Adventure Game Studio vs CRYENGINE
Adventure Game Studio
adventuregamestudio.co.ukCRYENGINE
cryengine.comSide by side
| Figure | Adventure Game Studio | CRYENGINE |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| Plans published | 1 | 2 |
| Spec score · Game Development Software | 9.1 (#1) | 8.8 (#6) |
| Spec score · Game Engine Software | 8.7 (#21) | 9.0 (#5) |
| Console export | No | Yes |
| Founded | 1999 | 1999 |
| Free plan | Yes | Yes |
| Mobile export | Yes | Yes |
| Multiplayer tools | No | Yes |
| Scripting languages | AGS Script | C++,Lua,Schematyc visual scripting |
| Source code model | open_source | source_available |
| Target platforms | Windows,Linux,macOS,Android | Windows,Linux,macOS,PlayStation,Xbox,Nintendo Switch,Android,iOS,Web,VR |
| Visual scripting | No | Yes |
Plans
In their own words
Adventure Game Studio
Adventure Game Studio is a free, open-source IDE and engine for creating and running point-and-click adventure games in the style of classic Sierra and LucasArts titles. Its editor is supported only on Microsoft Windows or Windows emulators such as WINE, while games can target Windows, Linux, macOS, and Android. The Editor includes a component for preparing Android builds, and AGS Player runs compatible games on Android. The runtime engine also has ports for iOS and a web version that runs in a browser when served from a web server. Plugins can add game functionality, but a compatible plugin build is needed for each target platform. AGS was created in 1999, became open source in 2011, and is developed by contributors under the Artistic License 2.0. Its terms say the software is provided as-is without warranty and prohibit charging money for AGS without written permission from its authors. The manual recommends community forums for development help.
CRYENGINE
CRYENGINE is a game engine for building projects targeting PC, consoles, mobile, web and VR. Its offering includes full source code, engine features and access to supported platforms. Developers can use C++, Lua or Schematyc visual scripting, along with multiplayer tools and mobile export. The Sandbox Editor creates worlds without baking and exports them as they appear in the editor. Rendering includes dynamic global illumination and a physically based rendering workflow; physics simulations account for physical properties. The engine also includes particle tools, animation systems and a physics solution for dynamic destruction. CRYENGINE can be used for free under royalty-based licensing: a 5% royalty applies when a project ships, while the first $5K in annual revenue per project is royalty-free. Documentation includes guides and tutorials, and community channels include Discord and GitHub. The maker was founded in 1999 and is headquartered in Frankfurt, Germany.