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Adobe Substance 3D Sampler vs Mixos Text to Texture

Adobe Substance 3D Sampler

adobe.com

Mixos Text to Texture

mixos.io

Side by side

FigureAdobe Substance 3D SamplerMixos Text to Texture
Price from—$8.99/mo
Free plan—Yes
Free trial—Yes
Open source——
Web—Yes
WindowsYesYes
macOSYesYes
LinuxYes—
iOS—Yes
Plans published34
Spec score · AI Texture Generators6.6 (#17)8.2 (#2)

Plans

Adobe Substance 3D Sampler

  • Substance 3D Collection for individualsPriced on request
  • Substance 3D Collection for teamsPriced on request
  • Substance 3D Collection for students and teachersPriced on request

Adobe Substance 3D Sampler pricing →

Mixos Text to Texture

  • FreeFree
  • Pro$8.99 a month
  • Max$17.99 a month
  • Perpetual license$99, paid once

Mixos Text to Texture pricing →

In their own words

Adobe Substance 3D Sampler

Adobe Substance 3D Sampler is a paid application centered on material authoring. It supports procedural materials and game-engine export, so authored materials can move into game-development workflows. Sampler runs on Windows, macOS, and Linux. Adobe lists a 30-day trial, but no free plan. The Substance 3D Collection has separate options for individuals, teams, and students and teachers. The individuals collection lists 100GB of cloud storage, the teams collection lists 1TB, and the students-and-teachers collection lists 5GB. Its stated primary workflow is material authoring rather than a broad general-purpose design role. The combination of procedural creation, cross-platform desktop support, and game-engine export defines the product’s scope for users who need to create materials and send them onward to supported engines.

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Mixos Text to Texture

Mixos Text to Texture turns a written description into an editable PBR material with base color, normal, roughness, metallic, and height channels. Auto-Texture applies a prompt across an entire mesh and returns editable layers, while generated materials tile seamlessly for larger surfaces. In a browser, modeling, sculpting, painting, and viewport rendering run locally with WebGPU or WebGL 2 fallback. The desktop app streams to Blender, Cinema 4D, and Unreal with automatic material updates. Mixos supports standard PBR maps and workflows involving GLB, glTF, USDZ, FBX, OBJ, and STL. The Free plan includes 10 trial AI credits, 100 MB cloud storage, and public Community generations, but no production export. Pro costs $8.99 a month, Max costs $17.99 a month, and a perpetual license costs $99 as a one-time purchase. Mixos says projects, models, textures, brushes, and prompts are not used to train AI models. The iPhone and iPad app includes Studio, Paint, and Mold and requires iOS 26 or later. Mixos states it has no SOC 2, ISO 27001, or equivalent audit, uptime guarantee, or service-level agreement.

Visit mixos.io