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Obvra

obvra.com

From $44/mo Free plan WebWindows
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Spec score 7.9 #9 of 18 in Game Testing Software

What it is

Obvra turns gameplay demonstrations into reusable tests for game testing and automated playtesting. It records actions, screenshots, visual targets, screen changes and outcomes, then uses visual context around each action to interpret what was clicked, what changed and what result was intended. Tests can find visual objects again when their screen positions change, rather than relying on fixed coordinates. Automated runs locate targets, perform actions, check expected results and save evidence. If a run fails, Obvra identifies whether the problem involved the target, action or outcome, and preserves screenshots, expected outcomes and observed game states for review. Its coverage includes gameplay and UI testing, visual regression, build verification, regression testing and bug reproduction. Obvra says its visual workflow needs no engine-specific integration. It supports Unity, Unreal Engine, Godot, GameMaker, RPG Maker, custom engines, browser games and Android games. Desktop runs in a studio's environment; Cloud manages test creation, execution, maintenance and infrastructure. Capture Free costs nothing and includes recording and analysis, but not automated playback or executable tests.

Spec sheet

support
Priority support is included with Desktop Pro, Cloud Studio and Cloud Pro plans.Read 30 Sep 2026 · obvra.com
AI interpretation
Obvra interprets what was clicked, what changed and the intended outcome using visual context before and after actions.Read 30 Sep 2026 · obvra.com
automated runs
Learned tests find visual targets, perform actions, validate expected results and capture evidence from each run.Read 30 Sep 2026 · obvra.com
failure analysis
Obvra identifies target, action and outcome failures and preserves screenshots, expected outcomes and observed game states.Read 30 Sep 2026 · obvra.com
free-plan limit
Capture is free forever for recording and analysis but does not provide automated playback or executable tests.Read 30 Sep 2026 · obvra.com
game compatibility
Obvra states it works with Unity, Unreal Engine, Godot, GameMaker, RPG Maker, browser games, WebGL, Chrome, Edge, Firefox, BlueStacks, Android games and custom engines.Read 30 Sep 2026 · obvra.com
integration requirement
Obvra says no Unity SDK, Unreal plugin, DOM selector or engine-specific integration is required for its visual testing workflow.Read 30 Sep 2026 · obvra.com
local deployment
Obvra Desktop runs from the studio's own environment and keeps unreleased builds under the studio's direct control.Read 30 Sep 2026 · obvra.com
managed cloud
Obvra Cloud handles test creation, execution, maintenance and infrastructure while teams review results in the web workspace.Read 30 Sep 2026 · obvra.com
product purpose
Obvra turns real gameplay demonstrations into reusable intelligent tests for game testing and automated playtesting.Read 30 Sep 2026 · obvra.com
recording
Obvra records gameplay actions, screenshots, visual targets, screen changes and outcomes for review.Read 30 Sep 2026 · obvra.com
team collaboration
Supported plans provide shared workspaces where developers and QA can review tests, runs, failures, evidence and corrections.Read 30 Sep 2026 · obvra.com
testing coverage
The product covers gameplay testing, UI testing, visual regression, build verification, regression testing and bug reproduction.Read 30 Sep 2026 · obvra.com
visual targets
Tests can locate visual objects again across changing screen positions instead of relying on fixed coordinates.Read 30 Sep 2026 · obvra.com

Plans and prices

Capture Free Free 1 named user · up to 5 game projects · 50 analyzed recordings/month · 30-day history · no automated playback Read 30 Sep 2026 · obvra.com
Desktop Starter $44 a month monthly 1 seat · 5 projects · 3,000 AI credits/month · unlimited local runs · 180-day history Read 30 Sep 2026 · obvra.com
Desktop Studio $134 a month monthly 8 seats · 25 projects · 20,000 AI credits/month · unlimited local runs · 365-day history Read 30 Sep 2026 · obvra.com
Cloud Starter $349 a month monthly 3 seats · 24 new managed test units/month · 80 active units · 60 runner hours/month · 1 concurrent runner · 90-day history Read 30 Sep 2026 · obvra.com
Desktop Pro $359 a month monthly 25 seats · unlimited projects · 100,000 AI credits/month · unlimited local runs · 730-day history · priority support Read 30 Sep 2026 · obvra.com
Cloud Studio $799 a month monthly 10 seats · 80 new managed test units/month · 300 active units · 250 runner hours/month · 3 concurrent runners · 365-day history · priority support Read 30 Sep 2026 · obvra.com
Cloud Pro $1,799 a month monthly 25 seats · 240 new managed test units/month · 1,000 active units · 750 runner hours/month · 6 concurrent runners · 730-day history · priority support Read 30 Sep 2026 · obvra.com

Every Obvra plan and price →

Strong points and limits

Strong points

  • Finds visual targets despite changing screen positions
  • Captures evidence from automated runs
  • Supports multiple game engines and environments
  • Offers local Desktop and managed Cloud workflows

Limits

  • Capture Free has no automated playback
  • Capture Free has no executable tests
  • Paid plans start at $44 a month

Who it suits

Obvra suits game studios and QA teams that need to turn gameplay demonstrations into repeatable tests. Teams can choose local Desktop runs or managed Cloud workflows, with shared workspaces on supported plans.

Verdict

Obvra combines visual gameplay capture with automated execution and failure evidence. Its free plan is limited to recording and analysis; automated testing requires a paid plan.

Where Specifiction places it

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