Airtest Project vs Obvra
Airtest Project
airtest.netease.comObvra
obvra.comSide by side
| Figure | Airtest Project | Obvra |
|---|---|---|
| Price from | Free | $44/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 2 | 7 |
| Spec score · Game Testing Software | 8.4 (#6) | 7.9 (#9) |
| Support | The project offers documentation, official Q&A groups, issue submission links, and an official website question channel. | Priority support is included with Desktop Pro, Cloud Studio and Cloud Pro plans. |
Plans
Airtest Project
- Airtest Project community versionFree
- NetEase Private Cloud SolutionPriced on request
Obvra
- Capture FreeFree
- Desktop Starter$44 a month
- Desktop Studio$134 a month
- Cloud Starter$349 a month
- Desktop Pro$359 a month
- Cloud Studio$799 a month
- Cloud Pro$1,799 a month
In their own words
Airtest Project
Airtest Project is a UI automation testing suite for games and apps, launched by NetEase Games. Its Airtest framework uses image recognition for cross-platform automated tests; Poco identifies UI controls and can retrieve their hierarchy while an app is running. Airtest supports Windows, Android, and iOS. Poco works with Android and iOS native apps and several game engines, including Unity3D, cocos2dx, UE4, and Egret. A Selenium plugin uses Chrome DevTools Protocol to record and generate scripts and access web elements. AirtestIDE is a cross-platform editor with Airtest and Poco plugins. Scripts are written in Python, and the documentation recommends basic Python knowledge. The free community version includes Airtest, Poco, and AirtestIDE. Airlab adds test case and script management, scheduling, cloud reports, and mobile regression and compatibility testing. Enterprises can choose a private cloud deployment, with price provided after needs are confirmed. Downloads are listed for Windows, macOS, and Ubuntu.
Obvra
Obvra turns gameplay demonstrations into reusable tests for game testing and automated playtesting. It records actions, screenshots, visual targets, screen changes and outcomes, then uses visual context around each action to interpret what was clicked, what changed and what result was intended. Tests can find visual objects again when their screen positions change, rather than relying on fixed coordinates. Automated runs locate targets, perform actions, check expected results and save evidence. If a run fails, Obvra identifies whether the problem involved the target, action or outcome, and preserves screenshots, expected outcomes and observed game states for review. Its coverage includes gameplay and UI testing, visual regression, build verification, regression testing and bug reproduction. Obvra says its visual workflow needs no engine-specific integration. It supports Unity, Unreal Engine, Godot, GameMaker, RPG Maker, custom engines, browser games and Android games. Desktop runs in a studio's environment; Cloud manages test creation, execution, maintenance and infrastructure. Capture Free costs nothing and includes recording and analysis, but not automated playback or executable tests.