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Mari vs Surface Labs

Mari

foundry.com

Surface Labs

surfacelabs.app

Side by side

FigureMariSurface Labs
Price from$57.42/moFree
Free planYesYes
Free trialYes—
Open source——
WindowsYesYes
macOS—Yes
LinuxYesYes
iOS—Yes
Android—Yes
API—Yes
Plans published92
Spec score · 3D Texturing Software8.3 (#6)8.4 (#4)
Spec score · Game Texture Software8.1 (#14)8.4 (#9)
SupportMari users can get help through Foundry’s Support Portal or Community, and Individual Subscription customers receive support by email while their subscription is valid.Support is offered by email plus Discord, itch.io and the public GitHub repository.

Plans

Mari

  • Studio Subscription$1,289 a year
  • Quarterly Rental$949 a month
  • Individual Subscription$689 a year
  • Individual Subscription$86 a month
  • Mari Non-commercialFree
  • Mari Individual Subscription (monthly)$86 a month
  • Mari Individual Subscription (annual)$689 a year
  • Mari Rent$949, paid once
  • Mari Subscribe (teams)$1,289 a year

Mari pricing →

Surface Labs

  • Early accessFree
  • Early-access downloadFree

Surface Labs pricing →

In their own words

Mari

Mari is a 3D painting package for high-resolution texturing and look development in visual effects, animation, and games. Artists can preview projection-paint changes in context before committing them across texture maps. Its UDIM workflow supports thousands of textures per model, with each texture up to 32K × 32K pixels; the Multi-Channel Paint node can paint up to eight streams at once. Mari’s Bakery bakes geometry maps, including curvature and occlusion, across multiple objects and UDIMs. Pipeline support includes OpenColorIO, OpenSubdiv, FBX, Alembic, APIs, and Python scripting, with shaders for 3Delight, VRay, Unreal, and Arnold. Listed systems are Windows 11 64-bit and Linux 64-bit (Rocky/RHEL 9). Mari Non-commercial limits exports to 4K and 16-bit per channel, disables Python scripting, and allows at most five objects at once. Foundry offers an unrestricted 30-day trial. Individual subscriptions cost $86 a month or $689 a year, subject to applicable taxes.

Visit foundry.com

Surface Labs

Surface Labs is a node-based application for building procedural textures and materials by connecting operations in a graph. Its node library includes generators, filters, blends, transforms, normals, channel operations, and math nodes. A GLSL editor supports custom nodes that compile to the native Rust engine; the maker says most nodes render in under 2 ms. Desktop authoring supports up to 8192 × 8192 in 32-bit float, while iPadOS and Android are capped at 4096 × 4096. A headless command-line tool can evaluate graphs and export textures for batch work and CI. The built-in MCP server lets compatible assistants inspect and edit projects, render nodes, and export textures. It is opt-in, binds to loopback, requires a generated token, and rejects non-local Origins, but file arguments can access files available to the user account rather than staying within a project directory. A portable project file bundles materials, subgraphs, images, fonts, a preview model, and export settings. Surface Labs is free while in early access; its iPad build is distributed through TestFlight, where builds expire on the usual 90-day cycle.

Visit surfacelabs.app