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ShaderMap vs Trumble

ShaderMap

shadermap.com

Trumble

trumble.app

Side by side

FigureShaderMapTrumble
Price fromFree$3/mo
Free planYesYes
Free trial——
Open source——
Web—Yes
WindowsYesYes
macOS—Yes
Linux—Yes
Plans published45
Spec score · 3D Texturing Software7.6 (#20)8.6 (#3)
SupportUsers can seek help through the ShaderMap support forums to ask questions, report bugs, and get assistance.The contact page describes Trumble as a small team and warns that response times may vary during early access.

Plans

ShaderMap

  • Basic LicenseFree
  • Student$19, paid once
  • Personal$29, paid once
  • Commercial$49, paid once

ShaderMap pricing →

Trumble

  • FreeFree
  • Low-Poly$3 a month
  • Pro$5 a month
  • Mid-Poly$8 a month
  • High-Poly$20 a month

Trumble pricing →

In their own words

ShaderMap

ShaderMap is a Windows application for generating rendering and physically based rendering maps from source images, 3D models, and light scan photo stacks. It bakes normal, ambient occlusion, curve, color ID, and depth maps from 3D geometry, then generates roughness and metalness maps for PBR workflows. Maps can be packed into RMA and RMAD formats. The Normal Editor supports painting and modifying normal maps with tools and layers. Batch processing handles groups of source maps through LUA scripting and project configurations. Users can send maps to an external image editor and return them after saving. A C/C++ SDK supports plugins for maps, geometry importers, and filters under the MIT License. ShaderMap works offline, although automatic updates and the support feed require internet access. The free Basic License disables PRO features and may show ads up to three times daily. Paid one-time licenses are Student 19.00 USD, Personal 29.00 USD, and Commercial 49.00 USD.

Visit shadermap.com

Trumble

Trumble is a browser-based creative suite for game developers and artists working on texturing and painting. Its Texture tool paints PBR textures directly onto meshes in a 3D viewport, while Paint handles 2D work on alphas, masks and channels. Bake generates normals, ambient occlusion, curvature and other maps in the browser without an offline renderer. Texture packs can be exported for Unreal, Unity, Godot and Roblox. The Texture tool accepts OBJ, STL, FBX, glTF and GLB files, and meshes need proper UVs to be paintable. The suite includes hundreds of materials and textures, and can connect to Google Drive to autosave projects there rather than using Trumble account storage. It runs in modern browsers on Windows, macOS and Linux; no account is needed to get started. The product is in early access and receives regular improvements. Free includes current tools with workspace ads; paid plans start at $5/mo, with higher tiers adding options such as no ads and early access.

Visit trumble.app