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Airtest Project vs Antidote

Airtest Project

airtest.netease.com

Antidote

antidote.gg

Side by side

FigureAirtest ProjectAntidote
Price fromFree$99.95/mo
Free planYesYes
Free trial—Yes
Open source——
WebYesYes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
Self-hostedYes—
Plans published27
Spec score · Game Testing Software8.4 (#6)9.4 (#1)
SupportThe project offers documentation, official Q&A groups, issue submission links, and an official website question channel.The company FAQ offers support-team contact and representative meetings for personalized guidance.

Plans

Airtest Project

  • Airtest Project community versionFree
  • NetEase Private Cloud SolutionPriced on request

Airtest Project pricing →

Antidote

  • Free TrialFree
  • IndieFree
  • Pay as you go$25, paid once
  • Pay-as-you-go$25, paid once
  • Indie Plus$99.95 a month
  • Starter$115 a month
  • Master$475 a month

Antidote pricing →

In their own words

Airtest Project

Airtest Project is a UI automation testing suite for games and apps, launched by NetEase Games. Its Airtest framework uses image recognition for cross-platform automated tests; Poco identifies UI controls and can retrieve their hierarchy while an app is running. Airtest supports Windows, Android, and iOS. Poco works with Android and iOS native apps and several game engines, including Unity3D, cocos2dx, UE4, and Egret. A Selenium plugin uses Chrome DevTools Protocol to record and generate scripts and access web elements. AirtestIDE is a cross-platform editor with Airtest and Poco plugins. Scripts are written in Python, and the documentation recommends basic Python knowledge. The free community version includes Airtest, Poco, and AirtestIDE. Airlab adds test case and script management, scheduling, cloud reports, and mobile regression and compatibility testing. Enterprises can choose a private cloud deployment, with price provided after needs are confirmed. Downloads are listed for Windows, macOS, and Ubuntu.

Visit airtest.netease.com

Antidote

Antidote is a cloud-based UX and analytics platform for game studios managing playtesting and research during development. Teams can run their own tests, commission managed playtesting, or use market research services. Data capture includes surveys, gameplay and face recording, think-aloud comments, mobile screen touches, controller inputs, game events, and AFK detection. Analysis options include AI Insights, top moments, annotations, transcripts, survey and sentiment analysis, face emotion detection, automated reports, and data exports. Studios can recruit from Antidote’s community or invite their own players. Games can be delivered through Antidote, a developer download link, or Steam, Epic, Google Play, and App Store launchers. Native support covers PC, Mac, Linux, Android, iOS, and browser games; console testing is possible by arrangement. Plans include a free Indie option with restrictions, pay-as-you-go from $25 per user, Starter at $115 per month per game, and Master at $475 per month per game. The company describes security measures including NDAs, controlled launches, watermarking, and encryption.

Visit antidote.gg