Skip to content
SPECIFICTION
Get listed

Airtest Project vs Obvra

Airtest Project

airtest.netease.com

Obvra

obvra.com

Side by side

FigureAirtest ProjectObvra
Price fromFree$44/mo
Free planYesYes
Free trial——
Open source——
WebYesYes
WindowsYesYes
macOSYes—
LinuxYes—
iOSYes—
AndroidYes—
Self-hostedYes—
Plans published27
Spec score · Game Testing Software8.4 (#6)7.9 (#9)
SupportThe project offers documentation, official Q&A groups, issue submission links, and an official website question channel.Priority support is included with Desktop Pro, Cloud Studio and Cloud Pro plans.

Plans

Airtest Project

  • Airtest Project community versionFree
  • NetEase Private Cloud SolutionPriced on request

Airtest Project pricing →

Obvra

  • Capture FreeFree
  • Desktop Starter$44 a month
  • Desktop Studio$134 a month
  • Cloud Starter$349 a month
  • Desktop Pro$359 a month
  • Cloud Studio$799 a month
  • Cloud Pro$1,799 a month

Obvra pricing →

In their own words

Airtest Project

Airtest Project is a UI automation testing suite for games and apps, launched by NetEase Games. Its Airtest framework uses image recognition for cross-platform automated tests; Poco identifies UI controls and can retrieve their hierarchy while an app is running. Airtest supports Windows, Android, and iOS. Poco works with Android and iOS native apps and several game engines, including Unity3D, cocos2dx, UE4, and Egret. A Selenium plugin uses Chrome DevTools Protocol to record and generate scripts and access web elements. AirtestIDE is a cross-platform editor with Airtest and Poco plugins. Scripts are written in Python, and the documentation recommends basic Python knowledge. The free community version includes Airtest, Poco, and AirtestIDE. Airlab adds test case and script management, scheduling, cloud reports, and mobile regression and compatibility testing. Enterprises can choose a private cloud deployment, with price provided after needs are confirmed. Downloads are listed for Windows, macOS, and Ubuntu.

Visit airtest.netease.com

Obvra

Obvra turns gameplay demonstrations into reusable tests for game testing and automated playtesting. It records actions, screenshots, visual targets, screen changes and outcomes, then uses visual context around each action to interpret what was clicked, what changed and what result was intended. Tests can find visual objects again when their screen positions change, rather than relying on fixed coordinates. Automated runs locate targets, perform actions, check expected results and save evidence. If a run fails, Obvra identifies whether the problem involved the target, action or outcome, and preserves screenshots, expected outcomes and observed game states for review. Its coverage includes gameplay and UI testing, visual regression, build verification, regression testing and bug reproduction. Obvra says its visual workflow needs no engine-specific integration. It supports Unity, Unreal Engine, Godot, GameMaker, RPG Maker, custom engines, browser games and Android games. Desktop runs in a studio's environment; Cloud manages test creation, execution, maintenance and infrastructure. Capture Free costs nothing and includes recording and analysis, but not automated playback or executable tests.

Visit obvra.com