Backtrace vs Obvra
Backtrace
backtrace.ioObvra
obvra.comSide by side
| Figure | Backtrace | Obvra |
|---|---|---|
| Price from | $50/mo | $44/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 5 | 7 |
| Spec score · Game Testing Software | 8.7 (#4) | 7.9 (#9) |
| Support | The Professional plan includes priority support, and the contact page directs customers needing technical assistance to the support team. | Priority support is included with Desktop Pro, Cloud Studio and Cloud Pro plans. |
Plans
Backtrace
- DeveloperFree
- Standard — Mobile$600 a year
- Standard — Mobile and PC$900 a year
- Standard — Mobile, PC, Game Consoles, and Servers$1,200 a year
- ProfessionalPriced on request
Obvra
- Capture FreeFree
- Desktop Starter$44 a month
- Desktop Studio$134 a month
- Cloud Starter$349 a month
- Desktop Pro$359 a month
- Cloud Studio$799 a month
- Cloud Pro$1,799 a month
In their own words
Obvra
Obvra turns gameplay demonstrations into reusable tests for game testing and automated playtesting. It records actions, screenshots, visual targets, screen changes and outcomes, then uses visual context around each action to interpret what was clicked, what changed and what result was intended. Tests can find visual objects again when their screen positions change, rather than relying on fixed coordinates. Automated runs locate targets, perform actions, check expected results and save evidence. If a run fails, Obvra identifies whether the problem involved the target, action or outcome, and preserves screenshots, expected outcomes and observed game states for review. Its coverage includes gameplay and UI testing, visual regression, build verification, regression testing and bug reproduction. Obvra says its visual workflow needs no engine-specific integration. It supports Unity, Unreal Engine, Godot, GameMaker, RPG Maker, custom engines, browser games and Android games. Desktop runs in a studio's environment; Cloud manages test creation, execution, maintenance and infrastructure. Capture Free costs nothing and includes recording and analysis, but not automated playback or executable tests.