong points and limits

Strong points

  • UDIM textures can reach 32K × 32K pixels.
  • Multi-Channel Paint handles up to eight streams at once.
  • Includes baking for geometry maps across objects and UDIMs.
  • Unrestricted 30-day trial is offered.

Limits

  • Non-commercial exports are limited to 4K and 16-bit per channel.
  • Non-commercial use disables Python scripting.
  • Non-commercial use allows at most five objects at once.
  • Listed systems are Windows 11 64-bit and Linux 64-bit Rocky/RHEL 9.

Who it suits

Mari suits texture artists and look-development teams in VFX, animation, and games, especially where high-resolution UDIM work matters. Foundry describes individual subscriptions for freelancers and small companies, and team options for studios.

Mari in depth

Read the full write-up

Mari is a specialist 3D painting application for high-resolution texturing and look development in VFX, animation and games. It is best suited to texture artists handling complex assets and production pipelines. Choose it for its substantial UDIM capacity and pipeline tools; look elsewhere if you need a free edition without production limits or cannot accommodate periodic online license checks.

Overview

Mari is built for demanding texture work, not as an all-purpose 3D creation suite. It supports thousands of UDIM textures per model, with each texture reaching 32K × 32K pixels. That headroom is valuable for assets that need extensive, detailed maps; it is harder to justify for simpler work that does not use that scale.

Projection painting lets artists preview edits in context before committing them across texture maps, helping them assess changes against the model first. Mari’s production focus is reinforced by its support for established pipeline formats and render shaders. The main practical trade-offs are the restrictions on the free edition and the online checks required for individual subscriptions.

Key features

Painting and baking

Multi-Channel Paint handles up to eight streams at once, which suits coordinated channel work on complex assets. Mari’s Bakery can bake geometry maps such as curvature and occlusion across multiple objects and UDIMs, bringing those baking tasks into the texturing workflow.

Pipeline fit

Support for OpenColorIO, OpenSubdiv, FBX and Alembic, along with APIs and Python scripting, makes Mari a plausible fit for studios integrating it into established pipelines. Shaders are provided for 3Delight, VRay, Unreal and Arnold. These options matter most to teams whose existing formats, renderers and tools align with them; they are less compelling if the work does not need pipeline integration.

Pricing

Mari Non-commercial costs nothing, for as long as you like, but is limited to non-commercial use. Exports are capped at 4K and 16-bit per channel, Python scripting is disabled, and no more than five objects can be open at once. It is a useful way to explore Mari, but those restrictions make it unsuitable for unrestricted production output.

Mari Individual Subscription costs $86 a month or $689 a year, with applicable taxes. Each plan provides one license for one named user, and each user may have one license. The annual plan costs less than paying the monthly rate across a full year, while the monthly option suits shorter commitments. Both use login-based licensing: an internet connection is required at first login on a machine and at least once every 30 days thereafter.

A free 30-day trial offers unrestricted access, giving artists a way to evaluate the full application before committing. For teams, Mari Rent is $949, paid once, billed $949/qtr, for a quarterly rental license; node-locked or floating licenses are available. Mari Subscribe (teams) costs $1,289 a year, billed $1,289 annually, with node-locked or floating licenses. Both team options are subject to applicable taxes. They are better suited to studio access needs than the single-user individual subscriptions; choose between rental and annual licensing based on the term required.

Platforms

Mari supports Windows 11 64-bit and Linux 64-bit (Rocky/RHEL 9). Artists working on other operating systems will need another option.

Who it's for

Mari is strongest for texture artists, freelancers and small companies that need high-resolution, multi-UDIM painting and have one user who needs access. Studios can choose node-locked or floating licenses through team subscriptions. Its technical ceiling and pipeline tools suit demanding production assets, while the non-commercial caps leave less room for serious output than the unrestricted trial or paid editions.

Pros and cons

Pros: Thousands of UDIM textures per model and resolutions up to 32K × 32K support detailed, complex assets.

Pros: Projection previews, painting across up to eight streams, and multi-object, multi-UDIM baking cover key parts of a production texturing workflow.

Pros: Formats, APIs, scripting and renderer shaders support pipeline integration.

Cons: The free edition restricts commercial use, exports, Python scripting and object count.

Cons: Individual subscription access requires periodic internet validation.

Cons: Individual subscriptions are for one named user; teams need a separate licensing option.

Alternatives

For storyboard and previs work rather than high-resolution 3D texturing, consider Previs Pro: its free plan allows one animatic per project with watermarked exports, while its annual plan is $9.99 a year as billed $119.99/year and includes unlimited projects, scenes and shots. StoryTribe is another freemium alternative, with a free plan that includes 100 monthly AI credits, unlimited projects, 10 shots per project, and watermarked downloads and exports.

Studiovity is a freemium option for content creation and film-TV pre-production; its Education monthly plan costs $22 a month. For collaborative review workflows, Krock.io offers a free tier for one user with 2 GB storage, one workspace and two projects. Boords offers a free single-user plan with 250 AI images per month and unlimited storyboards and scripts.

Shot Designer may suit scene planning: its free tier saves one current scene but has no file management, export, sync or team sharing. AIM Previz is a free option with 50 credits a month and a seven-day Pro trial with 150 credits. Storyboard That offers a free plan limited to two storyboards per week, with three-cell layouts and watermarked downloads.

Browse 3D Texturing Software, Game Texture Software or Visual Effects Software for related categories. Storyboard Software and Motion Tracking Software cover different production needs.

Verdict

Choose Mari if your work depends on large, detailed UDIM sets, context-aware projection painting and integration with a production pipeline. Its scale and pipeline options are the strongest reasons to pay for it. Look elsewhere if the free edition’s limits are a deal-breaker, your projects do not need its capacity, or periodic online validation does not fit your setup.

Verdict

Mari’s high-resolution UDIM workflow, projection painting, and pipeline options address demanding texturing work. The non-commercial version has explicit output and object limits; individual subscriptions are 86.00 USD monthly or 689.00 USD yearly.

Where Specifiction places it

Alternatives to MariAll alternatives →