Mixos Paint vs ShaderMap
Mixos Paint
mixos.ioShaderMap
shadermap.comSide by side
| Figure | Mixos Paint | ShaderMap |
|---|---|---|
| Price from | $5.99/mo | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| API | Yes | — |
| Plans published | 8 | 4 |
| Spec score · 3D Texturing Software | 9.0 (#1) | 7.6 (#20) |
| Integrations | Export presets target Blender, Unreal, Unity, Godot, Cinema 4D, Maya and Houdini workflows. | ShaderMap supports external image editors and plugins; the maker does not name specific editor integrations on the pages reviewed. |
| Support | Support is available by email at [email protected], and the app includes a feedback button that attaches the app version. | Users can seek help through the ShaderMap support forums to ask questions, report bugs, and get assistance. |
Plans
Mixos Paint
- FreeFree
- Pro$5.99 a month
- Pro$8.99 a month
- Max$13.99 a month
- Max$17.99 a month
- Pay once license$79, paid once
- Pay once license$99, paid once
- Pro license$99, paid once
ShaderMap
- Basic LicenseFree
- Student$19, paid once
- Personal$29, paid once
- Commercial$49, paid once
In their own words
Mixos Paint
Mixos Paint is a browser-based tool for painting layered PBR materials onto 3D models, with brushes, geometry-driven smart masks, and live viewport updates. Layers support blend modes, opacity, and separate controls for color, height, roughness, and metallic channels. Smart masks can generate effects such as edge wear, curvature, grime, and cavity. The app imports GLB, glTF, FBX, and OBJ models, and lists 2,669 ready-made PBR materials; users can import their own material libraries. Painting is free without a time limit, but exporting finished texture maps requires a paid plan or license. Paid exports include PBR maps up to 4K and presets for Blender, Unreal, Unity, Godot, Cinema 4D, Maya, and Houdini. The free desktop app's Live Link streams changing maps to Blender, Cinema 4D, and Unreal. Pro costs $8.99/mo, Max costs $17.99/mo, and a Pro license costs $99 once. Mixos says editing runs on the user's device, but it has no certifications or uptime guarantee.
ShaderMap
ShaderMap is a Windows application for generating rendering and physically based rendering maps from source images, 3D models, and light scan photo stacks. It bakes normal, ambient occlusion, curve, color ID, and depth maps from 3D geometry, then generates roughness and metalness maps for PBR workflows. Maps can be packed into RMA and RMAD formats. The Normal Editor supports painting and modifying normal maps with tools and layers. Batch processing handles groups of source maps through LUA scripting and project configurations. Users can send maps to an external image editor and return them after saving. A C/C++ SDK supports plugins for maps, geometry importers, and filters under the MIT License. ShaderMap works offline, although automatic updates and the support feed require internet access. The free Basic License disables PRO features and may show ads up to three times daily. Paid one-time licenses are Student 19.00 USD, Personal 29.00 USD, and Commercial 49.00 USD.